Worlds Gaming has VASTLY overlooked

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quack35

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There aren't as many space marine games as you thin there are.

I can think of... Doom, Mass Effect, and Halo.

That's about it.
 

Imat

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Feb 21, 2009
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Undeed said:
Imat said:
Undeed said:
Piecewise said:
We have a fuck ton of space marines.
Is that a metric or stanard fuck ton?


I think I'd like to see more team based games in the style of TF2, but not nessacarily combat oriented. Like two colonies of ants moving to collect food, some are fast, some are strong, some can dig tunnels and traps to make moving to and from the flag quicker. No combat abilities untill the first or second update, and them limit them ridiculously. It's just a thought.
So...An RTS...?
Yes, but no. Real Time Strategy in that you must coordinate with your teammates to complete a goal. Every player gets one character at a time, and plays in either the first or third person. Maybe make a single player mode that's an RTS and make the multiplayer a team based, class based, goal oriented game.

TF2 meets AoE with ants.
DotA is something like that, but I think you should take a look at the Half Life mod Natural Selection. They had very unique gameplay elements.
 

Zephirius

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Jul 9, 2008
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Hakazaba said:
What about combining two old and crusty ideas into an origanal one.
Like a norse barbarian who steals an alien spaceship when earth is invaded in medievil times.
Would you settle for medieval era (no magic) that later has an affair with sci-fi? [http://en.wikipedia.org/wiki/Hard_to_be_a_God#Computer_game]
 

shotfun9

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Jun 19, 2008
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karpenter63 said:
There are a "fuck ton" of war FPS games as well, but for some reason, the majority of them focus on WWII and occasionally WWI. And when they do deviate from the norm, they games usually come out as RTS. I would love to see a Civil or Revolutionary War FPS.
I'm cool with not spending 4 minutes reloading after every shot and spending a majority of the game standing in a row and hoping I don't get shot, but to each his own.
 

Booze Zombie

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Dec 8, 2007
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A 1970's New York crime game with RPG elements (you could be a burglar, gangster, drug dealer, pimp, etc) and a vast number of shops, homes, warehouse and other such places to steal from, take over, blow up and in general, make money from.

It'd be very interactive. Like Saints Row 2, on speed.
 
Jan 29, 2009
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TetsuoKaneda said:
metric fuck ton. And to answer the question, I'd like to see a western RPG take place in modern day.
Better idea, 19th century Old West RPG!
Anyways, A space game that has proper zero-g mechanics.
 

SimuLord

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Aug 20, 2008
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More Dark Ages (476-793 AD). I've got games spanning all of human history but there's a gap between when Barbarian Invasion (from Rome: Total War) ends and Viking Invasion (Medieval 1's expansion pack) begins. The only games I have that pass through that time are games like Civilization, and 500-800 AD in Civ ain't the same as 500-800 in the real world.

I'd take a Rome/Medieval 2 mod about Justinian's efforts to reunite Rome, Mohammed's campaigns in the 7th century, or Charles Martel vs. the Moors, but all I get is Franks and Ostrogoths on one end and Vikings on the other.
 

Vigormortis

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Nov 21, 2007
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AnkhOmega said:
Vigormortis said:
As for the topic at hand, I partially agree. Most generic (and even some high-profile) titles fall into a formulaic design philosophy. There's a reason for it. It sells. Most gamers out there don't have an appreciation of good design. They can't tell the difference between the narrative genius of games like Half-Life or Bioshock as compared to games like, say, Gears of War or Halo. For example, in the case of first-person shooters, most gamers only see pretty flashes of light, over-saturated gray/brown washed worlds, excessive bloom, gratuitous violence, grotesquely huge super soldiers, and lots and lots of explosions. That's enough to draw them in and get them hooked. It appeals to their simple, childish need to lash out and hurt things. Companies know this so they keep the crap flowing. The sad part is, people just soak it all up and come back for more. There are still a few companies out there that try to make original, engaging titles, but their numbers are dwindling.
Is it bad that i liked all those games you just mentioned, and i like the whole, oooh explosion....pretty.., thing as well as the way a game tells a story or tries its hardest to make me empathise with the generic faceless arse my conscience has been assigned to?
Not at all. I think you misunderstood what I was getting at. I'm not saying that generic, narrative-barren games like Gears or any of the others listed are bad. Some are genuinely fun. Mostly mindless fun good for only short bursts, but still some what fun. What I was saying was that games like those are very easy to design. Ergo, they're easy to emulate or copy. And, because they sell well to the general masses, the same masses that usually don't appreciate good design, most companies feel content just putting out the same 'ole game with the same 'ole characters. Innovation and excellent story writing are the farthest things from their minds. So while such high profile games as Halo are decent fun, they are far from phenomenal.

Singularly Datarific said:
TetsuoKaneda said:
metric fuck ton. And to answer the question, I'd like to see a western RPG take place in modern day.
Better idea, 19th century Old West RPG!
Anyways, A space game that has proper zero-g mechanics.
Try Dead Space. It's not perfect, but it's the closest anyone's gotten to creating a realistic vacuum-based, zero-G environment. Even down to a lack of sound and vented air between air-locks. Or you could just load up Garry's Mod, set the gravity to 0 and turn on no-clip.
 

Eldritch Warlord

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VoltySquirrel said:
I'm a "kid" per se, and I too can't stand the Space Marine trend. Aliens was the hight of the character archtype fame, and Halo 3 (in my opinion) is rock bottom.
The soldiers in Aliens are just poorly trained modern marines with bigger guns, not really "proper space marines". And Halo (the series) has probably the most mature depiction of space marines since Starship Troopers (the book). But this is getting off topic.

Why is setting so important to everyone? Really, I don't get it.

American Civil War RTS? Re-skin Rome: Total War and shuffle a few unit types and there's a Civil War RTS, that plays just like Rome: Total War.

Steampunk shooter? Some skill with Source and you've got a clockwork Half-Life!

Modern RPG? Throw a few levels, skins, and voice-overs in Mass Effect.

First-person Medieval Action game? Give the guy in Condemned 2 a broadsword and morning-star.

See my point? Yes it's nice to branch out but the settings we've settled on do complement their genres very well.
 

MoganFreeman

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Jan 28, 2009
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The Korean and First World War.

Also, I think it is high time someone made a Revolutionary War first person shooter.
 

Skuffyshootster

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Jan 13, 2009
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Booze Zombie said:
A 1970's New York crime game with RPG elements (you could be a burglar, gangster, drug dealer, pimp, etc) and a vast number of shops, homes, warehouse and other such places to steal from, take over, blow up and in general, make money from.

It'd be very interactive. Like Saints Row 2, on speed.
there is a game like that called apb, made by the same guys who made crackdown. the only problem is that there hasn't been any news on it for 2 years
 

Weaver

Overcaffeinated
Apr 28, 2008
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I want a world war one game.
Also, there aren't many games set in the 18th century, lots was going on then!
 

UltimatheChosen

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MoganFreeman said:
Also, I think it is high time someone made a Revolutionary War first person shooter.
The problem with that is that it would either have to be HIGHLY unrealistic, or you would have almost zero accuracy (musket balls don't really fly straight) and need to spend one minute reloading after each shot.
 

CuddlyCombine

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Sep 12, 2007
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Not enough underwater games. I want a submarine RPG. Except it would be cyberpunk.

Silly stuff aside, there's a lot of potential for crossbreeding; an RPG in a huge environment that is interesting enough should be a surefire hit, as seen in Mass Effect, KotOR, Fallout 3, and the like. What I find is that they always tend to stray away from earth... let's have a modern day earth RPG!
 

MoganFreeman

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Jan 28, 2009
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UltimatheChosen said:
MoganFreeman said:
Also, I think it is high time someone made a Revolutionary War first person shooter.
The problem with that is that it would either have to be HIGHLY unrealistic, or you would have almost zero accuracy (musket balls don't really fly straight) and need to spend one minute reloading after each shot.
Muskets were inaccurate, but the hunting rifles most of the Minutemen used (being farmers and the like) were far more accurate than the standard British musket.

And, granted, it wouldn't be the kind of Rambo-esque gameplay one is used to finding in military shooters, I think scurrying about through trees and brush trying to slowly pick off Redcoats could make a fun game.