Kyrian007 said:
Agree with Borderlands. It's an fps, pretending to try and have rpg elements. But after 2 minutes of getting the right gun, it's point and click fps. So there's this thing; fps, rpg, fps, rpg, and then at the end...
Lovecraft bitches!
If it didn't support local multiplayer that would have been the crappiest game ever.
While I strongly agree Borderlands takes the cake in terms of bad endings (for not getting sweet Vault loot -- I guess the designers thought you wouldn't be using it after the final boss anyway?), I disagree with your assessment of the game.
While the Lovecraftian ending, as you assess it, was strange, it's important to remember the game WAS a comedy, and that was not the first out of place thing to feature in it. One of your teammates had mysterious Siren powers.
Moreover, your assessment of the RPG elements is a little silly. After all, in modern RPGs, you do the same exact thing. For instance, in World of Warcraft, it's just two minutes of getting the best sword, then it's point and click third person slasher! Borderlands has tiered talents and skills you level (just like other RPGS) and assigns you a role (one of four named characters) and forces you to immerse yourself in that role (more seemlessly than other RPGs I could name).
Indeed. The biggest letdown in Borderlands was not its RPG elements, but an unrewarding ending. It's like a book that ends the moment the enemy is defeated. None of the falling action. No rewarding aftermath. Just the abrupt end.