This. Though I disagree on it being entirely stupid, it has its place in pure simulators. Which War Thunder is not, its a weird hybrid (because you can't control an entire tank single-handedly in the real world, to say nothing of how a real tank controls compared to using mouse+keyboard); so there's a lot more back and forth that can be done about where you draw the line in the game.AccursedTheory said:The misconception has nothing to do with games though.
Fact is, for the vast majority of people, realistic warfare isn't fun. Realistic tank warfare is, from an entertainment perspective, stupid - It's two or more people playing where's Waldo at the same time, and whoever finds the enemy first without getting blown to smitherns by a towed cannon, or being tracked by a mine, or being driven out of the tank by rifle grenades, or just flat out losing the tank due to faulty engineering or maintenance, wins. It's a vision and luck game. Bringing up 'real' tank warfare in a game tank warfare context, as something to strive for, or something to take into account for gameplay purposes, is just silly.
Did you miss the entire part where I posted about game design and realism? Frankly your tone here is rather high-handed. If you really MUST know I've got something of a thing for history, admittedly hobbyist not professional since I'm a biologist rather than a historian; one of the things I've taken an interest in over the years is tanks and the development thereof down the years and their developing use in warfare from initial conception down to modern day. So you really do not need to lecture me about something I've spent literally hundreds of hours over fifteen years reading books on.rcs619 said:I mostly brought it up because the surprising fragility of tanks is a very common misconception that a lot of people seem to have. Just because you enjoy less realistic depictions of military technology and combat doesn't mean you can't also learn about how it actually works in the real world too![]()
Playing a videogame about something is often a good jumping-off point to learning about the actual thing the game is based on.
If anything I'd say War Thunder's problem is that it hedges its bets far too much. Its middle-of-the-road. It doesn't go all the way with either the milsim approach or the arcade approach. If I want to kick back and blow up some tanks I'll play WoT. If I want to play simulators I'll load up something like the classic IL-2 Sturmovik with a proper flight stick which is incredibly detailed and in-depth. War Thunder tries to be simultaneously be realistic and arcadey. Its not a bad game but still, its hard to say where it fits.
They made it so you can buy gold rounds with silver as an alternative, basically, but it costs substantially more than normal ammo. If you REALLY want to you fill your tank with them but its massively expensive to do so, so few people do outside of a few rare cases where people like to screw around with certain tanks (Hetzer derp with a full gold loadout is hilarious).Raddra said:I hear they've fixed some of the ptw features of the game and you can earn gold ammo or something, but I just never could get back in to the game. Whenever I think of it I just remember the horribly toxic community and leave it well alone.
Generally speaking now most people just keep a small locker of gold rounds, bought with silver, as an emergency supply for when they're up against very big and scary opponents. Like if you're bottom tier and up against a top-tier heavy, in that circumstance even shooting weakspots might not be enough but if you load gold you might just have a chance to do damage.
The downside is it had a pretty negative impact on heavies as a class. Against something like the Maus people just load gold and blast through the armour.
Community is still pretty toxic though. Well...very toxic.