World of Warcraft, Reviewed by a [Not-At-All-Die-Hard] Fan

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SpikedDeception

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To Begin...
Either you're playing World of Warcraft currently, or you don't plan to, but hey, I imagine there are a few people out there new to the scene, or still undecided. Today - or, tonight - I'll give a *somewhat* to-the-point review on what you need to know about the game. So, anywho...

Jason Reviews: World of Warcraft (and the Burning Crusade Expansion)

"Ooo, chilly; I feel a Blizzard coming on..."
Chances are, you know what a blizzard is, and if you're into gaming at all, you should know who "Blizzard" is, or to be technical, "Blizzard Entertainment", a division of Vivendi Games. Without getting into the history of it all, what you need to know is that Blizzard is the powerhouse that drove its Porsche down from the heavens, delivered games like Diablo, Starcraft and Warcraft upon the public, stole our money from game sales, then sped off into the distance.

The point is Blizzard - due to the games they've bestowed upon me - is one of my favorite names in gaming. Just hearing the words "new game" and "Blizzard" in the same sentence fills me with joy, this happening a bit ago with the announcement of Mumorpaguh... *Ahem*... MMORPG in the style of a previous game, specifically, Warcraft III, though the entire universe from the series is used. The hype was suffocating until, in 2004, "World of Warcraft" was released, and three years later, "World of Warcraft: The Burning Crusade". Happily, I've been a player since 2004, though not one of the guys you hear about who stock up on Mountain Dew and Fritos and have "power-sessions", getting a character to level seventy in a matter of days to a week or two.

That baffles me. Moving on, the REVIEW.

"I'm a Paladin with 18 charisma and 97 hit points. I can use my helm of disintegration and do one D4 damage as my half-elf mage wields his plus-five holy avenger."

That's a quote from Family Guy; I've always wanted to use it in similar contexts... Anyway, the first mentioning would be the classes and races. Sticking with usual Warcraft themes, eight classes - ten with the Burning Crusade - are playable: The Noble Alliance with Humans, Night-Elves, Gnomes, Dwarfs and Draenei, and The Hordish... Horde... with Orcs, Trolls, Tauren, Undead, and Blood-Elves, each race with special abilities and a variety of racial traits: for example, while Orcs can go into a "Bloodrage" frenzy and do more damage, and make better hunters, an Undead can cannibalize killed enemies to restore health, and make better rogues. Gnomes, having a higher intellect, would make an ideal mage, while a Night-Elf, with higher agility, would make a better hunter or rogue.

Which brings me into the classes. There are really only three specific class TYPES, and I'm even stretching for the third: you either A) hit enemies with a sword up close, B) shoot enemies with spells from farther away, or C) shoot enemies with a gun or bow from far away, then hit them when they get close, the hunter being the "C" in this.

There are nine classes to choose from: three mainly-melee classes - Warriors, Paladins and Rogues - four caster classes - Mages, Warlocks, Priests and Shamans - and two hybrid classes - Hunters and Druids. I say "hybrid" because, while I'll admit a Shaman and usually does melee a good deal, both the Hunter and Druid switch between close-quarters combat and long-range casting on a daily basis, while Shamans usually use spells that inter-change with their whacking away.

Each class has certain benefits and pitalls, and fit a certain kind of gamer. The warrior, being very strong and can withstand a multitude of blows, lacks any ranged attack and will be the "guy-in-front" in almost every group, and will fit the cocky, "leadership-oriented" player. The mage, while having devastating spells and the ability to summon food and water, and turn people into SHEEP, lacks proper armor to protect him or her, and spells drain a lot of mana - Mages fit the "slow-and-steady" player. Hunters, the... *superior* of all classes, having the ability to have a pet which takes the brunt of all attacks and the ability to sit back and unload arrows or bullets into an enemy without taking damage, lacks variety in the long run. Hunters fit the average gamer, I'd say: killing at an incredibly fast speed, making a lot of money, and going through levels at an incredible speed.

In a nutshell, there's a class for everyone, but finding your class will prove difficult, yet possible, through trial and error, my class-of-choice being the hunter.

"From the stout Dwarves of Ironforge, to the Brutish Orcs of Orgrimmar."

Currently, players can explore the lands of Azeroth, Kalimdor, and Outland, each - excluding Outland - housing the current homes of both Alliance and Horde races. The landscape - while only occupying a short section in the review - is as different depending on where you are as the real world. From the frozen climate in Dun Morogh to the desert atmosphere of Thousand Needles, to the dark, nature-enriched setting of Darkshore, the world is alive, and no two places are exactly the same.

That's all I really wanted to say about the world, really. Aside from the fact that the game is by no means "top-notch" in the graphics department - housing a very friendly, very new-player oriented cartoon-ish feel - the game can be beautiful, and at the same time, completely "Saturday Morning"-esque. That's it... seriously. Move on here. I'm done. Stop reading.

"CRY HAVOC!, AND LET SLIP THE DOGS OF WAR!"

This is what it all boils down to; the online feel of forty-year old, overweight virgins in parents' basements battling against other forty-year old...

You get the point. The two mightiest words in the Warcraft World: Player versus Player. Well, it's three words, but one is repeated, so that still makes it two, right?... Anyway, moving on. Player versus player is exactly that: one player against another of an opposing faction - Horde vs. Alliance - or just duels between friends for dominance and/or bragging rights. The thrill of twenty Alliance fighters going up against twenty Horde skirmishers, spells of every color flying by, swirls of swords spinning around, bombs being thrown, arrows being shot, POTIONS being DRANK...

S... Sorry, almost lost control there. No matter how un-nerdy you promise yourself to stay, playing this game will almost always geek you out at some point. I'll refrain from this point on from completely departing from reality. Hopefully.

You know, player versus player. It's that. But it always comes with drawbacks. Though there are a variety of classes to play, some just couldn't possibly stand up against others without A) extreme skill or B) crazy gear. For example, an unexperienced priest will become cannon fodder for a lucky rogue; a mana-crazy warlock will lie down and take it when a warrior walks by; a hunter with a pet far away will almost always succumb to a rogue.

But hey, this would be find, if EVERY IDIOT AND HIS MOTHER'S SON WASN'T A DAMN ROGUE.

Deep breaths... Everyone in WoW - Come on, the game HAS to be good: the abbreviation is "Wow" - is a damn rogue, due to the fact that even an unexperienced rogue can breeze through the game without knowing squat about how to properly play, mixed with duel wielding, extremely unbalanced stats in the beginning levels, and poisons, and their...

[This portion of the review was removed to shorten it. In reality, nothing was written, and this is just a nice seg-way to the verdict without any more rambling.]

Verdict: Buy it!

The Good? Very addictive, fun to play, hard to stop playing, variety of classes, races, spells, attacks, and landscapes. Also, hunters. Hunters are "the" winning class. Very friendly menus and interface, very user-oriented.

The Bad? Monthly fee can be a hassle, but what do you expect? Also, finding a class that works for you takes a bit of trial and error.

The Ugly? Rogues.

Those damn Rogues... Gwarsh...

(( Ohh, any by the way, feel free to leave comments on what you thought about my rant, if you agree, disagree, feel the need to argue with someone you don't know: you know. YOU know... ))
 

Logan Westbrook

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Feb 21, 2008
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I like your style a lot, even if you do wait until this last few lines to dish out what would class a review.

That said, being entertaining counts for a lot with me.
 

Telperion

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Apr 17, 2008
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Thanks: I wasn't going to get into WoW, but you have made me even more sure that my decision has been the correct one ever since WoW was released.
 

Dottore

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Apr 6, 2008
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WoW is ok but there are much better MMO's out there.

Lotro is better than wow in my opinion. I was a hardcore wow player tired lotro quit wow just like that after three years non stop. Lotro has better graphics, better community, less 12year olds, more interesting quests (less grinding quests) ect...

You can also wait for WarHammer online to come out which looks to be pretty cool and will be released in a few months.

Just a few options that in my opinion better than wow.
 

Isalan

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Jun 9, 2008
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Nice review, though I get the feeling you haven't played the game that much.

Rogues aren't nearly as bad as they used to be (unless your playing in the level 10-19 Battlegrounds, its full of twinks and is hell on Azeroth for anyone but the most hardcore player), the current public enemy is Warlocks, what with all the fear and such.

You didn't mention group play too much either, though with the state of people on the WoW servers these days, thats pretty understandable.

Apart from that, nice work.
 

PurpleRain

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I like your review. Dislike the game. I have niether the time, patients or moeny to want to play. I did at a friends house and found the system boring. I felt I didn't want to explore and overall got bored of it very quickly.

I guess a few (millions) of people like it of those things or they just ignore them.
 

Logan Westbrook

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Feb 21, 2008
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PurpleRain said:
I like your review. Dislike the game. I have niether the time, patients or moeny to want to play. I did at a friends house and found the system boring. I felt I didn't want to explore and overall got bored of it very quickly.

I guess a few (millions) of people like it of those things or they just ignore them.
The thing with any MMO is that it is only as good as the people you play it with.
 

PurpleRain

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nilcypher said:
PurpleRain said:
I like your review. Dislike the game. I have niether the time, patients or moeny to want to play. I did at a friends house and found the system boring. I felt I didn't want to explore and overall got bored of it very quickly.

I guess a few (millions) of people like it of those things or they just ignore them.
The thing with any MMO is that it is only as good as the people you play it with.
So you think my experience would have been improved tenfold if I was playing with a nude Swedish supermodel? I don't believe you!
 

Saskwach

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PurpleRain said:
nilcypher said:
PurpleRain said:
I like your review. Dislike the game. I have niether the time, patients or moeny to want to play. I did at a friends house and found the system boring. I felt I didn't want to explore and overall got bored of it very quickly.

I guess a few (millions) of people like it of those things or they just ignore them.
The thing with any MMO is that it is only as good as the people you play it with.
So you think my experience would have been improved tenfold if I was playing with a nude Swedish supermodel? I don't believe you!
It depends on if she'd posted pics plx.
 

SpikedDeception

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May 21, 2008
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Thanks for the responses, guys, it always helps.

To address some things:

-Isalan, what you said does make sense, and that was what I had in mind when I was typing. I was indeed referring to the "Twinks" in 10-19 battlegrounds, but you would agree that rogues, in general, are pretty extreme damage dealers, for people who can get the jump on you and keep combat in their favor for as long as they please. Warlocks do, and I should've mentioned this, pose a threat to the population as well, featuring - apparently - close to 20,000 shadowbolt crits. Ouch.

-Dottore, while I do respect the titles you mentioned - having tried LotR Online, and will most likely play Warhammer, I'd have to say my favorite so far is World of Warcraft, though a close second would have to be Anarchy Online, back in the days when it couldn't be downloaded for free online; back when it was GOOD.

Thanks again, guys. If you have anything ELSE to add, I'm always checking in - I love to hear what people have to say about my reviews.
 

Isalan

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I gave up WoW pretty recently, the problem being as soon as a game like this gets popular, every one in the world wants to play it, and the number of (a) goldfarmers, (b) whining kids and (c) just plain morons, goes through the roof.

Oh, and Spike: Yeah, rogues are pretty bad ass at 10-19, but later on you'll find it evens out a fair bit. At level 70 PvP is reasonably well balanced, though you still need to spend several days of playtime grinding honor for welfare epics before you have much of a chance against anyone else.
 

SpikedDeception

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And that's exactly the point.

I've been playing for - what I consider - a bit of a while now, and... I know it'd be hard to do, but what would actually get my seal of approval would be a more advanced battlegrounds, or arena, one where Johnny McLowgear could fight with others who have the same type of gear, while Arnold McBadass can proclaim dominance over others with the epic gear he got from years of having no life.

Again, hard to do, but c'mon, it'd be *somewhat* possible.

With the rogue issue, it does tend to balance out, but I'd like to point out the NUMBER of Rogues. I don't know if they are in every server, but the server I occasionally play on should be RENAMED "Rogue", just for the sheer number of rogues created.
 

Isalan

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I'm in Britland so I play on the EU servers, and an over abundance of rogues isn't too much of an issue. What we generally get is waaaaaay too many hunters, and by and large, they're all twats which gives proper hunters a bad name. Which kinda sucks cos my best character was a hunter.
 

Archaeology Hat

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Well, as someone who plays both a rogue and a warlock (Its less sad than it sounds, I played rogue, got it to 60, quit for a while, played warlock, got it to 60, then got them both to 70). I don't tend to have a problem with rogues, or I didn't, currently not playing (I don't play at uni). It's warriors that bother me more as the squishy warlock.

And yes, there are too many hunters on EU servers, you can't get a non-guild group with a hunter and expect them to know how to play, and at 70 a hunter doesn't need any skill at all to get a reasonable (though not overly good) rating in the arenas. Given how a terrible hunter can be worse for a group than a terrible rogue or a terrible mage or any other terrible dps class, simply due to the amount of tools they have. I remember when I was leveling up my warlock when a hunter announced suddenly that "I am my pet" and proceeded to take control of his cat and follow us around as it then proceeding to have his actual body mashed into the ground by some patroling enemies.

WoW isn't as bad as people say it is. I won't claim it's amazing, but if you're playing it with friends, it can be really fun. Alone however, many of the activities are quite boring. Although I confess I did take a liking to flying around on my gnome's steampunk helicopter collecting things to sell. If I put some music on and had something else to do in the background it was very relaxing.
 

Asehujiko

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I have the feeling you didn't play the game at all beyond the 10 free trail. You never mentioned instances which contain roughly 90% of the story and content later on and your view of pvp balance is plain wrong as anybody with an actual account could point out to you and clearly have no idea about group play and healing.
 

Logan Westbrook

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Feb 21, 2008
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Asehujiko said:
I have the feeling you didn't play the game at all beyond the 10 free trail. You never mentioned instances which contain roughly 90% of the story and content later on and your view of pvp balance is plain wrong as anybody with an actual account could point out to you and clearly have no idea about group play and healing.
Yeah, that's telling him!
 

SpikedDeception

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May 21, 2008
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Asehujiko said:
I have the feeling you didn't play the game at all beyond the 10 free trail. You never mentioned instances which contain roughly 90% of the story and content later on and your view of pvp balance is plain wrong as anybody with an actual account could point out to you and clearly have no idea about group play and healing.
Ouch, sting.

Ahh... wrong. I've gotten a character to level sixty - working on seventy, just to say I got that far, but I continuously re-roll characters for some reason - and I covered the basics of the game. You said that I didn't mention healing... which, I have no idea what the hell that means.

You can heal people... Yeah. It helps when you're, uh, about to die?

Instances, fine, I'll give you that, I didn't bring them up, but I doubt it would sway a vast majority into buying the game: while they do fill in parts of the story, they have pitfalls, and are basically just a group of people killing everything in site and looting corpses. The only problem would be the final boss in some of them: You're telling me every freaking person in the world can - and will - kill Illidan? That's pretty funny.

Groups... I'd think that would be common sense: in any online game, you can get into groups with people, have a tank with a healer and a caster for support, the works. Seriously, though, if you know what an online game is, you'd know about groups and how they work.

I've player in player versus player for awhile now, getting into Battlegrounds every time I log on, at least, and I've noticed a common happening, whether I be playing my sixty hunter, 19 mage, or any other character I don't have the energy to level up: it tends to be unbalanced. If my entire team isn't being completely decimated by a couple of rogues who only know how to "sap", "backstab" and "sinister strike", we're being separated by the sheer stupidity of the people who play in PvP, the majority, apparently, little eight year olds who scream whenever they're killed.

Pretty harsh comment, by the way. I can still feel the burn.
 

PedroSteckecilo

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Feb 7, 2008
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While I am NOT a fan of the MMO experience, largely after playing WOW, I STILL find the Character Design and World Design to be some of the most stellar work in the business. I often found myself wandering around just to SEE more of the world, if I wasn't getting ganked so much I would have actually kept playing. But too many stupid people ruined that for me.
 

SpikedDeception

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May 21, 2008
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PedroSteckecilo said:
While I am NOT a fan of the MMO experience, largely after playing WOW, I STILL find the Character Design and World Design to be some of the most stellar work in the business. I often found myself wandering around just to SEE more of the world, if I wasn't getting ganked so much I would have actually kept playing. But too many stupid people ruined that for me.
Yeah, I play on a PvP server, and that got to be after, you know, the fifth time. Thankfully, though, it tends to go away after awhile.

I do agree with the World Design. The variety in different landscapes was one of my favorite aspects.
 

Singing Gremlin

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Well I'd point out that the three main base classes would really be healer, tank and damage dealer, but that would be pedantic.

I played WoW for a while, I did enjoy it. But what eventually got to me was that the world is utterly static. But of course it's a problem with nearly all MMOs. I'd say it was a very good gateway into MMOs, but only because it plays a decent hand on most aspects. A lot of MMOs do specific parts better. It's PvE is strong, but it's PvP is weak comparatively. If you play something like EvE for a while, you really get into it, the PvP of WoW thereafter seems hollow and meaningless. The PvE, while well done, is reasonably aimless. You do it to level, not because you want to see where your story is taking you, because you know the answer to that. Nowhere. You don't feel like you're achieving anything in terms of the game's world. Or maybe that's just me. I guess that's why I appreciate AoC's destiny quest line, although AoC does definitely need a lot of tinkering with.