Worst controls in a videogame ever

Recommended Videos

Lolth17

Queen of the Underdark
Nov 10, 2009
445
0
0
The original Alone in the Dark. I couldn't take more than 15 minutes of it, and I was about 7 when I first tried my friend's copy (and you know how patient children are with controls). Almost put me right off videogames all together.
 

ManiacRaccoon

New member
Aug 20, 2008
229
0
0
Kiriona said:
ManiacRaccoon said:
Kiriona said:
Any game that uses to right analog stick for anything other than controlling the camera.
Wouldn't RTS and Turn based strategy games be exempt from this?
You tell me.
Well since the only console RTS I've played is Halo Wars and Turn based strategy often has the camera and the movement assigned to the left stick, then yes I'd say they are exempt. I just thought you should clarify a little more since not all genres call for that kind of thing.
 

Marter

Elite Member
Legacy
Oct 27, 2009
14,276
19
43
Beyblade for the PS1. You don't really get control. All you can do is make suggestions.
 

Armored Prayer

New member
Mar 10, 2009
5,319
0
0
Not sure if its already mentioned, but ports of old games like Sonic and Earthworm Jim on the iPhone. Those are just a pain to control.
 

DoodleTheory

New member
Feb 8, 2010
78
0
0
Scriblenaughts - The face buttons could have moved the camera and the D-Pad control movement it would have worked, they made you use the stylus for EVERYTHING. The amount of times I repeated a puzzle due to this was astronomical.

Enter the Matrix - For a game based on shooting and an awesome movie trilogy you'd think they would allow you to stafe, but no. This was on the original Xbox, birthplace of Halo. The left stick controled forward, back and pivoted, there was one way to go sideways, DO A CARTWHEEL!!!.....Or diving that was cool too.
 

Kiriona

New member
Apr 8, 2010
251
0
0
ManiacRaccoon said:
Kiriona said:
ManiacRaccoon said:
Kiriona said:
Any game that uses to right analog stick for anything other than controlling the camera.
Wouldn't RTS and Turn based strategy games be exempt from this?
You tell me.
Well since the only console RTS I've played is Halo Wars and Turn based strategy often has the camera and the movement assigned to the left stick, then yes I'd say they are exempt. I just thought you should clarify a little more since not all genres call for that kind of thing.
I don't play much RST... the ones I do have are for handhelds. as for turn based, the ones I've played usually have the camera fixed in one position, so the right stick doesn't do anything.

Most of the games I play are single player adventure, so that's my position... Left stick for movement, right stick for camera. PERIOD. Although, I will concede that it somehow works in Luigi's Mansion. How, I have no idea. But I can't get enough of that game.
 

wgreer25

Good news everyone!
Jun 9, 2008
764
0
0
UnwishedGunz said:
i think too human has the worse controls ever because they F***ED with the camra control
And you had to use the right thumbstick to attack... mother of pearl what were they thinking?

In third person, the right thumbstick if for aiming/camera... period.
 

Captain Pancake

New member
May 20, 2009
3,453
0
0
GTA 4. good god, that game had controls so frustrating that I died as often from Niko running straight ahead rather than into cover as I did from personal error.
 

TheEngineer

New member
Feb 17, 2010
54
0
0
gmaverick019 said:
whatdoyouthink said:
halo reach. i got used to playing the other halo games, then they had to switch around a control and that fucked me up pretty bad
i will have to agree, after playing the other games for so long the new controls were ridiculous to get used to in tight situations, trying to do quick combos with beatdown was a mess at first. i still dont like it as much but i've gotten used to it, and the other combo's for the configurations they have i dont like either so im sticking with what they had originally layed out

You guys do realize that if you go into button layouts they have a button layout that is the same controls from halo 3....The button layout is called Recon

OT: Hmmm...I would say the worst controls are is God of War...I hate not being able to control the camera grrr
 

chozo_hybrid

What is a man? A miserable little pile of secrets.
Jul 15, 2009
3,479
14
43
Every Resident Evil game.

Project Sylpheed, I mean come one, can you make it anymore complicated, not to mention the HUD.
 

Duraji

New member
Aug 14, 2008
37
0
0
Shoggoth2588 said:
Heavy Rain...and I'm surprised nobody has mentioned it yet [though I could have just been ninja'd without realizing it]

Walking around was a tedious chore made even more frustrating by the camera angles. The quick time events were alright but it made up a majority of gameplay. The thing that clinched it for me though was the scene in which you are forced to crawl through that glass-filled tunnel. It took several attempts for me to make the game know I wanted to turn LEFT and not AROUND
I learned after several minutes of experimentation that you have to hold DOWN R2 while pushing the direction you want to go to actually go in that direction. Of course, the stupid part is that this portion of the game basically made you too afraid to hold down R2, encouraging you to press it in small intervals to not let Ethan get all cut up...

I agree with many of the picks around here, especially Scribblenauts, but I'd like to add another one: Sonic Adventure 2. Yeah, almost every Sonic game since has had shit controls anyway, but SA2 started it the worst as far as I can recall. The same button used to bounce like a ball is the button used to follow a group of rings. If you were to come back to a certain stage with that ball upgrade (forgot the name, had a rocket pad in the middle of the ocean, fairly early on), there was a 50/50 chance that you'd dive right into the water rather than follow the ring path, which was the only way to ace the level. >_> That's just ONE example of so many reasons why that game was bullshit, along with all other 3D Sonic titles.
 

Beltom

Professional Lurker
Sep 8, 2008
675
0
0
davemire said:
resident evil 4 on the pc
This, completely. Havn't the people at Capcom ever heard of mouse-look? In what universe can someone look at a control scheme where you move with WASD and rotate the camera with the directional arrows and say "Yep, this is a perfectly good and natural way to play a game". I had to buy myself a gamepad just because I made the mistake of buying this game for the PC over the Gamecube/PS2.
 

Mesca

New member
May 6, 2010
167
0
0
The later Ps2 Armored Cores were an absolute hand destroyer if you had muscle memory going. Trying to go from any of the earlier ones to the last couple (9B,LR,NX,) was impossible. That being said, I found the shoulder button based controls to be a huge pain in the ass anyway.

Oddly, AC4, and For Answer use the exact same controls and I had no problem. Probably due to the change in game styles as well as the different controllers.

I can't for the life of me, play The World Ends With You. It's like trying to paint a picture while typing an essay with your other hand. Great game though.

Edit: One of the posts above me reminded me. Lost Planet. Good lord. Those god-awful mech sequences made me want to throw things.