KEEP IN MIND THIS IS ALL JUST MY OPINION, THESE GAMES ARE ENTIRELY SUBJECTIVE AND I WOULD LOVE TO HEAR YOUR OPINION ON THIS - I WILL TAG THE MOST UNPOPULAR OPINIONS IN CASE YOU'RE A FANBOY
- Star Wars: The Force Unleashed II
The first TFU was a good game. It fit the Star Wars universe, it had good gameplay, and in general, I was interested when I was playing it. TFU2, however, was soulless. I was expecting a fulfillment of the TFU1's potential, because, while it was a good game, it could have been better. TFU2 just stripped down the first game with boring levels, boring bosses, boring story, and in general, it was not a needed sequel. TFU1's ending was final. This game introduces a boring story about a clone and... I don't care.
- Crysis 2
The first game was basically a spiritual sequel to Far Cry, a game I hated. The stealth was almost impossible, the gunplay was floaty and the game was VERY difficult... on Easy difficulty. Crysis 1 introduced balance tweaks, bug fixes, further improved graphics, a nano-suit with cloaking that makes stealth functional and tight gameplay. There was some potential for improvement however. Crysis 2 does nothing about it, really. It just introduces streamlined, more linear gameplay and an alienating setting. Though I did grow to like the setting overtime. Still, I prefered the jungle.
- Fallout 3
(UNPOPULAR OPINION - GRAIN OF SALT)
Don't get me wrong, it's a good game, but it wasn't a good Fallout game. I'm not even sure it is a Fallout game at all. Bethesda spat on everything Fallout for this game and basically made Oblivion with guns. Traditionally, this included a lot of glitches. How is it not Fallout? It swapped the traditional Fallout hardcore RPG gameplay and witty writing with average action, average stealth, average survival, and average RPG experiences all combined. Oh, and the writing, not so witty. In fact, this game has boring writing for the most part. In Fallout 1 and 2, there was no voice acting but everyone still felt human because of the WRITING!!! In Fallout 3, average writing and average voice acting for the most part. Liam Neeson did a good job, but he also felt a little... off. Another thing is, action and consequence. Fallout 1 and 2 had a lot of choices and a lot of consequences. Fallout 3 swaps it out for a few major choices and some consequences. You might be thinking "quality over quantity." No. Fallout 1 and 2 had so many choices. But the thing is, not all of them were small. There were some pretty big choices. Fallout 3 shows just how streamlined a game has to be to sell copies these days. Last thing, Bethesda promised 200 endings for this game. Has anyone here finished Fallout 3?
- Deus Ex: The Fall
The name is enough. This game brings the whole Deus Ex name to shame, and when a game does that to one of the greatest franchises of all time, that really means something. It means that this is The Fall of Deus Ex. DX1 was for the hardcore PC crowd. DX2 was for the simpler console folk. DX3 managed to make a compromise. It didn't oversimplify the DX experience, but it still managed to streamline it for modern gamers and console players, and at the same time, still offered a rich, DX experience while doing something new. It had its own thing. DXF decided to simplify and limit the game for mobile players... WHYWHYWHYWHYWHYWHYWHY????!?!?!!?!?!??!? DX SHOULD NEVER HAVE HAD TO GO ON MOBILE WHY THE HELL!!! I was expecting the PC port to fix everything. No, it didn't. It kept the same issues, just at a higher resolution. All of the reasons this game sucks comes from the mobile limitations. Also, DX3 had pretty good voice acting. DXF... doesn't.
EDIT: Two more games
- Splinter Cell: Conviction
The first 4 games (yes, Double Agent, despite being inferior to the first three, counts) were hardcore stealth. With Conviction, they decided, you know what? How about we just abandon all the long-time fans of the franchise that have been waiting for this game for years (this game was delayed from 2007 to 2010) and make a generic, "okay" cover shooter with some stealth elements? The first 4 SCs were NOT about combat. They were about stealth and multiple approaches to different situations. Conviction, however, is about cover shooter combat with stealth elements (not the focus in the game, just something you can try, but it is pretty flawed) and only a single approach to each mission. Basically, try to sneak around, get noticed, shoot everyone's head off because the stealth isn't as functional and isn't as much of a focus as the first 4 SCs. Rinse and repeat.
- Saints Row: The Third
I loved Saints Row 2. It's still a game I play and is one of my favorite sandb- hell no, it's one of my favourite games of all time, in my top 10. Saints Row 1 was a pretty good game, for a GTA rip-off (due to the lack of GTA on the 7th gen at the time). Saints Row 2 was a competitor. It had more things to do than GTA IV and was more interesting in how it approached open-world freedom. Sadly, the sales didn't really back up the competition against the titan that was Saints Row 2. You know what Volition and THQ decided? Release a few trailers so that 12 year olds around the world would be intrigued by the... dildos. Saints Row 2 knew when to be silly and when to be serious. There were some hilarious moments in the game. And some seriously sad or outright epic ones. Unfortunately, none of that in SRTT. It just tries to dumb down its humour for sales, because hey, the only thing GTA lacked was dildos, right? Also, the gameplay was severely hampered. There are less things to do, Steelport is generally a boring and drab city and there just isn't much incentive to go back after a single playthrough of skimming over the main storyline. The difference between SR2 and SRTT is that, to this day, even after GTA V is released, I still play SR2, and I think it is a very strong game when compared to even GTA V (both are good in their own rights). SRTT checks neither of those boxes.
- Star Wars: The Force Unleashed II
The first TFU was a good game. It fit the Star Wars universe, it had good gameplay, and in general, I was interested when I was playing it. TFU2, however, was soulless. I was expecting a fulfillment of the TFU1's potential, because, while it was a good game, it could have been better. TFU2 just stripped down the first game with boring levels, boring bosses, boring story, and in general, it was not a needed sequel. TFU1's ending was final. This game introduces a boring story about a clone and... I don't care.
- Crysis 2
The first game was basically a spiritual sequel to Far Cry, a game I hated. The stealth was almost impossible, the gunplay was floaty and the game was VERY difficult... on Easy difficulty. Crysis 1 introduced balance tweaks, bug fixes, further improved graphics, a nano-suit with cloaking that makes stealth functional and tight gameplay. There was some potential for improvement however. Crysis 2 does nothing about it, really. It just introduces streamlined, more linear gameplay and an alienating setting. Though I did grow to like the setting overtime. Still, I prefered the jungle.
- Fallout 3
(UNPOPULAR OPINION - GRAIN OF SALT)
Don't get me wrong, it's a good game, but it wasn't a good Fallout game. I'm not even sure it is a Fallout game at all. Bethesda spat on everything Fallout for this game and basically made Oblivion with guns. Traditionally, this included a lot of glitches. How is it not Fallout? It swapped the traditional Fallout hardcore RPG gameplay and witty writing with average action, average stealth, average survival, and average RPG experiences all combined. Oh, and the writing, not so witty. In fact, this game has boring writing for the most part. In Fallout 1 and 2, there was no voice acting but everyone still felt human because of the WRITING!!! In Fallout 3, average writing and average voice acting for the most part. Liam Neeson did a good job, but he also felt a little... off. Another thing is, action and consequence. Fallout 1 and 2 had a lot of choices and a lot of consequences. Fallout 3 swaps it out for a few major choices and some consequences. You might be thinking "quality over quantity." No. Fallout 1 and 2 had so many choices. But the thing is, not all of them were small. There were some pretty big choices. Fallout 3 shows just how streamlined a game has to be to sell copies these days. Last thing, Bethesda promised 200 endings for this game. Has anyone here finished Fallout 3?
- Deus Ex: The Fall
The name is enough. This game brings the whole Deus Ex name to shame, and when a game does that to one of the greatest franchises of all time, that really means something. It means that this is The Fall of Deus Ex. DX1 was for the hardcore PC crowd. DX2 was for the simpler console folk. DX3 managed to make a compromise. It didn't oversimplify the DX experience, but it still managed to streamline it for modern gamers and console players, and at the same time, still offered a rich, DX experience while doing something new. It had its own thing. DXF decided to simplify and limit the game for mobile players... WHYWHYWHYWHYWHYWHYWHY????!?!?!!?!?!??!? DX SHOULD NEVER HAVE HAD TO GO ON MOBILE WHY THE HELL!!! I was expecting the PC port to fix everything. No, it didn't. It kept the same issues, just at a higher resolution. All of the reasons this game sucks comes from the mobile limitations. Also, DX3 had pretty good voice acting. DXF... doesn't.
EDIT: Two more games
- Splinter Cell: Conviction
The first 4 games (yes, Double Agent, despite being inferior to the first three, counts) were hardcore stealth. With Conviction, they decided, you know what? How about we just abandon all the long-time fans of the franchise that have been waiting for this game for years (this game was delayed from 2007 to 2010) and make a generic, "okay" cover shooter with some stealth elements? The first 4 SCs were NOT about combat. They were about stealth and multiple approaches to different situations. Conviction, however, is about cover shooter combat with stealth elements (not the focus in the game, just something you can try, but it is pretty flawed) and only a single approach to each mission. Basically, try to sneak around, get noticed, shoot everyone's head off because the stealth isn't as functional and isn't as much of a focus as the first 4 SCs. Rinse and repeat.
- Saints Row: The Third
I loved Saints Row 2. It's still a game I play and is one of my favorite sandb- hell no, it's one of my favourite games of all time, in my top 10. Saints Row 1 was a pretty good game, for a GTA rip-off (due to the lack of GTA on the 7th gen at the time). Saints Row 2 was a competitor. It had more things to do than GTA IV and was more interesting in how it approached open-world freedom. Sadly, the sales didn't really back up the competition against the titan that was Saints Row 2. You know what Volition and THQ decided? Release a few trailers so that 12 year olds around the world would be intrigued by the... dildos. Saints Row 2 knew when to be silly and when to be serious. There were some hilarious moments in the game. And some seriously sad or outright epic ones. Unfortunately, none of that in SRTT. It just tries to dumb down its humour for sales, because hey, the only thing GTA lacked was dildos, right? Also, the gameplay was severely hampered. There are less things to do, Steelport is generally a boring and drab city and there just isn't much incentive to go back after a single playthrough of skimming over the main storyline. The difference between SR2 and SRTT is that, to this day, even after GTA V is released, I still play SR2, and I think it is a very strong game when compared to even GTA V (both are good in their own rights). SRTT checks neither of those boxes.