Worst Video Game Endings

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Ignatz_Zwakh

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Sep 3, 2010
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Vanquish. It made the whole game feel like a big shiny trailer. The final boss fight was an utter anti-climax...I literally beat it and was like "Wha...it's over...?"
 
May 5, 2010
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TheMann said:
Frozen Donkey Wheel2 said:
Motherfucking Bioshock. The bad ending didn't even make sense.
The bad ending did make sense. Basically, Fontaine didn't want to control Rapture for the lulz or because he hated Ryan, it was so he would control the supply of ADAM. His ultimate goal was to bring ADAM to the surface, and the rest of the world, as a commodity with him being the sole provider. It would wreck havoc on civilization, but he didn't care as it would make him rich. He tells you this in the radio transmissions. So, if you harvest the Little Sisters, you're basically just being an uncaring bastard, so the bad ending is that you basically take Fontaine's place. You re-enable surface travel and take Fontaine's (now your) army of splicers to the top where you jack a sub and do what he was going to do.

All that being said I do wish the cinematics would've been longer and elaborated more after all that work. I wish the good ending would've shown more how Jack turned out. Oh well, I still think the game kicked ass.

For me, in a weird way, Half Life 2 was a wall-banger. It looked awesome, but then... "Time Mr. Freeman? Yes, it's time to put you in the freezer again." And then it was just like the end of Half Life 1. This was until Episode One came out, and then it made the ending totally awesome.
1. I understood all that, but the game did a horrible job of explaining it. What does Tanenbaum say at the end? "You have uncovered the most terrible secret of the world" or something like that? I mean, I know english is her second language, but...What? Is she talking about Adam? Is she talking about nuclear bombs? (The camera zooms in on a "radioactive" symbol on the side of the sub as she's says this line) I don't know. I mean, when you explain it like that, it all fits, but the game just didn't get all that across very well. It seemed like the game just kind of...stopped. Plus, I don't like how they de-humanized Fontaine by having him beef up on Adam. He was a great character that was already established as the villain through his actions, he didn't need to be visually demonized as well, and it just sent him over the top.
2. Don't get me wrong. Despite all that, Bioshock is in my Top 3 favorite games of all time.
3. I actually love Half Life 2's ending. The G-Man is so damn awesome. Plus, I always love a good cliff-hanger.
 

gmergurl

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Jan 27, 2011
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Drummie666 said:
Army of two. Nothing different, nothing new. It just ends.
Seriously! At the end of the first game I was like "Ooh! Helicopter boss!" and what do I get? A cutscene of them doing it for me end game. Hardly an epilogue, and hardly anything was explained... played it over several times just to try to understand what was going on. Army of Two (2)(or the 40th Day) was the same way. Of course I didn't even know what the goal of the game was until like the second to last level... I didn't even know the main antagonist, of course that could be because I didn't know that the radios you collected actually told the story... and then.... if you chose to save your partner.... wtf happened? I watched that like seven times and I still don't understand what's actually going on... lol perhaps I'm just that oblivious
 

DanielBrown

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Dec 3, 2010
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Dante's Inferno
All we got was a shot of his wang and a "The end?" bullshit. I for one won't buy a sequal!
 

Woodsey

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Aug 9, 2009
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SilentCom said:
unicornninja said:
EVERY ASSASSINS CREED GAME EVAR (so far....)

EDIT: Oh, and Clive Barkers JERICHO.
I agree, AC Brotherhood's ending made me confused, disappointed, and pissed off all at the same time.
Otherwise known as a good cliffhanger.

OT: KotOR 2, Mafia 2 and Dragon Age 2 (only because its recent).

Oh, and Enslaved. Dear fucking god that ending was terrible. I am so tired of people writing ambigious endings because they think it makes them clever (goes for Mafia 2 as well) - what ever happened to resolution?
 

repeating integers

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Mar 17, 2010
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I've already ranted about Bad Company 2's ending.

But I'm going to rant about it again.

The last level is a series of 3 or so extremely short and tiny linear corridors. You could argue this is justified, since it takes place on a plane, but I would argue that you should not set your last level on a plane if it forces that kind of level design on you.

Also, between each corridor, the game forces a new gun into your hand and essentially tells you to play exactly the way it wants you to. What happened to all the freedom I got in the other levels, BC2? Why are you being so restrictive all of a sudden?

When you encounter the bad guy, he is confident he is invincible in his cosy little flying office, which contains his evil superweapon. Evidently, he did not take into account the possibility that a military squad with a known demolitions expert might bring some demolitions with him and blow up the wall to his office. You then have to shoot the superweapon to destroy it... with your pistol. There's no explanation as to why you can't use the uber-assault rifle the game forced into your hands earlier on in the level - it's gotta be a pistol. For drama, I guess.

When this is done, the plane explodes. You all parachute out. Mr. Supervillain evidently forgets to put on a parachute, and ends up just jumping out of thep lane and falling like an idiot. The boss fight big bad, the guy who you spent pretty much the whole game chasing, turns out to be nothing more than shooting him several times with the pistol while falling down. Oh, and if you don't do this within the arbitrary time limit, you have to try again. Evidently, the big evil boss has limited control over the space-time continuum.

And then the end credits have no music accompanying them. It's just the ambient sounds from the main menu. Never before has an end credits sequence been so ridiculously boring - though I still sat through it, since I had taken the time to beat the game and enjoyed most of it, so I felt it deserved that much respect.

Still... the ending nearly ruined my impression of the entire game. So disappointing.
 

jbchillin

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Sep 16, 2010
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i would say assassins creed 2. I was really diggin the serious until they added aliens into it.
 

Randomologist

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Aug 6, 2008
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I am your father. Therefore everything is cool now.

Seriously, this worked once. We don't need a similar thing (I am your second cousin twice removed, bwahaha) all the damned time.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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As much as I liked Fable II, the ending was bad. Either be the selfless hero, get back something you can get back with DLC, or have a ton of money didn't seem like a real choice
 

Gamblerjoe

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Oct 25, 2010
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AlternatePFG said:
KOTOR 2 or Neverwinter Nights 2.

KOTOR 2, there's sort of an excuse, Lucas Arts gave Obsidian hardly a year to get the game out (right after the first one) and alot of content had to be cut.

But NWN2's ending was just, awful. Terrible, makes everything you did in the game seem pointless. The expansion at least retconned some of it though.
Yeah, they added a little bit to KOTOR 2 when they released it for PC. they added some stuff that was close but not quite ready for the rushed console release. Just about everything that was wrong with that game was because it was rushed.

NwN2 crashed for me at the end, right at the part where you have your whole party, and some of them turn on you. thats as far as I made it. I didnt care for the soul-eater mechanic, so I never got far in the expansion. SoZ had no story, so I didnt get far with that either. I just started downloading mods and playing PWs.


The game that I think had the worst ending was Command and Conquer 4. That ending was just a big slap in the face. Pretty much on the same level as "It was all a dream."