It just baffles me how many people are bashing the Virtual Boy, simply because that bad console can't hold a candle next to how horribly bad the Philips CD-i was.
Sure the Virtual Boy had some dumb design flaws to it, but the console was within a resonable price range and its games where actually not bad at all. The only problem with the games was just... they were only for the Virtual Boy.
The Philips CD-i on the other hand was a $700 monstrosity (do I even dare to say that it was even more expensive in Europe) that wasn't even designed to be a gaming console to begin with. The CD-i was intended [http://www.youtube.com/watch?v=9dV9nAx0TOo] for use of "educational games", watching movies and "interactive encyclopedia applications".
When the sales began to swindle - they started to concentrate on what Philips call "games" or "interactive games" more likely. If you think quicktime events ('Simon Says'-events) are bad, this console had full length games that were nothing but an hour long quick-time event. The only way they could make notecable games was by filling the 600 MB discs with heavy movie-influenced games. We all know the legacy for those with the Sega CD. Some games though didn't use a lot of movies, and the graphics on those games were no better than the SNES graphics. Definetly worth your $700, eh?
Did I also mention that the controller was majorly unresponsive? I noticed when playing Space Ace that sometimes the controls where unresponsive and didn't properly respond to my button presses. I thought originally that there was something wrong with the game interpreting my buttonpresses - but no, it's the CD-i controller that is notorious for being one of the worst controllers ever. (yes, even worse than the Xbox brick)
Well, at least the CD-i had Zelda. .... oh... wait...
Sure the Virtual Boy had some dumb design flaws to it, but the console was within a resonable price range and its games where actually not bad at all. The only problem with the games was just... they were only for the Virtual Boy.
The Philips CD-i on the other hand was a $700 monstrosity (do I even dare to say that it was even more expensive in Europe) that wasn't even designed to be a gaming console to begin with. The CD-i was intended [http://www.youtube.com/watch?v=9dV9nAx0TOo] for use of "educational games", watching movies and "interactive encyclopedia applications".
When the sales began to swindle - they started to concentrate on what Philips call "games" or "interactive games" more likely. If you think quicktime events ('Simon Says'-events) are bad, this console had full length games that were nothing but an hour long quick-time event. The only way they could make notecable games was by filling the 600 MB discs with heavy movie-influenced games. We all know the legacy for those with the Sega CD. Some games though didn't use a lot of movies, and the graphics on those games were no better than the SNES graphics. Definetly worth your $700, eh?
Did I also mention that the controller was majorly unresponsive? I noticed when playing Space Ace that sometimes the controls where unresponsive and didn't properly respond to my button presses. I thought originally that there was something wrong with the game interpreting my buttonpresses - but no, it's the CD-i controller that is notorious for being one of the worst controllers ever. (yes, even worse than the Xbox brick)
Well, at least the CD-i had Zelda. .... oh... wait...