Worst level in a good game.

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Sviests

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Jun 15, 2009
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I now recall one level in Gears of War 2. It is in the very beginning where you must ride the RIG`s and shoot of mortars and one effing Reaver. I played it on insane. Alright motars are easy (just some patterns to memorize) but the effing Reaver was hard. And the biggest thing is that you start over and over, and over just to get to the reaver. Maybe it is just me, but that was baaaaaaaaad.
 

Arkhangelsk

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Mar 1, 2009
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hopeneverdies said:
Air's Rock, just Air's Rock. It's long and the music is annoying. You do learn Reveal though.
This. I hated that place. The enemies were stronger, and the puzzles were more than annoying.
 

bushwhacker2k

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Jan 27, 2009
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MetallicaRulez0 said:
Any of the side planets in Mass Effect. Snooooozefest.
AH!!!! YES! This was my least favorite part of Mass Effect... not a SINGLE other planet (other than the main storyline ones) had an interesting area to fight in, and the plots for all of them were standard and uninteresting. The only important side planet in the whole game (IMO) is Luna, which is another word for the moon if I'm not mistaken.

If they spent time on every individual planet and made them all large and interesting, then Mass Effect would have been twice or three times the game it is.

Every single planet either had nothing on it, or it had a crappy cave or a crappy square 2-floor base... it was ALWAYS the same...

I also hated the Berserker fight in Gears of War 2.
 

Daimes2000

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Oct 20, 2008
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For me it's the Xen level(s) in Half-Life. Despite the setting, everything before felt so real and believeable at that time. Then you port into the alien dimension where most of the level design doesn't make any sense at all. It really made the impression of an unfinished level to me, maybe they just had to hold a release date.
 

TheButteryGoodness

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Sep 9, 2008
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Everyone seem to really dislike Xen from half-life. Its been awhile since i played it last, but i don't remember it being THAT bad.
 

Soxafloppin

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Jun 22, 2009
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UncleUlty said:
that stupid Twilight town in Paper mario:TTYD,constant back and forth bullshit.
This, i have never clutched a controller so tightly before.
 

Zombie_Fish

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Mar 20, 2009
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A random person said:
DN83 said:
In the Legend of Zelda Minish Cap where you have to bomb this certain wall to get the item to get through the stupid thing. There weren't even cracks on it! The only thing that clued you in were these two skulls against the wall and you had to guess that between those two skulls was a bombable point.
Oh that pissed me off too. How the hell was I supposed to know?
"You didn't know that? My God we made it as obvious as possible for you!" Said a Nintendo spokeman.

As for me, I'm going with the freeway level in Enter The Matrix. Seriously, the level was just driving round in circles trying to keep up with an unrealistically fast truck with a shitload of cops chasing you. After doing that for about five minutes it gets fairly boring.
 

Razor_01

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Jul 10, 2009
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I'm not sure if someone already mentioned this or which GTA it actually was.

That stupid Remote Control Airplane Mission that you have to fly through town and kill the people on the motorcycles. It's been awhile since I've played it but you would always run out of gas before you could complete the mission. I think it was San Andreas but not positive.
 

Shoqiyqa

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Mar 31, 2009
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Jaygee02 said:
Yeah that underwater level was really boring, but possibly one of the most annoying was in the first Halo, where one of the levels was pretty much running backwards through a level you'd already done, but with flood instead of covenant. I think it was due to time constraints, but the level was confusing enough when the arrows on the ground pointed the right way :p
That's leaving the control room after your dumb avatar finally figures out that 343 Guilty Spark is two bits short of a parity check and trying to get you killed.

Personally, I hated the Library. Giant corridor with huge computer screens, all blank deep blue, up one side. Flood. Doors. Flood. Giant corridor with huge computer screens, all blank deep blue, up one side. Flood. Doors. Flood. Giant corridor with huge computer screens, all blank deep blue, up one side. Flood. Doors. Flood. Giant corridor with huge computer screens, all blank deep blue, up one side. Flood. Doors. Flood. Giant corridor with huge computer screens, all blank deep blue, up one side. Flood. Doors. Flood. Flood. Flood. Flood. Flood.
 

HellbirdIV

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May 21, 2009
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That motherfucking Ferris Wheel at the end of Price's flashback sequence in Call of Duty 4.

Also the "tank level" (in sarcastic airquotes since you can technically do it on foot) in Crysis was pretty crap.
 

spuddyt

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Nov 22, 2008
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I never minded the water temples on any zelda game.
Does it count if the campaign of a game sucks but the multiplayer is great? I can think of a few RTS's...
 

Vision of Division

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The escort mission in Spartan: Total Warrior. You had to escort Archimedes through legions of roman soldiers and the guy was just a complete moron.
 

Hamster at Dawn

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Mar 19, 2008
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orannis62 said:
Meat Circus in Psychonauts, definitely. It was so difficult compared to the rest of the game, and really fucked up in general as well.
Damn you, that was the first thing I thought of when I saw this thread and then you already said it in the first post. Good to see that people agree with me I suppose.
OK, I thought of another one. Grunty Industries in Banjo-Tooie. I really did not like that level.
 

romitelli

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Jan 2, 2008
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TheButteryGoodness said:
owner276 said:
umm... it's Malachor V not IV...anyway, that sucked but the worst part of the game was on peragus. It's like a failed attempt at survival horror i.e. being alone on a deserted meteor station where the crew is dead (and the game doesn't let you forget it, with several mangled corpses and screamy voice recordings of people being killed by robots strewn all across the station). It wants you to be scared, but it just doesn't work....perhaps because you're running around in your underwear, shooting lightning out of your fingers at comically ill-proportioned robots... kinda makes it hard to take it seriously...
yeah thats probably the worst tutoral/starting level I've ever played.
Peragus was bad, but I liked gradually finding out what happened to the crew.
 

timmytom1

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Feb 26, 2009
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TIMESWORDSMAN said:
Shinobu's level on Bitter mode in No More Heroes. Its OK on any other difficulty but Bitter is so unforgiving.

(Honorable mention goes to About 3/4 of The Way Through Any Trauma Center Game but it's disqualified for being an Atlus game an nobody beats Atlus games.)
I was going to post odin sphere until i rememberd that essential rule