Devil May Cry 2 and Final Fantasy XIII were two of the biggest disappointments I've had in gaming.
Devil May Cry 2 took everything that made the first game so good - tight controls, perfect level design, creepy atmosphere, well-designed enemies, charismatic protagonist... and threw all of it in the garbage. The controls are loose and unresponsive, the level design is shit and you never know where the fuck you're supposed to be going, there is no atmosphere of any kind, all enemies look stupid and Dante has maybe 10 lines of dialogue in the entire game.
Final Fantasy XIII basically did the same thing. I won't complain about the corridor thing because X was also a corridor and it's among my favorite Final Fantasies, but the main things that drew me to the franchise, combat mechanics and story, are completely ruined in XIII. I don't completely hate the idea of paradigms shifts, but their implementation was horrible. Reliance on auto-battle and AI essentially mean status effects and elemental damage are rendered useless, and healing, buffs and debuffs are unreliable; unless you're controlling the synergist/saboteur/medic yourself, you'll get what the AI decides to give you, and they might very well heal themselves instead of you, and if you die, they don't give you a phoenix down, you have to start over. Same thing when sentinels become important later in the game; if you're not controlling the sentinel yourself, there is no guarantee they'll provoke the enemy and keep the heat off your back or that they'll use steelguard in time, making a lot of the tougher fights basically a game of chance. And the story is garbage. The only two characters I could describe as likeable, Sazh and Fang, are barely involved in the story at all, and the other four are completely insufferable. The premise makes no sense. If the fal'Cie wants something done, why wouldn't it just fucking tell the l'Cie what their mission is? I got through more than half the game before quitting and I still don't know who the villain is or what the point of the story is. It's ridiculous.
Devil May Cry 2 took everything that made the first game so good - tight controls, perfect level design, creepy atmosphere, well-designed enemies, charismatic protagonist... and threw all of it in the garbage. The controls are loose and unresponsive, the level design is shit and you never know where the fuck you're supposed to be going, there is no atmosphere of any kind, all enemies look stupid and Dante has maybe 10 lines of dialogue in the entire game.
Final Fantasy XIII basically did the same thing. I won't complain about the corridor thing because X was also a corridor and it's among my favorite Final Fantasies, but the main things that drew me to the franchise, combat mechanics and story, are completely ruined in XIII. I don't completely hate the idea of paradigms shifts, but their implementation was horrible. Reliance on auto-battle and AI essentially mean status effects and elemental damage are rendered useless, and healing, buffs and debuffs are unreliable; unless you're controlling the synergist/saboteur/medic yourself, you'll get what the AI decides to give you, and they might very well heal themselves instead of you, and if you die, they don't give you a phoenix down, you have to start over. Same thing when sentinels become important later in the game; if you're not controlling the sentinel yourself, there is no guarantee they'll provoke the enemy and keep the heat off your back or that they'll use steelguard in time, making a lot of the tougher fights basically a game of chance. And the story is garbage. The only two characters I could describe as likeable, Sazh and Fang, are barely involved in the story at all, and the other four are completely insufferable. The premise makes no sense. If the fal'Cie wants something done, why wouldn't it just fucking tell the l'Cie what their mission is? I got through more than half the game before quitting and I still don't know who the villain is or what the point of the story is. It's ridiculous.