Worst A.I you have seen in a game?

Recommended Videos

Flour

New member
Mar 20, 2008
1,868
0
0
My original choice would be Daikatana, where enemies simply forget about you when you leave their line of sight, randomly ignore you and continue on their assigned route or even ignore you're shooting them. Allies have the same poor AI, get stuck on scenery, ladders, corners, air, and are even more dangerous than actual enemies if you actually give them a weapon. But then I remembered the Call of Duty series.

It actually doesn't even have an AI so I don't know if it counts though.
I mean, you could sit in one spot for an hour while enemies never move from their assigned area, even if you walk towards them they only move when you activate their melee script. Even Doom had superior AI compared to this.
 

TheSeventhLoneWolf

New member
Mar 1, 2009
2,064
0
0
My brother things L4D has terrible AI because they don't take the lead when he asks them to via voice-command.

I think Merc2 gets my vote. Everyone was a time traveller.
 

primitivescrewhead

New member
Dec 16, 2009
251
0
0
The DSM said:
Hey all.

As this title states, I want you to discuss the worst A.I you have seen in a game.

Im going to go with Operation Flashpoint 2: Dragon Rising.

I saw it at my friends house and its damn terible, everyone will prone randomly, the enemies will randomly circle strafe you and not shoot, and your allies seem to be attracted to corners and will stare at them for 10 MINUTES.Also Im sure I saw an enemy jeep mow down 4 other enemies. Also enemies will shoot from a distance but if you run up to them it takes them about 15 seconds to shoot you, and they miss every shot.

It was hilarious though.
Yeah, the terrible AI in that game really disappointed me
 

ProfessorLayton

Elite Member
Nov 6, 2008
7,452
0
41
Julianking93 said:
Sheva's AI in Resident Evil 5.

What the fuck?
Completely and totally seconded. I tried to play that game on single player... absolutely no way I could do it. She was so... dumb! There was a section where we had to split up and I had to cover her or I could go up and she cover me... both choices were apparently wrong because when she went off, I could kill as many lickers as possible, but she wouldn't help and there were too many to keep them off myself and when I went up, she just straight up wouldn't shoot them and when she did, she seemed to think that picking away at lickers with the pistol long range was a better idea than using a sniper rifle that I gave her. Even Ashley or whoever from Resident Evil 4 was smart enough to stay away when the battle started going or at least I could tell her to go chill in a trash can while I took care of the baddies.
 

wkim564

New member
Sep 21, 2009
116
0
0
S.T.A.L.K.E.R. Clear Sky.

A two fold thing. Not only do your allies suck, but your enemies are retardly good, in addition to your own character being a piece a crap.
 

kidigus

New member
Nov 17, 2009
534
0
0
in half life (yes i know i talk about that too much) i found a couple scientists who would always walk into this trip laser and get us killed. i ended up haveing to trip it myself, get out of sight before the automatic turrets woke up, and let them them die
 

Hurray Forums

New member
Jun 4, 2008
397
0
0
Mitsuru in Persona 3 was absolutely awful. The most accurate way to predict her actions is to think of what would be the absolute LEAST useful thing she could do. 90% of the time it will be that. Other then that probably the military AI in Prototype. The things you can do without being "discovered" in the game is completely ridiculous.
 

Lord Krunk

New member
Mar 3, 2008
4,809
0
0
Morrowind's one of those games where you're glad it has terrible AI, or else it would be unplayable.

Anyway, friendly AI in any Halo game (sans 2 and ODST). The enemy AI is great, but I'm sick of getting surprise 'nades from my allies.

Furburt said:
OP: Big Rigs, it doesn't even fucking move!
Also this.
 

Insanum

The Basement Caretaker.
May 26, 2009
4,452
0
0
Halo:CE

Marines "I know lets dive in front of the warthog then shoot the driver".

Tossers.
 

SFR

New member
Mar 26, 2009
322
0
0
Halo 3 (and ODST) Marines. They're so stupid. They might as well not even be there. They also look REALLY bad and have bad voice acting (I CAN TELL THAT ACCENTS FAKE BUNGIE!). You kind of hope they die quickly so they make the game look, play, and sound better... So I kill them a lot. In short, make them smarter, make them silent, make them bigger (they look tiny), and up the poly count by quite a bit, and we'll get a long just fine.
 
Jan 23, 2009
2,334
0
41
Wow... from reading the replies all I have to say is that you people have high standards.

anyone remember the fanmade AI for counter-strike 1.6? PODbot? Now that was bad AI.

You have to make the waypoints yourself if it was a new map...

Oh those days were funny.

Bit of Trivia for you peoples; PODbot stood for Ping of Death. Because bots always had a stupidly low ping.
 

Syndarr

New member
Mar 28, 2008
117
0
0
This isn't my own personal experience, but some years ago I was watching a friend play Vampire: The Masquerade - Redemption. At one point, he had to lead his party of bloodsuckers along a hallway lined with windows, during the daytime. The party had to stick to the shadows at the edge of the hallway to avoid being burned by the sunlight.

So, very carefully, the party leader starts creeping along the hall. He's making good progress, not taking any damage...and then from behind him comes a chorus of agonized screams. Yes, that's right--the ENTIRE REST OF THE PARTY have blithely wandered out into the middle of the hall and are now running around in circles, on fire. You'd think, being vampires, they would have the sense not to do that. But my friend ended up having to take control of each idiotic party member individually and walk them all down the hall one by one, which meant the whole sequence took about five times longer than it needed to.

In a similar vein, the vampires in Dungeon Keeper 2 seem to think they're invincible. If a vampire wants to go from Point A in my dungeon to Point B, and there happens to be a body of water between the two points, he will just stroll right through the water on his way to wherever he's going, taking damage with every step.

Even if I built a damn bridge, he will ignore it in favor of the shortest possible route, regardless of whether or not that route is suicide. Even my stupid imps are smart enough not to walk through lava, why can't the vampires get the concept of "don't step on things that hurt you" through their skulls?! *facepalm*
 

Skizle

New member
Feb 12, 2009
934
0
0
aaronmcc said:
Most recently it has got to be in MW2, level 'Loose Ends' near the very end Ghost runs up the crest of the ridge you have to run down and shots "Go Roach! I've got you covered!" EPIC FAIL. HE does not have you covered...EVER!
this
 

IamQ

New member
Mar 29, 2009
5,226
0
0
WoW AI. Sometimes it's not even AI, if something innerupts their scripted path, they'll walk back and reset.

Also, they can't move over obstacles, resulting in them running around the whole world to reach you, instead of jumping over the 2 feet legde. Either that or they no-clip.
 

thenumberthirteen

Unlucky for some
Dec 19, 2007
4,794
0
0
LordGarbageMan said:
Far Cry 2's AI ruined the game for me. I would rather have AI that didn't hardly notice you, then have them shooting at you from 200 yards away with some shitty AK in the middle of the night when I have a camo suit on and am in a bush. Yeah.
Don't forget that they all went to NASCAR driving school, and so cannot drive in anything other than a big circle. The first time I realised that I was suddenly disappointed.I ended up just setting fire to a bridge, and standing with an RPG looking through the flames. The bad guys where obviously too awestruck by the awesomeness of the situation that they just kept on driving into a trap.
 

Deleted

New member
Jul 25, 2009
4,054
0
0
Tails in Sonic 2 during the halfpipe minigame.

Nobody can disagree without playing it.