Hmm. According to the list I keep handy, these are the worst three games I've p[layed this year:
Rage - I was all set to like Rage. I've loved the majority of id's output, and what they were saying about the game had me excited. But in truth, I found it boring. They had all this great technology, but didn't build an interesting world with it. They claim they had a writer on board, but the plot was a poorly paced mess and the ending was a massive plot hole. The 'open world driving' was only there to funnel the player from one shooty corridor level to the next. Disappointing, at best.
Bulletstorm - While I appreciate the humour of Bulletstorm, juvenile as it is, it wasn't enough to save this game from mediocrity. Points for effort in trying to make a shooter that does something different to the norm, but when it's easier to play as a normal shooter, just popping off headshots, your balance testing has failed. I tried to get into the spirit, but the skill shots just kept putting me at moree risk, reendering them ultimately pointless.
Uncharted 3: Drake's Deception - Oh dear, the controversial one. If I want a cinematic experience, I'll go to the cinema. When I play games, I expect to play. Ever go to a friend's house and have him excitedly shove his wonderful toys in your face screaming "Look at this! No, wait, look at that!"? That's what Uncharted 3 felt like. Rather than being in control of the game, I was funneled/dragged through various 'exciting' cinematic sequences, with the game autocorrecting my jumps, so I wouldn't die and have to wait a little longer to see its next toy. Combined with a short story, with nearly as many plot holes as Rage, and it led to a game experience that was middling, not worthy of all the accolades it received.