World of Warships / World of Tanks - General discussion

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Lightspeaker

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Dec 31, 2011
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AccursedTheory said:
The misconception has nothing to do with games though.

Fact is, for the vast majority of people, realistic warfare isn't fun. Realistic tank warfare is, from an entertainment perspective, stupid - It's two or more people playing where's Waldo at the same time, and whoever finds the enemy first without getting blown to smitherns by a towed cannon, or being tracked by a mine, or being driven out of the tank by rifle grenades, or just flat out losing the tank due to faulty engineering or maintenance, wins. It's a vision and luck game. Bringing up 'real' tank warfare in a game tank warfare context, as something to strive for, or something to take into account for gameplay purposes, is just silly.
This. Though I disagree on it being entirely stupid, it has its place in pure simulators. Which War Thunder is not, its a weird hybrid (because you can't control an entire tank single-handedly in the real world, to say nothing of how a real tank controls compared to using mouse+keyboard); so there's a lot more back and forth that can be done about where you draw the line in the game.


rcs619 said:
I mostly brought it up because the surprising fragility of tanks is a very common misconception that a lot of people seem to have. Just because you enjoy less realistic depictions of military technology and combat doesn't mean you can't also learn about how it actually works in the real world too :)

Playing a videogame about something is often a good jumping-off point to learning about the actual thing the game is based on.
Did you miss the entire part where I posted about game design and realism? Frankly your tone here is rather high-handed. If you really MUST know I've got something of a thing for history, admittedly hobbyist not professional since I'm a biologist rather than a historian; one of the things I've taken an interest in over the years is tanks and the development thereof down the years and their developing use in warfare from initial conception down to modern day. So you really do not need to lecture me about something I've spent literally hundreds of hours over fifteen years reading books on.

If anything I'd say War Thunder's problem is that it hedges its bets far too much. Its middle-of-the-road. It doesn't go all the way with either the milsim approach or the arcade approach. If I want to kick back and blow up some tanks I'll play WoT. If I want to play simulators I'll load up something like the classic IL-2 Sturmovik with a proper flight stick which is incredibly detailed and in-depth. War Thunder tries to be simultaneously be realistic and arcadey. Its not a bad game but still, its hard to say where it fits.


Raddra said:
I hear they've fixed some of the ptw features of the game and you can earn gold ammo or something, but I just never could get back in to the game. Whenever I think of it I just remember the horribly toxic community and leave it well alone.
They made it so you can buy gold rounds with silver as an alternative, basically, but it costs substantially more than normal ammo. If you REALLY want to you fill your tank with them but its massively expensive to do so, so few people do outside of a few rare cases where people like to screw around with certain tanks (Hetzer derp with a full gold loadout is hilarious).

Generally speaking now most people just keep a small locker of gold rounds, bought with silver, as an emergency supply for when they're up against very big and scary opponents. Like if you're bottom tier and up against a top-tier heavy, in that circumstance even shooting weakspots might not be enough but if you load gold you might just have a chance to do damage.

The downside is it had a pretty negative impact on heavies as a class. Against something like the Maus people just load gold and blast through the armour.

Community is still pretty toxic though. Well...very toxic.
 

rcs619

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Mar 26, 2011
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Lightspeaker said:
Did you miss the entire part where I posted about game design and realism? Frankly your tone here is rather high-handed. If you really MUST know I've got something of a thing for history, admittedly hobbyist not professional since I'm a biologist rather than a historian; one of the things I've taken an interest in over the years is tanks and the development thereof down the years and their developing use in warfare from initial conception down to modern day. So you really do not need to lecture me about something I've spent literally hundreds of hours over fifteen years reading books on.

If anything I'd say War Thunder's problem is that it hedges its bets far too much. Its middle-of-the-road. It doesn't go all the way with either the milsim approach or the arcade approach. If I want to kick back and blow up some tanks I'll play WoT. If I want to play simulators I'll load up something like the classic IL-2 Sturmovik with a proper flight stick which is incredibly detailed and in-depth. War Thunder tries to be simultaneously be realistic and arcadey. Its not a bad game but still, its hard to say where it fits.
Oh hey, I'm another biologist who has a massive hobby-interest in history. I'd say I'm more focused on military aviation, but tanks are also extremely cool. Also big hobby-interest in astronomy too, because space is pretty amazing :D

Mostly, it's the internet. I assume no one actually knows what they're talking about until they say otherwise, because a gigantic percentage of people don't.

As for war thunder, yeah that's a valid criticism. That's also part of the reason I like it, myself. I'd love to pick up a proper, full-simulation air combat game like DCS, but I currently don't have the time or the money to invest into something like that. One day though...
 

jklinders

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Sep 21, 2010
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Every now and again I think about firing WoT up again. Then I remember how positively insufferable the community is there and think better of it. My stats are not the greatest (being honest, I'm a tomato, the WoT players know what i mean) but as of my last few sessions I was improving a lot and some fucking half wit basement dweller stalked my profile post match and sneered at my stats. Funny thing is, he may have been one of the tier 9s I took from behind in one of the city maps in a Tier 7 French heavy and broke up a major roadblock that tied up two of our bigger guns.

Anyway I stuck around for a couple of more weeks but I could tell that the "good players" were every bit as inhospitable as ever. For the record, I seemed to do my best work in heavies, with occasional good luck in TDs. Artillery was...interesting until I got sick of the raffle based nature of the hit or miss. The sneering of the "good" players against it was pretty insufferable as well. One whiney little blueberry cried and moaned about being targeted by me one match when he could have made his life easier by not being the one idiot hanging his ass out in the open.

Yeah, I think I had more positive than negative memories of playing it, but it's quality not quantity.


I've played a bit of WoW as well. I enjoyed it at first. the community is a lot less shitty. But there is something I can't quite put my finger on that turns me off of it. I think i only really enjoy playing battleships and have the very occasional intimidating run in a cleveland or DD and I cannot stand Carrier play at all.

Had some really nice runs in my New Mexico BB and can routinely go 3 on one in it with good angling, the short range of the guns works in your favor if you angle the armour going in and turn just enough to get a full volley out. Frankly the game needs a bit more balancing though and I think that's my main problem.
 

Cowabungaa

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Feb 10, 2008
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Yeah I played World of Warships for a bit. Enjoyed it too.

Then I got sick of the tech tree grinding and I started playing Mechwarrior Online.

I dunno man. It was all fun but I was sick of being stuck with a few measly T4 ships. Christ the Japanese Battleships took ages. So I was very happy that in Mechwarrior I only needed to worry about money, and that flooded in quick enough that I got to buy two meta-level mechs after my first 25 practice matches (which give you extra cash). And it starts you with like 16 starting mechs too (of various quality, but still) so there's a ton more variation on that front than the two stupid baby cruisers you get in WoWS.

And, y'know, warships are cool but huge robots are way cooler.

Oh and World of Tanks?



Yeah 's cool too I guess.
 

Redlin5_v1legacy

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Aug 5, 2009
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Raddra said:
It was a wonderful game but the thing that killed the game for me back then was the community who were too obsessed with 'win percentage'
Oh don't get me started on XVM users... <.<

The community as a whole is full of whiners and people who don't know how to take a loss. I've learned to tune them out but its a big detractor for the game.

WoWs, less so much. Still bad but a lot of chivalry still exists, particularly from CBT players.
 

Smooth Operator

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Oct 5, 2010
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Tried World of Warships recently and mechanically it is just so boring, you trade shots and call it a day, as long as you figure out your aim it's not much to it.

But I stuck with WoT because there is a whole lot to it, map positions, spotting and angles can turn a 10:1 game into a complete turnover. Still don't like their premium item shit, it does just plainly make people with money better, but that does not mean people with money can outplay you, it is in the equal meets equal moments where money decides the winner.
They are however still the top game for PvP tanking as their mechanics are refined, WT will hopefully pull their shit together fixing bugs and horrid spawns, then they might just take over the entire genre as they hold many improved mechanics.