Your friend isn't familiar with performance art is he? From the few examples I've seen there isn't necessarily a "winner", but there can be a conclusion to it which I think is a bit more poignant in artistic debates (whether art can conclude), but I guess the two are similar.Soylent Bacon said:Should we really be focusing on stupid arguments? Arguing against a stupid argument is sort of showing a sign of weakness. If we want to support a view that video games are art, we need to address the stronger arguments against our view.
For example:
This is a very good point that I have never considered. I still think some games are works of art though, and this makes me think that the already abstract and uncertain word "art" should adapt to include the possibility of winning. In other words, I think that video games are the first artistic medium in which you can win, instead of being disqualified as art because you can win.Daveman said:I don't think games are art because you shouldn't be able to "win" art.
I'm no art expert though, so maybe there is a more specific definition I'm not aware of that simply cannot include the ability to interact and win.
Besides, art is subjective, labelling one thing art while saying another isn't is hypocritical. One person might think colour by numbers is art while another might think murder is art... the subject is very broad as, by definition, it can not have an objective meaning.
Also... victory in an artistic game can be subjective too (the key thing about art is personal reaction). For example, in shadow of the colossus (omg really?) the ending while being straight forward fairy tale "actions have consequences" motif, the game is 100% open to interpretation (I even think one of the big wigs behind Ico said they never intended to solidify an ending and left it open to personal opinion).
Just to drive the point home let me ask you this: Can art be consumed? Can art be competitive? Can art be tailored to specific audiences?
Well... yes it can.