1. I understood all that, but the game did a horrible job of explaining it. What does Tanenbaum say at the end? "You have uncovered the most terrible secret of the world" or something like that? I mean, I know english is her second language, but...What? Is she talking about Adam? Is she talking about nuclear bombs? (The camera zooms in on a "radioactive" symbol on the side of the sub as she's says this line) I don't know. I mean, when you explain it like that, it all fits, but the game just didn't get all that across very well. It seemed like the game just kind of...stopped. Plus, I don't like how they de-humanized Fontaine by having him beef up on Adam. He was a great character that was already established as the villain through his actions, he didn't need to be visually demonized as well, and it just sent him over the top.TheMann said:The bad ending did make sense. Basically, Fontaine didn't want to control Rapture for the lulz or because he hated Ryan, it was so he would control the supply of ADAM. His ultimate goal was to bring ADAM to the surface, and the rest of the world, as a commodity with him being the sole provider. It would wreck havoc on civilization, but he didn't care as it would make him rich. He tells you this in the radio transmissions. So, if you harvest the Little Sisters, you're basically just being an uncaring bastard, so the bad ending is that you basically take Fontaine's place. You re-enable surface travel and take Fontaine's (now your) army of splicers to the top where you jack a sub and do what he was going to do.Frozen Donkey Wheel2 said:Motherfucking Bioshock. The bad ending didn't even make sense.
All that being said I do wish the cinematics would've been longer and elaborated more after all that work. I wish the good ending would've shown more how Jack turned out. Oh well, I still think the game kicked ass.
For me, in a weird way, Half Life 2 was a wall-banger. It looked awesome, but then... "Time Mr. Freeman? Yes, it's time to put you in the freezer again." And then it was just like the end of Half Life 1. This was until Episode One came out, and then it made the ending totally awesome.
Seriously! At the end of the first game I was like "Ooh! Helicopter boss!" and what do I get? A cutscene of them doing it for me end game. Hardly an epilogue, and hardly anything was explained... played it over several times just to try to understand what was going on. Army of Two (2)(or the 40th Day) was the same way. Of course I didn't even know what the goal of the game was until like the second to last level... I didn't even know the main antagonist, of course that could be because I didn't know that the radios you collected actually told the story... and then.... if you chose to save your partner.... wtf happened? I watched that like seven times and I still don't understand what's actually going on... lol perhaps I'm just that obliviousDrummie666 said:Army of two. Nothing different, nothing new. It just ends.
Otherwise known as a good cliffhanger.SilentCom said:I agree, AC Brotherhood's ending made me confused, disappointed, and pissed off all at the same time.unicornninja said:EVERY ASSASSINS CREED GAME EVAR (so far....)
EDIT: Oh, and Clive Barkers JERICHO.
Yeah, they added a little bit to KOTOR 2 when they released it for PC. they added some stuff that was close but not quite ready for the rushed console release. Just about everything that was wrong with that game was because it was rushed.AlternatePFG said:KOTOR 2 or Neverwinter Nights 2.
KOTOR 2, there's sort of an excuse, Lucas Arts gave Obsidian hardly a year to get the game out (right after the first one) and alot of content had to be cut.
But NWN2's ending was just, awful. Terrible, makes everything you did in the game seem pointless. The expansion at least retconned some of it though.