Worst Thing About A Game You Love?

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AidoZonkey

Musician With A Heart Of Gold
Oct 18, 2011
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If I had to be honest, Final Fantasy 7 graphics aren't great, and the final boss was a bit easy. I dont mean easy to kill, but if you spent anytime preparing for it, it did drag on a bit. It needed to be that little bit harder in some parts.

I still call it the closet thing to perfection for an RPG, and I love it. Despite its flaws and despite whether or not you like it, you can't deny that it is a truly good game
 

Drops a Sweet Katana

Folded 1000x for her pleasure
May 27, 2009
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For Dark Souls, pretty much all I have to say is Bed of Chaos can eat my ass. It's the only boss I raged at. I also wish more was clarified to newer players at the beginning. It makes it really hard to get people into it.

To address complaints about Blighttown: the torment of Upper Blighttown can be easily (relatively speaking anyway) avoided by going through Darkroot Basin and Valley of Drakes, then from there, rushing to the New Londo Key in the chest. No Master Key required. No Blowdart Snipers. No rickety bridges. Just a straight path down.
 

Denamic

New member
Aug 19, 2009
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Planescape: Torment: Fuck the spellcasting UI. It's an abomination.

Deus Ex: HR: The bosses. The Director's Cut version provides non-lethal players a fighting chance on Give me Deus Ex difficulty, but they're still terrible bossfights that goes against everything Deus Ex is about. There should NEVER be a shootout that you cannot avoid, and you should never be forced to use lethal force when you've got perfectly good tranqs.
 

Ayame Murasaki

Crazy cannibal elf chick.
Mar 28, 2014
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The fact that Vagrant Story always gives you a save point right AFTER the big nasty boss. Fuckdammit.
 

RedDeadFred

Illusions, Michael!
May 13, 2009
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Mount and Blade Warband: The graphics. No getting around this one. They're pretty awful. That's fine with me though, if they were better, I probably wouldn't be able to have nearly as big of battles.
 

Shoggoth2588

New member
Aug 31, 2009
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Main-series Pokemon games have a couple of things that have always annoyed me. Firstly is how from Pokemon Green to X/Y, every main Pokemon game has only had one save file. When I beat any-given game I have to either buy the other version or, delete my saved data. Then, there's the other issue...One of the goals of the game is to catch-em-all which has gone from really difficult (since you needed both versions and a means by which to trade Pokemon), to much more difficult (since there are event only Pokemon that are currently unobtainable unless you have a cheat device)...and...well, that's about it. It was always a pain in the butt to trade Pokemon from GBA Pokemon games into DS games but the Pokebank looks like a paid service. I would take any horrible mini-game over that any day. Better yet: I'd rather have a main-series Pokemon game that gave me multiple save files and the ability to literally catch all of the freaking Pokemon.
 

Fox12

AccursedT- see you space cowboy
Jun 6, 2013
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Every sewer level in every game. Final Fantasy can't pull it off. Zelda can't pull it off. Dark Souls can't pull it off. You probably can't pull it off either, so don't make one.

All the game play from Persona 4. I love the characters, the story, the amazing dialogue, the social links, and the awesome fusion system. But damn, I hate the actual game part of the game. The grind just kills the pace for me, since it's in your best interest to defeat a dungeon in one in game day so that you can maximize you time management. I hate rogue like dungeon crawlers, and Persona didn't change my mind. I like it better when the story is woven into the plot. The problem is that I don't even get the sense of progression you get from titles like FF7, where you're actually traveling. Persona 3 did a good job of breaking up the pace, but Persona 4 floundered some.
 

Silentpony_v1legacy

Alleged Feather-Rustler
Jun 5, 2013
6,760
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The lack of replay-ability of the Amnesia series. I love both of them, probably Machine For Pigs a little more. But after the first play through, you realize the scripted nature of the enemies. They spawn at very specific points, walk specific paths and make specific noises/actions. And knowing when/where I will be in danger really takes me out of the story. Its as dry playing them a second time as it is playing Super Mario Bros for the umpteenth bazillionth time.
Something like randomly spawning enemies, or updates that throw curves into gameplay, or hell, if ANY game needs procedural generated maps and enemies, its the Amnesia series! Forget dungeon crawling for loot! Dungeon crawl because there's a monstrous pig-man sniffing around for you and he'll hear you if you move any faster than a crawl.
 

Silvanus

Elite Member
Legacy
Jan 15, 2013
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Let me see if I can find a flaw about every game on my shelf and desktop... the list became long, so I spoilered it.

Age of Mythology: Imbalanced civilisations; zerg-rushing Norse cavalry; poorly implemented 'Wonder' mechanics.

Sims 2: Unnecessary number of expansions, necessitating spending an absurd amount to get the whole package.

Half Life 2: Relatively crappy vehicle sections/ vehicle controls. That's all I got.

Harry Potter & the Chamber of Secrets: Terrible voice-acting, terrible boss fight. Overall good game despite it's age.

Star Wars: Battle for Naboo: Control scheme in general needs improvement here. I can't remember this game well.

Arkham Asylum: The Croc section, and the final boss fight.

Guild Wars: Nightfall: Terrible romance sub-plot. Relatively bad cutscenes all-round.

Doom 3: A typical screenshot of Doom 3 [http://coolblackppt.com/wp-content/uploads/2013/07/Full-screen-black-background-latest-50-images.jpg].

Simcity 4: Rush Hour: A typical screenshot of Simcity 4. [http://heartsoulstrengthmind.com/wp-content/uploads/2013/07/city-on-fire1.jpg]

Silent Hill 4: The Room: Haven't yet played it.

Portal: ...too short, I suppose, but it's such a solid game.

Futurama: Completely different combat schemes for three different characters. No cross-over, so you've got to learn how to play the game three times.

Sonic Mega Collection: There's no damn reason to collect more than one ring, unless you're on the first few levels, when 100 rings is a realistic goal.

Half Life: Generation (HL1, Blue Shift + Opposing Force): Clunky jumping sections. The final 10% of HL1 is one huge clunky jumping section.

Battlefield: 2142: Hrmm, this is difficult. Shitty Anti-Air weapons.

Guild Wars: Factions: Abysmal voice-acting (particularly Danika, who haunts my nightmares). 90% angle difficulty curve. Shorter than the other GW1 instalments.

Dead Space 2: Loses some of the atmosphere that made DS1 so terrifying; relies on jump scares. Still a great game, despite what people say.

Mass Effect: Gives you very little indication of the requirements to save Wrex!! :mad:

Guild Wars: Prophecies: Started off without mouth movements, and even when they were added, cutscenes remained clunky.

F.E.A.R.: Keeps its combat sections and its horror sections completely separate, so you know exactly what's coming.

Harry Potter & the Chamber of Secrets: Oh, shite, I already passed that one, meaning this second copy is one I must have accidentally stolen from a friend.

Batman: Arkham City: Damn, close to perfect. Deadshot was disappointing.

Final Fantasy 7: Leaves you without a paddle more than once, as I've said before. Yuffie's sidequest is also rage-inducing.

Guild Wars 2: Scarlet Briar.
 

Varrdy

New member
Feb 25, 2010
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Fallout 3 / Fallout:NV - Fun but bugged up the arse! That and FNV does away with the random-chance speech check, where the higher the speech skill, the more chance you have of passing the check. In FNV you either do or you don't and that seems like a step backward to me, which is made all the more jarring when pretty much everything else in FNV is an improvement.

Except for the sound of the Magnum revolver, that is! In FE3 it's a meaty "DOOOM!" where in FNV it sounds like someone twatting a frozen-chicken with a plastic ruler!

Skyrim - Poorly managed marriage mechanic. The reason for marriage being to straightforward is explained away but that explanation is so weak! It's a slightly more civilised version of a caveman going "WO-MAN!" and belting his intended with a club. Sure life is hard and short but even then, marriage requires more emotional commitment than a "Oh, sweet amulet - wanna spend the rest of our lives together? I owe you one after that small favour, after all!" The ability to interact physically with our chosen spouse would be lovely too, if only a loving hug or a kiss on the cheek now and then! Other than that, bloody good game!

Mass Effect 1 - I'm struggling with this one...it might be dated when compared to its sequels but I bloody love it. The Normandy SR1 really needs some more interior lights, though. And toilets. Seriously - where the hell do they go on that ship?

Mass Effect 2 - Shitty romance-scenes aside, the weapons in this game were all a bit limp-wristed in terms of sound. Seriously, most of them were all "pew-pew-pew" and I for one was very glad that this was remedied in ME3. Also, why does Garrus have so little to say? There's only so much calibration a Thanix cannon can take!

Mass Effect 3 - Utterly woeful quest-system. It worked great in ME1 and ME2, why change it now?
 

RobotsAreAttacking

New member
Oct 15, 2014
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Dead Space 3: Removed some of what I felt were more interesting enemies (the Divider, in particular) for what I feel is mostly just another typical zombie.

Armored Core: I know it's a niche appeal game with the focus being customization, but it takes me multiple playthroughs to know just what on earth is going on in the story beyond the opening cutscene or first few ingame emails (I still have no idea what's going on in ACV).

Dark Souls 2: Some of the same complaints I've read elsewhere - level design, lore, soul memory, not that challenging, etc. But I personally do not care at all for the PvP, and being invasion candidate while hollow.

Borderlands 2: Enemies become both bullet sponges, as well as all carrying handheld nuclear warhead launchers after a certain point.

Civilization V: At least I think V is the one I've played. Anyway, I hate that it takes so long to do much of anything in the beginning.

Pokémon White 2: In the Pokémon World Tournament, it honestly feels like the opponent will ALWAYS have the best counter in their team for whatever pokémon I happen to have out at the moment. After I defeat their first pokémon, they will invariably send this one out. It feels like everyone there is a psychic type trainer.
 

Spider RedNight

There are holes in my brain
Oct 8, 2011
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While it wasn't hard, the worst thing from the first Bioshock I can think of is the hacking, if only because it gets REAL old REAL fast (although the final boss wasn't much better...)

Due to my abnormally stupid fear of giant things I can't combat in the water in video games, I wasn't fond of a mandatory swim out to Cat Tower Island (or whatever you want to call it) from Okami... there were all these islands and once the entire Water Dragon segment was complete the game urged you to go to Oni island before I could backtrack and the first time I played I almost forgot there were like six islands I hadn't discovered because I had a fish. In the water. With a rampaging Water Dragon whose mouth could fit like thirty of me in it. EITHER WAY not fond of just that little segment where I remember tapping the "x" button so rapidly I thought I was gonna give myself an injury in a paranoid frenzy that that dragon was RIGHT behind me (it never was). Though I will admit the INSIDE of the Water Dragon was BEAUTIFUL.

In Twilight Princess, I hated getting the sol orbs. The end.

Okay, okay, last one. While I love pretty much everything about Resonance of Fate, it DID get old after awhile just spending SO much time level grinding because the enemies are really easy but the bosses are SOO terribly OP. I think I've only managed to get as far as I have so far because I got INCREDIBLY lucky with my tri-attacks.
 

Neurotic Void Melody

Bound to escape
Legacy
Jul 15, 2013
4,953
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Far cry 3's ending. And that bloody skrillex track i heard a million times due to inexperience with stealthily burning weed crops with a flamethrower.

State of decay. Cant turn it off without those needy humans consuming more resources and infestations popping up like puberty laden boy waking up to a fresh face of spots.

Portal and portal 2, they are a single playthrough game and as beautiful as it is, the magic is gone after. So cold...and alone.
 

EHKOS

Madness to my Methods
Feb 28, 2010
4,815
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Crash Bandicoot 1. The bloody save system. That might have killed the franchise had it continued.

The Ratchet and Clank series always makes the Ryno too expensive, it's always a HUGE grind to get one.

Borderlands 2 had those Uber bosses at the end of each DLC. Get some friends to help eh? Why don't I just strap on my friend helmet, slide into a friend cannon...and you know where I'm going with this. Pubs are next to useless.
 

Not Lord Atkin

I'm dead inside.
Oct 25, 2008
648
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I found it weird how Lara in the new Tomb Raider pretty much got the shit kicked out of her like every 5 minutes. To a ludicrous extent. The amount of punishment she went through was on par on Tom and Jerry. I know they were trying to show how strong she is by overcoming adversity and whatnot but holy shit, Wile E. Coyote couldn't have survived that kind of punishment. It was reaching cartoon levels of violence. Enough to take me out of the experience.

And I know that someone, somewhere is getting off on this which makes me uncomfortable.
 

Ryallen

Will never say anything smart
Feb 25, 2014
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True Vault Hunter Mode in Borderlands 2 was meant to co-op play exclusively. You want to make it through an area in this mode solo? Okay, well first we need to you die about 10 times in this first section of the map to bandits that cut your shield in half with a single bullet

The Fade and the Deep Roads levels in Dragon Age: Origins. When I first got the game, I got lost for too many hours in both of those areas without a walkthrough. (I don't like using them) I don't even remember how I got through them the first time, so I decided "Screw it, I'm using a walkthrough." and I haven't regretted my decision.

The Demyx boss fight in Kingdom Hearts II. The first video game that I have ever loved, and THIS one boss fight made me hate the game itself. I've never had more trouble playing a game than when I fought this guy. I died 10 times in a single sitting trying to kill this guy. Specifically, his ability to interrupt the fight to make me kill 10 minions in as many seconds was the thing that took me out. Especially when the minion I held in my hand using the triangle thing was the last enemy I needed to kill, and it WOULD NOT DIE.
 

ninja666

New member
May 17, 2014
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Dark Souls:
1. Strong dependence on multiplayer - beating this game solo, while offline is entirely possible, but you'll be locked out of a lot of game's content because you didn't kill or co-oped with any other players.
2. Beyond terrible PC port - I think a commentary on that isn't needed.
3. Every dungeon after getting the Lordvessel - they all are rushed, unfinished, and generally unappealing, compared to the rest of the game and the DLC. Demon Ruins and Lost Izalith especially deserve a mention.

Oblivion:
1. Level scaling - the guy who thought it was a good idea to implement such a thing should've been fired right on the spot, with a lifetime ban from any job tied in any way to game development.
2. Potato faces - everybody in Oblivion was freakin' ugly and there was nothing you could do about it.
 

Johnny Impact

New member
Aug 6, 2008
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Path of Exile's mindless click-click-click quality. I zone out so completely I truly don't notice the passing of hours. Not many games push my brain activity down that far.

Payday 2 suffers from friends-only syndrome. If my friends aren't available to play, I instantly lose interest in this game. Pugs are okay in Payday most of the time but for me the appeal just isn't there. Same thing with Left 4 Dead 2 except pugs absolutely suck there.

Saint's Row IV took things so far over the top, they were using rocket-propelled sharks to jump catapulted sharks which were jumping over regular sharks. It was *so* ridiculous I felt like some kind of line had been crossed. SR3 was definitely silly but it knew exactly how silly to be. IV seemed to have lost that. Plus the whole thing taking place in a computer detracts from the importance of your actions. It's a video game about playing a video game and that just nagged at me the whole time. Also no matter what they do for Saint's Row V it can't possibly be as big, loud, or dumb (in the best way) as IV. Volition should feel free to consider that a challenge.

Fallout 3. One word: Bugs. Deathclaws rocketing into the sky, invulnerable enemies, random crashes, textures not loading.....yeah, the waste was weirder than it should have been. Also, did not like the recipe system. I would have preferred experimentation. It would have felt more like making use of whatever I could scavenge. Nope, can't build it without the blueprint. Or am I thinking of a different game....?
ninja666 said:
Oblivion:
1. Level scaling - the guy who thought it was a good idea to implement such a thing should've been fired right on the spot, with a lifetime ban from any job tied in any way to game development.
This. Oh holy freakin' god, THIS. Here, fight goblins at first level. Here, fight stronger goblins at tenth level. Here, fight goblins that are stronger than you'll ever be at twentieth level. Gaining strength should not feel like going backwards. I made the mistake of taking a couple non-combat skills and leveled myself into unplayability. Breaking -- that's completely breaking, 100% to 0% durability -- two count them TWO swords and still failing to kill a single enemy? Somebody done fucked up.
 

Blacklight28

New member
Nov 27, 2013
118
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Shadow of Mordor is only fun when you're running around by yourself or on one of the less restrictive overarching missions (kill 4 warchiefs). The rest of the story missions are tedious garbage. There is only one way you're allowed to complete them and the game holds your had the entire way though.

Far Cry 3 was too damn easy.

Skyrim's tedious dungeons and general lack of depth.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
6,242
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The final boss in Super Metroid is not a challenge, yet it's shown to be the most powerful, and it looks so bad ass and has the most bad ass boss theme to go with it. Such a pity

I fucking hate the ghosts in Metroid Prime. They're a mini boss you can't quickly destroy even with all the upgrades, and escaping the rooms they spawn in can be a pain since the lights always go out and then they stun you.

Half Life, the original version, is my favourite out of all the different versions, yet it still has many bloody bugs. Fix it already Valve!

Why does the cloaking device in Super Smash Brothers Melee also prevent you from taking damage? I always hated that item, especially when the coms always aim for them.

As for Ocarina Of Time. Shut The Fuck Up Navi!

Trying to think of something for Starcraft and HL2