DotA is something like that, but I think you should take a look at the Half Life mod Natural Selection. They had very unique gameplay elements.Undeed said:Yes, but no. Real Time Strategy in that you must coordinate with your teammates to complete a goal. Every player gets one character at a time, and plays in either the first or third person. Maybe make a single player mode that's an RTS and make the multiplayer a team based, class based, goal oriented game.Imat said:So...An RTS...?Undeed said:Is that a metric or stanard fuck ton?Piecewise said:We have a fuck ton of space marines.
I think I'd like to see more team based games in the style of TF2, but not nessacarily combat oriented. Like two colonies of ants moving to collect food, some are fast, some are strong, some can dig tunnels and traps to make moving to and from the flag quicker. No combat abilities untill the first or second update, and them limit them ridiculously. It's just a thought.
TF2 meets AoE with ants.
Would you settle for medieval era (no magic) that later has an affair with sci-fi? [http://en.wikipedia.org/wiki/Hard_to_be_a_God#Computer_game]Hakazaba said:What about combining two old and crusty ideas into an origanal one.
Like a norse barbarian who steals an alien spaceship when earth is invaded in medievil times.
I'm cool with not spending 4 minutes reloading after every shot and spending a majority of the game standing in a row and hoping I don't get shot, but to each his own.karpenter63 said:There are a "fuck ton" of war FPS games as well, but for some reason, the majority of them focus on WWII and occasionally WWI. And when they do deviate from the norm, they games usually come out as RTS. I would love to see a Civil or Revolutionary War FPS.
Better idea, 19th century Old West RPG!TetsuoKaneda said:metric fuck ton. And to answer the question, I'd like to see a western RPG take place in modern day.
Not at all. I think you misunderstood what I was getting at. I'm not saying that generic, narrative-barren games like Gears or any of the others listed are bad. Some are genuinely fun. Mostly mindless fun good for only short bursts, but still some what fun. What I was saying was that games like those are very easy to design. Ergo, they're easy to emulate or copy. And, because they sell well to the general masses, the same masses that usually don't appreciate good design, most companies feel content just putting out the same 'ole game with the same 'ole characters. Innovation and excellent story writing are the farthest things from their minds. So while such high profile games as Halo are decent fun, they are far from phenomenal.AnkhOmega said:Is it bad that i liked all those games you just mentioned, and i like the whole, oooh explosion....pretty.., thing as well as the way a game tells a story or tries its hardest to make me empathise with the generic faceless arse my conscience has been assigned to?Vigormortis said:As for the topic at hand, I partially agree. Most generic (and even some high-profile) titles fall into a formulaic design philosophy. There's a reason for it. It sells. Most gamers out there don't have an appreciation of good design. They can't tell the difference between the narrative genius of games like Half-Life or Bioshock as compared to games like, say, Gears of War or Halo. For example, in the case of first-person shooters, most gamers only see pretty flashes of light, over-saturated gray/brown washed worlds, excessive bloom, gratuitous violence, grotesquely huge super soldiers, and lots and lots of explosions. That's enough to draw them in and get them hooked. It appeals to their simple, childish need to lash out and hurt things. Companies know this so they keep the crap flowing. The sad part is, people just soak it all up and come back for more. There are still a few companies out there that try to make original, engaging titles, but their numbers are dwindling.
Try Dead Space. It's not perfect, but it's the closest anyone's gotten to creating a realistic vacuum-based, zero-G environment. Even down to a lack of sound and vented air between air-locks. Or you could just load up Garry's Mod, set the gravity to 0 and turn on no-clip.Singularly Datarific said:Better idea, 19th century Old West RPG!TetsuoKaneda said:metric fuck ton. And to answer the question, I'd like to see a western RPG take place in modern day.
Anyways, A space game that has proper zero-g mechanics.
The soldiers in Aliens are just poorly trained modern marines with bigger guns, not really "proper space marines". And Halo (the series) has probably the most mature depiction of space marines since Starship Troopers (the book). But this is getting off topic.VoltySquirrel said:I'm a "kid" per se, and I too can't stand the Space Marine trend. Aliens was the hight of the character archtype fame, and Halo 3 (in my opinion) is rock bottom.
there is a game like that called apb, made by the same guys who made crackdown. the only problem is that there hasn't been any news on it for 2 yearsBooze Zombie said:A 1970's New York crime game with RPG elements (you could be a burglar, gangster, drug dealer, pimp, etc) and a vast number of shops, homes, warehouse and other such places to steal from, take over, blow up and in general, make money from.
It'd be very interactive. Like Saints Row 2, on speed.
The problem with that is that it would either have to be HIGHLY unrealistic, or you would have almost zero accuracy (musket balls don't really fly straight) and need to spend one minute reloading after each shot.MoganFreeman said:Also, I think it is high time someone made a Revolutionary War first person shooter.
Muskets were inaccurate, but the hunting rifles most of the Minutemen used (being farmers and the like) were far more accurate than the standard British musket.UltimatheChosen said:The problem with that is that it would either have to be HIGHLY unrealistic, or you would have almost zero accuracy (musket balls don't really fly straight) and need to spend one minute reloading after each shot.MoganFreeman said:Also, I think it is high time someone made a Revolutionary War first person shooter.