as with almost all genres in every medium, it's all down to execution; no genre is interently bad on its own. a trend of bad executions may often lead to the perception the genre is to blame, like a trend of bad relationships may lead some people to believe an entire gender is to blame
and maybe I'm doing all entertainment wrong here, but the most I always hope for is it holding my attention till the end, as that means it doing something right and being an effective escape, otherwise that shit get turned off real quick cause videogames soak up way more free time than film, book or music and can't waste time on anything not engaging. the drug must be effective, uncut
grindfests are the worst if a trend is required for sacrifice. I only put up with Warframe through determined self-moderation as it was free with an interesting sci-fi aesthetic and Canadian
oh and leaving aside the current depressing "live service" push/trend that has been covered greatly already everywhere, another trend of annoyance is games getting awards long before they're ever released. like, seeing Sekiro advertise itself as "winner of over 50 awards and nominations" on its pre-order menu, I'm left wondering hang on one baby-smothering minute, for fucking what exactly? ...its marketing?? yes, no doubt the awards each claim something otherwise, but marketing is the only exposure it's experienced through