Worst Game Idea(s)

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sokka14

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Mar 4, 2009
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i'd put EA sports, but it's clearly making them much moneys, so kudos to EA for making something so fucking god-awful extremely lucrative.

also well done to the chap who decided to put lengthy unskippable cut-scenes before tough boss battles, forcing you to re-watch the cut-scene so many times it becomes painful. yeah, that was REALLY helpful.
 

Automind

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Sep 7, 2008
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Deef said:
In Gears 2, having a final battle that's easier than anything else in the game.
Omg. worst thing ever. You get a target larger than your entire range of sight, and a Hammer of Dawn, with a conveniently placed "open" underground cavern. Cliffy B, you have sold out.
 

hagaya

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Sep 1, 2008
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Garthoc said:
Create your own character in guitar hero world tour.

who is it exactly thats paying attention to whats going on in the background? better still why even have the stupid background video in the first place.

then there would be more space for better songs! right?
The visuals would just increase memory limit, only making the possible length of the songs greater. The visuals don't take much space. If I remember, the band with animation algorithms being 35 megs, while a song is from 25 to 40. Not much more space.
 

Rycane_HHS

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Apr 13, 2009
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- POW meter in Odin Sphere ("Oh shit, I'm reloading the meter now- Oh whoop, there rushes the boss to one-hit-kill me. Oh joy.")
- Quick Time Events
- Unskippable events/animations/videos
 

Arcade_Fire

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Mar 7, 2009
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OH also, stop me if this sounds familiar from towards the end of Assassins' Creed:

"Walking at a pace slightly faster than that of those around you? THAT WILL COST YOU YOUR LIFE!!!"
 

scnj

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Nov 10, 2008
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theflyingpeanut said:
Google Rapelay, then attempt to argue that this is not the worst idea to have ever been in a game.
I'm sorry, you seem to have spelled 'best' wrong.
 

nolongerhere

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Nov 19, 2008
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scnj said:
theflyingpeanut said:
Google Rapelay, then attempt to argue that this is not the worst idea to have ever been in a game.
I'm sorry, you seem to have spelled 'best' wrong.
Oh good, I was just wondering how I would be deeply disturbed today, but you've really sorted that out for me.
 

Flap Jack452

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Jan 5, 2009
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The GTA IV calling system, most of the time I get messages from people saying how pissed they are at me as I'm falling from the sky in a burning death trap (helicopter)
 

Tryzon

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Jul 19, 2008
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iamq said:
The over sensitive veichles in Jak 3. I mean Seriusly, you can hit a rock that's about at big as your fist, and your car does like 5 freakin' frontflipps before it crashes and takes like 30% damage...
I must agree there, although I like the desert vehicles in every other respect.

I also think that Jak 3 made a big mistake by adding Light Jak: you can heal yourself as long as there's some light eco around, and there's always PLENTY, so the game becomes really easy. Even the last boss fight has an infinite light eco generator you can stand on, giving you as much of the stuff as you could ever want. Poor show.

And a more recent one: GTAIV's lobby system, which is absolutely miserable. The only filter you can search with is game mode, despite there being about 30 adjustable settings!
 

Strong Intelligent

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Feb 25, 2009
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blunted said:
That game called Whiplash where you're a stupid looking rabbit tied to a stupid looking indestructible gopher-thing(?) and have to escape from an animal testing facility.

Maybe it could have been unique, but it was executed in the most obnoxious way possible.
I liked that game, for the humour, story and some of the things you could do to the bunny.

"The angel of death kicking you in the crotch?"
 

T-Bone24

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Dec 29, 2008
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xChevelle24 said:
T-Bone24 said:
xChevelle24 said:
Walking in a game for 20+ minutes before actually doing anything
Actually, when it's done right, that can be quite effective in drawing you into a story. Look at Half-Life. Because it showed you the hero's life BEFORE he became a hero, it seems believable.

Anyway, back on topic, I think games that strive to be "completely realistic" are just plain stupid. Far Cry 2's guns would jam up, and you had to manually remove bullets. Sounds fun right? WRONG. It may be realistic, but it doesn't belong in a game
Agreed, I was speaking more along the lines of Fallout3. I would find myself walking around the wasteland for endless amounts of time whilst not doing anything, only to find out that there was something I needed to do that was 20 miles back in the other direction :[
Sorry, I misunderstood, I thought you meant at the start of a game.

Just thought of another one. Lives in retail games. What's the point?
 

42manZ

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Jun 7, 2008
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I heard a real bad game concept once, so stick with me.


You play a plumber, and you go through a magical kingdom, and you collect mushrooms to make yourself more powerful, you had to travel the kingdom and go through different castles until you find the right one with the princess that presumably afterwards you'd take her woman hood.

From what I can tell it was going to be a GTA-clone.