Dandark said:
I see where your coming from but it really isn't that big of a deal. Assuming they still had the same level design, which I assume you did as you need to light the bonfires before travelling to them so you still need to explore the world, then you can just not use the warp feature. I agree that it may have been better to only have some bonfires warpable as in the first game but this could turn out fine.
It just makes it quicker for others to get around early game rather than not being able to quickly move around the world until you get the lord vessel.
Now could it be a sign of them "Casualizing"(Im tired and wanted to make up a word, please don't hurt me) it? Maybe but I doubt it. From what I have seen and heard its a great souls game you need not worry. I'd recommend trying not to make too many sweeping judgements about it until you play it.
I used to be more "cautiously optimistic" about these kinds of reveals but I've been burned every single time, especially with big developers like Bioware and Blizzard and EA and Ubisoft (and square and capcom and Sega, who now owns atlus).
The instant warp unlock is a very bad sign to me because it means that shortcuts would be totally meaningless, why even bother designing them when you have this superpower? Insta warp is for games that are so big that they have to reuse textures and models for 90% of the game and everything just looks samey and generic after a few hours, like skyrim.
Also, Doesn't the boss from the demo worry you? It seemed like such a gimmick, it was just lazy if you ask me. Copy the boss from majoras mask and ctrlc ctrlv some bonewheels in there. Just lame.