Worst game ending

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conflictofinterests

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Legion said:
Fallout 3's, always (not Broken Steels). Not because of what happened, but because it's illogical:
Sacrificing yourself to save everyone was OK. What wasn't is how they made it so two companions could have done it for you safely but refused to as it was "your destiny". Simply removing them would have made it OK.[/b]

Armored Prayer said:
Easily Halo 2's.

You just don't end such a hyped game with a cliffhanger. And the final boss wasn't all that great either.
Especially considering the fact that the next one would be on a different console a fair few years later.
I agree wholeheartedly with your assessment of the Fallout 3 ending. I am SO glad I got Broken Steel, because I saw the utter bullshit they were going to try to pawn off on me.
 

wolf92

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FF: Crisis Core. What bull shit is this? There's a mission you can complete before hand where Zack kills 1000 shinra troops, so why does he die at the end?
 

Hazy

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Modern Warfare 2, easily. It's literally like the writers thought: "Aye, fuck, they're gonna buy it anyway - let's go grab something to eat."
Let's not beat around the bush: They gave it a quick ending because they knew people were going to flock to the sequel regardless.

Mafiastyle said:
Super Mario Bros. I went through hell to save her behind and now she sends me off on another adventure - what gives? Sad face.
This. Completely and totally this. I swear, why Mario does it is beyond me. And slightly off topic, but that post instantly reminded me of:
 

Enigma6667

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I'm surprised that no one has talked about Bionic Commando yet in this thread, especially since it contains what is quite possibly the worst twist ending in all of gaming.

Wife-possessed arm...wow.
 

PixieFace

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I feel like I'm going to get burned for this but I absolutely HATED the Bioshock 2 ending, which I just now finished. God, was that game a disappointment to me.

Okay, so you effectively turn this little girl that you supposedly love and care for into a monster like yourself? Willingly? Isn't that exactly what we did to ourselves in the last game? Way to be creative there. A father figure would want his little girl to remain pure and innocent. He would never realistically allow that sort of transformation without at least a fight. It all seemed completely out of character to me.

Then Eleanor lets Sofia live because I taught her mercy at all costs? Uh, don't think so. What about that guy I slaughtered for selling you out to the orphanage and destroying Dionysus park? There was no mercy there. Hell no, that ***** needs to die. Mercy when I deem it necessary, not all the time. Obviously, Eleanor, you didn't learn a damn thing from me. Everyone should have died anyway - that escape pod was rising so fast that EVERYONE should have gotten the bends. And then on the surface she goes on this long, silly tirade about how "we are utopia". I die and get my Adam sucked out so I can be with her forever. That is not poetic or beautiful. That is fucking creepy.

I went on YouTube immediately afterward to see if I could find an ending that I liked, and the only one that didn't seem completely off the wall to me was the "sad" one where Sofia dies and you get to choose to pass on without getting your Adam sucked out. She needs to learn how to rely on herself for moral decisions, not me. I felt like it at least fit the tone of the game a little better without getting super preachy.
 

mexicola

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Wafflestomper99 said:
Jericho. It's up there at least. Whether or not it's the worst, it's up there. I'm one of the few people who found it a flawed decent game, rather than the terrible garbage which it's usually portrayed as. That being said, terrible ending.
Oh I agree on that, I did actually have some fun playing that game. Yet... somehow I don't remember the ending at all. Either it made that much impression on me or perhaps I kept hitting my head until I forgot everything about it, your guess is as good as mine.
 

imaloony

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I thought Fable 1 had a hell of an ending, if that's what you're talking about, but Fable 2's ending was very unsatisfying, topped with the easiest "Final Boss" ever.
 

psivamp

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Hawk of Battle said:
Borderlands.

*Start of game* "So hey yeah there's this massive hidden vault full of alien tech and weapons and if you can find it you can basically be a god of gods with your overwhelmingly massive horde of weapons. You should get right on that!!"

*10 hours later* "So hey yeah you found the vault. Oh looks there's a giant monster inside it, you should go kill that."

*Kills boss* "Great, thanks for that... Oh here's the key to the vault. Go sell it to that woman over there for 2 million $ to add to the other 50 billion $ you already have and can't spend on anything."

....

"What?"

*END*
Oh yeah, that one. That sucks, the treasure you spend all that time looking for is a giant space-monster vagina that tries to kill you. Really? This is what everyone was searching for?
 

dirt_empire

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Bioshock. Awesome, amazing game. I fell in love with it. Then the end comes and... what the hell?

Fable 2. The actual ending of it all. Yes, I was pissed that I was cheated out of a boss battle. Yes Peter, we get it. It was supposed to be funny. IT WASN"T ANYTHING BUT A GIANT DICK MOVE YOU TWAT! And then the queer gunslinger had to go and shoot the only resolution I was getting? What? I like the monologue, it was a proper villian moment.
 

Mako SOLDIER

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FFVII AND CRISIS CORE SPOILERS

wolf92 said:
FF: Crisis Core. What bull shit is this? There's a mission you can complete before hand where Zack kills 1000 shinra troops, so why does he die at the end?
He dies because that's what the entire game was always building up to. Besides, it's not like it doesn't give you the chance to try to fight them off, plus the troops are supported by heavy artillery (well, rockets). If you've played FFVII then you should understand why Zack had to die, and if you haven't, well, shame on you for playing Crisis Core first. Prequels are meant to be experienced after the original, that's the whole point.

END SPOILERS
 

badvibration

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Jan 25, 2010
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The 2008 prince of persia

the prince ruined everything you worked for. I've never been so mad at a game in my life.
 

Mac_Of_Death

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I thought STALKER: Clear Sky's ending was pretty bad. I loved it all the way through, despite a few bugs, then you're fighting the final boss and...
[spoiler/]Oops, you dead. No build up to it, you just die (ok, you get zombified, but who cares). [/spoiler]
 

shemoanscazrex3

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Mar 24, 2010
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Wet, not that it's a great game but all that shit I went through. All the constant slow mo and shooting and trying to stop the spawning fucks from coming whilst trying not to get reamed by the dude with the mini gun and the ending is just a short ass QTE. Not only that but the ending cinematic was just some lame little conversation and a hand movement. I was quite pissed that, that was all I got. Also the last Prince of Persia. The one thing I hate about games is that they can force you to do so much of one thing only to show you a cinematic of another. Case in point. A game where you fight some dude and you have to beat him in the playable fight. Here's the kicker the cut scene shows you getting your ass handed to you on a porcelain platter. So with that being said
SPOILER ALERT!(idk whats the spoiler tag)
You must bring this asshat back to life and in the case of doing that shit hits the fan. Not only that but you walk as slow as balls juice and if you decide not to do a thing well then no trophy/achievement for you
 

chozo_hybrid

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Mako SOLDIER said:
FFVII AND CRISIS CORE SPOILERS

wolf92 said:
FF: Crisis Core. What bull shit is this? There's a mission you can complete before hand where Zack kills 1000 shinra troops, so why does he die at the end?
He dies because that's what the entire game was always building up to. Besides, it's not like it doesn't give you the chance to try to fight them off, plus the troops are supported by heavy artillery (well, rockets). If you've played FFVII then you should understand why Zack had to die, and if you haven't, well, shame on you for playing Crisis Core first. Prequels are meant to be experienced after the original, that's the whole point.

END SPOILERS
Wait wait... A prequel doesn't have to be experienced after what it's set before. It's just the order it's made. Prequels are made to cover plot holes and like Crisis Core, make new ones... If it was important, it would be in the first game.

And I thought his death at the end was poorly handled as well.
 

Broken Orange

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Apr 14, 2009
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Not that the ending for bio shock 2 was terrible or great, I just was expecting a "would you kindly" caliber type of twist up to the ending credits.

It didn't come.
 

baker80

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Oct 17, 2008
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Games from before 1998 or so shouldn't really count, because nobody back then expected games to have a plot worth wiping your butt with anyway. So the princess is in another castle, whatever, as long as you get your highscore nobody cares.

For recent games that actually pride themselves on their writing, I'd say Fallout 3 and Kotor 2 rank high up in the shittiness scale. Fallout 3 because it's just that much of a dick move to have the game end with an "Oops, you died, sucks to be you" message, Kotor 2 simply because the devs ran face first into the deadline and it's just a huge letdown in general, even compared to the rest of the game.

Actually, thinking about it, all games that end in the player character dying due to cutscene stupidity syndrome count for this, especially in RPGs. So you're this hugely powerful, superbuff hero who can kill archdemons by farting in their general direction, but you still die at the end because the writers wanted to go for the "mature" angle, with mature meaning "contrived drama?" Fuck that, seriously.
 

Wafflestomper99

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mexicola said:
Wafflestomper99 said:
Jericho. It's up there at least. Whether or not it's the worst, it's up there. I'm one of the few people who found it a flawed decent game, rather than the terrible garbage which it's usually portrayed as. That being said, terrible ending.
Oh I agree on that, I did actually have some fun playing that game. Yet... somehow I don't remember the ending at all. Either it made that much impression on me or perhaps I kept hitting my head until I forgot everything about it, your guess is as good as mine.
That's okay. I'll give you a quick recap: Firstborn defeated, cave crumbles, surviving team dives into water, emerges to the top outside of the cave and screen goes white. All in the span of about 20 seconds. Credits roll.