Assassinator said:
Valiance said:
Assassinator said:
No, WoW is a game, people can treat it like work, o yes that's very much true. But that's the players fault, not the game. I hate that mentality just as much as you but I still love my time in it, I think it ruins the game and it doesn't do the game itself any right. Lots of my guildmates just rushed to 80, barely paying attention to any of the content, that's just awfull. But don't blaim the game for the crap mentality some players have (yes some, not all).
And as for satisfaction or accomplishment, our first kill on Kael'Thas (that's one epic fight) was PRETTY damned satisfying I can tell ya.
Hate to interject here, but seriously, it IS the game's fault. The game is designed that way.
If you want to be good, or one of the best, or something, you have to rush to level cap, you have to play constantly, you need to not do anything else. At least, that's how it used to be, and people don't realize that all of WotLK is a joke and is pretty much non-competitive aside from their fake "e-sport" that they try to call arena.
There we go. Again it's all in the players hands. That counts for everything: if you want to be good in something, you gotta invest a lot of time in it. Doesn't matter if it's WoW, Halo 3, C&C, chess, being a writer, etc.
And I didn't find WotLK a joke, it's leveling content is the best I've ever seen before, story intergration while questing was superbly done, especially compared to TBC and vanilla. Northrend itself is, imo, a pearl in design. It looks fantastic, aided by extremely well done ambient and theme music. Dungeons are well made, some really look amazing. But there comes the lastig appeal: low, véry low for an mmo, wich is why I stopped playing.
Questing is not superbly done. It tries to turn the game into bad minigames. The machine-gun quest with your character doing the /train command? The "go take a shit in this outhouse" quest? Come on, that sure is interactive and fun. Hardly a "pearl in design."
It does NOT look fantastic. The game concepts are beautiful, but it looks better in a hand-drawn picture, a CGI-rendered picture, etc...If they were using, I don't know, A BETTER ENGINE, it -would- look fantastic. That's your own opinion anyway, and personally, I don't give a care what a game looks like, the gameplay is terrible.
Dungeons might -look- good. Zones might -look- good. The music might sound nice. That does not address how bad the gameplay is. Quests are there that are designed to make you do something -other- than the actual gameplay. And since the gameplay is bad, it is a bad -game-. It is a fine social environment. A fine piece of eye-candy if you have that taste, but it is barely a game, and therefore I hate it.
I agree. To become skilled at something, it will take time. But you retain that knowledge. If I go play chess, I can go play chess. I don't need to tolerate a few weeks of bad chess, to hit 80, to be able to play chess right. WoW does not take skill, and instead you are given arbitrary barriers to progress: Raids reset once a week,.and you can only do them once a week. To do true PvP, I must be level-capped. This does not require skill to accomplish. Only time.
WoW is not challenging at all. A game should be "easy to learn, hard to master." WoW is "easy to learn, easy to master" because learning it is mastering it. The game has no learning curve aside from not knowing what something is. After you've been to an instance once, it is not hard. After you've been to a raid once, you know your role. Nothing is difficult, it is simply being of the status to get into the area. Level, gear, etc.
"I want to play a game."
"SORRY, YOU CAN ONLY BE THIS AWESOME UNTIL YOU PLAYED THIS LONG."
"Oh, okay."
That's just terrible. With chess, if I play for 4 hours a week, I will eventually continue to get better. And better. And better. With WoW, I need to level cap, and I can play the same as I have been since 70 except I have two new skills to play around with -that aren't even required to train-.
That is the problem. The skill involved is the same. To be good, yes, it would take time in anything, but with this, the time is an arbitrary barrier instead of increasing your own personal skills.
edit: UNLESS you enjoy being terrible, and you laugh at boring pop-culture references, in which case this game is perfect. The social aspect is what gets me, but then it's not a game, it's a glorified IRC, which IS NOT A GAME. That, my friends, is second life.