War for Cybertron's godawful online connectivity. The online itself is fantastically awesome, but due to the Unreal engine, it has no host migration and very weak servers. :c
Because it isn't shoved in your face? The actual story of Wander is a little minimal, yes, but the world itself tells a different story. For me, half of the brilliance of that game is the intrigue of the decayed civilization you explore throughout the game. That was "story" enough for me. I dunno, I guess we just have different tastes as to what makes a story. For me, the issue I took with the game generally had to do with the multitude of collision bugs I encountered.Bajinga said:I agree with this. I also hated this game due to the lack of a storyline... Well, not one worth putting a thought to, anyway.
On oblivion, I usually didnt have too much trouble with vampirism. I usually didn't sleep until I got back to town, though, so I could just stop at a temple to cure it before I slept.ChromaticWolfen said:1) Halo - All the Legendary Elites.
2) RDR - Cougars and Boars. Fuck them.
3) Oblivion - Vampires and Disease. Always have to make sure I have plenty of cure disease potions whenever I find vampires. Problem is that whenever I contract it I am to busy fighting the vampires and then it is to late.
4) Fallout New Vegas - Cazadors. Dam things are to tough even when Iwas a high level.
So basically I just hate certain enemies.