Amphoteric said:
Oblivion - Dungeons were too monotomous, Been to 1 been to them all
Fallout 3 - Nonsense Plot and little lamplight
KotOR - Was there anything that was wrong?
KotOR 2 - THERE WASN'T AN ENDING
Bioshock - The last 2 hours
Mass Effect 2- Not enough freedom for a RPG
There was some pretty big freedom in Mass Effect 2. Until near the end where you had a certain amount of time if you wanted to save EVERYONE.
You got to skip story missions, and scan planets for new missions. MAss Effect 1 did it much better...
I agree with you on everything else though lol. Especially KotOR 2. Ending pissed me off. The worst part of both those games, in my opinion, would be how Godly you get once you near the end. You start getting one hit kills and no one can stand up to you. Even the boss battles are simple.
As for Mass Effect 2, the scanning bullshit... ugh... I stopped blinking one time while doing it. Tranced by the "Beep......beep.....beep.....brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!!!!! CACHING!.......beep......beeep.....beeep..."
By the way, that middle part was finding the materials, then probing them, just in case anyone wondered xDD