In a Q&A, when asked why World of Warships included so many paper project ships when there were plenty of real world ships to pick from, 'Teit', one of the WoWS devs, had this to say: (note the 'Satsuma' was suggested as a replacement for 'Proto Kongo' in the Japanese tech tree, but is far from being alone)
"If Satsuma - t3 , we need to revise american BB branch (remind - Michigan has t2), or american BBs will be imbalanced.
And if we modify american BB branch, we will need to modify DDs braches. And so on...
I think, it's not very good idea."
http://forum.worldofwarships.com/index.php?/topic/4057-developer-questions-and-answers-4/
Personally, I find the idea that real world warships not being worth the effort in a game called World of Warships is a bit absurd. I can understand paper projects being in the game, their inclusion at higher tiers is practically mandatory for some nations tech trees.
However, the US and Japan, the two nations who will be included at launch, have dozens of ship classes to pick from in the time period covered.
"If Satsuma - t3 , we need to revise american BB branch (remind - Michigan has t2), or american BBs will be imbalanced.
And if we modify american BB branch, we will need to modify DDs braches. And so on...
I think, it's not very good idea."
http://forum.worldofwarships.com/index.php?/topic/4057-developer-questions-and-answers-4/
Personally, I find the idea that real world warships not being worth the effort in a game called World of Warships is a bit absurd. I can understand paper projects being in the game, their inclusion at higher tiers is practically mandatory for some nations tech trees.
However, the US and Japan, the two nations who will be included at launch, have dozens of ship classes to pick from in the time period covered.