Would Americans play a game in which the United States is the bad guy?

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EternallyBored

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Lightspeaker said:
Li Mu said:
Do we ever see Britain or non-German Europe as the enemy?
Brits are routinely 'bad guys' in basically every form of media. Something to do with the accent I think.


Even when companies explicitly state they don't want to make the Brit's "baddies"...they basically do it (see Assassin's Creed 3's portrayal).

Not that I'm particularly against that. It keeps British actors in jobs. :)


As far as America goes...few game companies are going to take the risk of making Americans unambiguously the antagonists. It'll always be a rebel, or a traitor, or a secessionist; typically opposed by other 'true Americans'. Because to do so would be sales suicide. You'd get absolutely crucified by the US media and the backlash and boycott from particularly patriotic people in the US wouldn't be worth the effort of doing something different.

Far safer to just make a bland, brown-haired, chisel-jawed, 'true American' protagonist and sell well.
That's true of most countries though, the U.S. Isn't making games where Canada or Britain are the unequivocal bad guys either, and vice versa. The British accented bad guys so common in media are often just the same as American bad guys, in any realistic setting they are evil business men, rogue agents, or lone traitors, I can't even think of a game where Britain itself is a bad guy, since strategy games taking place during the revolutionary war tend to play Britain pretty even handed.

By the same token, I don't exactly see any non US game makers clamoring to use themselves as the bad guy, they have the same general issue as the U.S., very few people want to make their own country the bad guy on purpose, or any country they want to market to. Japan is pretty much the only larger games market that will sometimes make the U.S. Itself the antagonist, and even the I can only think of a rare couple of examples, most of which were not released overseas. Businesses are risk adverse, and avoid setting any country they want to have a market in as the antagonist of their games. That's why Russia as a country has fallen out of popularity as antagonists since the west is breaking into their markets more, and why China has pretty much died as an antagonist as game makers try to sell games there, which leads to silly things like North Korea being a global military threat.

terrorists and nazis are pretty much the only common enemies left with soviet russia being a stand in on occasion, even CoD has moved on to evil corporations and PMCs, their one sort of recent attempt at a geopolitical enemy was just mashing all of South America into one nation and going to great lengths to avoid calling out any currently existing country by name.
 

Jute88

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AccursedTheory said:
erttheking said:
WinterWyvern said:
I bet they don't. They live in a culture that teaches them since an early age that 'Murica is the best country and is never wrong and their soldiers are good guys.

I would play the heck out of such game, tho.


Jute88 said:
America does have potential for an enemy in a war game. Huge military, national pride etc. But the game would probably end in a situation where the evil, American leaders are overthrown and peace and love will win the day. How about instead of returning to a status quo (and rebuilding), USA is divided into different areas governed by "the good guys?" Like what happened to Germany after WWII? The possibility for sequels would be great.
The problem there is it really stretches your ability to suspend disbelief. The US as a bad guy? Sure. Beating them on your turf? Tough, but ok. Beating them on their turf? That's... ok, maybe. Actually controlling the US through military force? No fucking way. It's Homefront all over again.
The biggest problem in Homefront's premise (haven't played the game) is that North Korea simply doesn't have enough muscle to conquer that big of a land mass. Even conquering South Korea would probably be pretty problematic for them.
But back to the topic. If we can play games where nazis won the war and conquered (I guess?) the entire globe, then surely invading and conquering America isn't that big of a stretch.

And honestly, the reason for conquering or dissolving USA comes from the same reason why people like zombies. It's a reset button. Something that's always been there suddenly disappears and people like to see a world where the survivors try to cope without it. Also, it's something new. What would replace America? Who would fill that power vacuum? It's just an interesting thought process.
 

The Enquirer

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Chimpzy said:
The Enquirer said:
Chimpzy said:
While I can't think of any examples of the UK as a nation being the villain, it is quite common for a British character in games (and media in general) to be evil, particularly those that speak with a posh, upper class British accent.
All the Imperial officers in Star Wars?
There's actually a more mundane explanation for that.

Lucas had a lot of British actors and an almost entirely British crew working on A New Hope, possibly because this appealed to his sense of independent filmmaking. This also meant the movie was subject to British union rules, which at the time stated there had to be a minimum number of speaking parts for British actors, so a lot were cast as Imperial officers. A lot of minor rebels parts were actually played by British actors too, but were latter overdubbed by American actors.

The franchise as a whole also has a lot of characters with UK accents on the good side too, like Obi-Wan (Alec Guinness & Ewan McGregor), C-3PO (Antony Daniels), Qui-Gon (Liam Neeson), Mon Mothma (ehm, drawin a blank) and rey (Daisy Ridley). So Star Wars doesn't entirely conform to the Evil Brit trope.
I actually never knew that (the bit about the actors union). But all good points regardless. Though with the exception of Daisy the others British accents seem a little less pronounced and diversified. With the officers they all have the same or very similar accent. Guess that's what threw me off.
 

MysticSlayer

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PaulH said:
Ryotknife said:
Hell, Modern Warfare 2 alone ends with two British dudes (assisted by a Russian) wiping out an entire American special forces company and then killing its general.
Small nitpick ...

Taskforce 141 was an multinational group, so that doesn't really count. And it was way bigger than a company.
Ryotknife said:
I thought Taskforce 141 was wiped out by Sheppard? I actually didnt know it was multinational (sans Soap and Price. Price was kinda drafted into the group and i figured Soap was in it because it was the only non-russian group going after makorov). Multiracial, sure, but i thought it was american.

Truth be told, I have no idea how big a company in the military is, all i know is that Sheppard's troops was called Shadow Company.
Just to set some things straight on Modern Warfare 2:

-General Shepherd led both Task Force 141 and Shadow Company.

-Task Force 141 is a multinational group. Most seem to be British, Canadian, Australian, and Russian. There are Americans that were part of the group, but comments by Ghost in MW2 seem to indicate they make up a very small portion, and very few TF 141 members wear an American flag. TF 141 exists at least through the events of MW3, though they aren't really official on account of being labelled terrorists.

-Shadow Company is all American and funded (perhaps unknowingly) by the American government. Most of them were presumably killed when Price and Soap raided their base in Afghanistan, with the rest disbanding after Shepherd was killed. Chances are, Shepherd's death also meant the end of the funding for Shadow Company, given that they were funded by America's "blank check" to Shepherd.

-In general, MW2 had a lot of anti-nationalism undertones. A lot of the new death quotes were criticisms of nationalism. The enemies, both Russian and American, were ultra-nationalists, while the multinational organization was seen as the "good guys". While the game doesn't paint America as evil, it hardly paints America as sacred. Then again, anyone familiar with the IW Call of Duty games (with the exception maybe of CoD2) would know that that was a running theme throughout their games.
 

Frostbyte666

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Hmm...Would the Fallout series count? The enclave are the remnant of the US government which wanted to kill off all non pure humans? Also VaultTec for the evil corporation. however we also know the Chinese were pretty ruthless and we don't know a lot about how the other countries acted in Fallout, they could have been just as bad or worse.
 

MeatMachine

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American here, and while there have been a lot of popular examples given in this thread, as far as I can tell, they are all conditional to other factors. The Fallout series' Enclave is a post-Armageddon United States, for example, rather than the United States we all know and love and unconditionally look up to as a moral paradigm all other nations jealously strive to match.

I would say that if the United States, in its more or less current form, was clearly displayed as the antagonists or a force of evil, many Americans would we curious about it and would love playing it if the game was fun and the message was critical or insightful; however, I doubt such a straightforwardly objectionable premise would grant it mainstream popularity.

Specter Von Baren said:
The inherent issue with creating a game, or rather just a story in general, with present America as the bad guys is that you have to get past one very important fact about America.

National identity.

(rest of snip)
It could be argued that the MacCarthyist era of popular anti-communist sentimentality led to some change in our willingness to be the good guys. Granted, most of our policy revolved around containment and obstinate support of non-communist governments/parties rather than direct military action, but the idea of pre-emptively striking the Soviet Union was not unpopular among common citizens.

It was an attitude of righteously confronting evil, but then again, that's the attitude that every evil organization considers itself to have.
 

CyanCat47_v1legacy

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Chimpzy said:
Li Mu said:
Do we ever see Britain or non-German Europe as the enemy?
While I can't think of any examples of the UK as a nation being the villain, it is quite common for a British character in games (and media in general) to be evil, particularly those that speak with a posh, upper class British accent. Bonus points if they start out allies, but end up betraying you along the way.

Not really sure why that is. Perhaps it is some holdover resentment from the American Revolutionary War or British colonial times that mutated into 'Brits make good villains' over time.
the entire helghast in killzone are british which is a bit probelmatic considering the fact that they dress like nazis
 

JUMBO PALACE

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WinterWyvern said:
I bet they don't. They live in a culture that teaches them since an early age that 'Murica is the best country and is never wrong and their soldiers are good guys.
Yup, we're all backwater hicks who drive pick-up trucks to the gun rally where we burn effigies of Obama to our Lord and Savior Ronald Reagan. This nationalistic Kool-Aid is so delicious.

OT: Yeah, absolutely we would. The fact of the matter is most American's don't believe this country is an infallible pillar of liberty. Especially among the 20 something age group (of which I am a part) there's a lot of distrust and jaded feelings aimed at our government. A game about a guerilla war against a corrupt and evil US government would be pretty culturally relevant. Actually, take out the guerilla war and that's what we have now anyway.

Playing as a foreign faction would be fun too. Any country involved in all-out warfare with the US is going to have a pretty strong military which has the potential to lead to some exciting, large scale battles.
 

CyanCat47_v1legacy

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MrFalconfly said:
Specter Von Baren said:
The inherent issue with creating a game, or rather just a story in general, with present America as the bad guys is that you have to get past one very important fact about America.

National identity.

As much as people like to talk about how we become hypocrites when push comes to shove in hard situations, us Americans really do believe in the idea of us being "the good guys". That's our national identity, its who we want to be, we want to be heroes in rights and war and being a great example. If you want to see a war where those ideas are in full display then read up on the Spanish-American war.

The American people do not want to be villains, we don't want to just go conquering nations for our own gain. Even in the cases where our government wants to get us involved somewhere for personal gain they still need to reconcile our national identity to the public in order to do so.

This makes it so the only way to make America as a nation a true villain in a story would be to drastically change our past or engineer some sort of radical change in our politics to the point that you're no longer actually making a story about current America being the bad guy but some sort of bizzaro America.

You can make Americans be the bad guys on a small scale, atrocities in a small village, a government cover up of assassinations and political intrigue, but you can't make a story that has America invading countries or the world to conquer, plunder, and destroy their enemies and still have it actually be current America unless the other countries were doing terrible things too.

Keep in mind that I'm not saying that America is the best thing ever, we have many faults, however, it's no lie that that is how we WANT to be.
How about this scenario to make the US the bad guys.

The US economy is in the drain (that is not a current observation, that's just a requisite for the scenario to work), and to get it going again the Senate (or Congress, I don't actually know who has the real power in the US, but it certainly isn't da Prez) need to find more oil they can claim.

They know there's oilfields under the Arctic sea, but unfortunately that territory belongs to the kingdom of Denmark.

So the US government makes up a story how the current regent of Denmark is a despotic royal (not true, at all just to make it clear), and badabing badaboom, there's your "righteous good-guy" motive for invading a benign country (which in this case is actually an ally of the US).

EDIT:
Or maybe we could forget about the oil, and just go with a fiercely uber-republican USA that wants to eradicate all "undemocratic royal families" (regardless of the wishes of the citizens in the respective countries).
we non-americans like to think of you as villains and as such wouldn't mind exaggarating a negative aspect of your society in order to make you the bad guys. you people take the same liberties with russians. the russians see themselves as the defenders of the world against nazis, in fact putin claimed that ukrainian fascists were planning to eradicate the russian minority in ukraine. nobody ever see themselves as the villain but if anything we are brought closer to being agents of atrocity when we se ourselves as flawless saviours. how many have suffered because the majority in a country believed that the minority needed to be "saved from themselves"?
 

MrFalconfly

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CyanCat47 said:
MrFalconfly said:
Specter Von Baren said:
The inherent issue with creating a game, or rather just a story in general, with present America as the bad guys is that you have to get past one very important fact about America.

National identity.

As much as people like to talk about how we become hypocrites when push comes to shove in hard situations, us Americans really do believe in the idea of us being "the good guys". That's our national identity, its who we want to be, we want to be heroes in rights and war and being a great example. If you want to see a war where those ideas are in full display then read up on the Spanish-American war.

The American people do not want to be villains, we don't want to just go conquering nations for our own gain. Even in the cases where our government wants to get us involved somewhere for personal gain they still need to reconcile our national identity to the public in order to do so.

This makes it so the only way to make America as a nation a true villain in a story would be to drastically change our past or engineer some sort of radical change in our politics to the point that you're no longer actually making a story about current America being the bad guy but some sort of bizzaro America.

You can make Americans be the bad guys on a small scale, atrocities in a small village, a government cover up of assassinations and political intrigue, but you can't make a story that has America invading countries or the world to conquer, plunder, and destroy their enemies and still have it actually be current America unless the other countries were doing terrible things too.

Keep in mind that I'm not saying that America is the best thing ever, we have many faults, however, it's no lie that that is how we WANT to be.
How about this scenario to make the US the bad guys.

The US economy is in the drain (that is not a current observation, that's just a requisite for the scenario to work), and to get it going again the Senate (or Congress, I don't actually know who has the real power in the US, but it certainly isn't da Prez) need to find more oil they can claim.

They know there's oilfields under the Arctic sea, but unfortunately that territory belongs to the kingdom of Denmark.

So the US government makes up a story how the current regent of Denmark is a despotic royal (not true, at all just to make it clear), and badabing badaboom, there's your "righteous good-guy" motive for invading a benign country (which in this case is actually an ally of the US).

EDIT:
Or maybe we could forget about the oil, and just go with a fiercely uber-republican USA that wants to eradicate all "undemocratic royal families" (regardless of the wishes of the citizens in the respective countries).
we non-americans like to think of you as villains and as such wouldn't mind exaggarating a negative aspect of your society in order to make you the bad guys. you people take the same liberties with russians. the russians see themselves as the defenders of the world against nazis, in fact putin claimed that ukrainian fascists were planning to eradicate the russian minority in ukraine. nobody ever see themselves as the villain but if anything we are brought closer to being agents of atrocity when we se ourselves as flawless saviours. how many have suffered because the majority in a country believed that the minority needed to be "saved from themselves"?
I think you've misunderstood something.

I'm not a US citizen. I'm a Dane.
 

Specter Von Baren

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MeatMachine said:
American here, and while there have been a lot of popular examples given in this thread, as far as I can tell, they are all conditional to other factors. The Fallout series' Enclave is a post-Armageddon United States, for example, rather than the United States we all know and love and unconditionally look up to as a moral paradigm all other nations jealously strive to match.

I would say that if the United States, in its more or less current form, was clearly displayed as the antagonists or a force of evil, many Americans would we curious about it and would love playing it if the game was fun and the message was critical or insightful; however, I doubt such a straightforwardly objectionable premise would grant it mainstream popularity.

Specter Von Baren said:
The inherent issue with creating a game, or rather just a story in general, with present America as the bad guys is that you have to get past one very important fact about America.

National identity.

(rest of snip)
It could be argued that the MacCarthyist era of popular anti-communist sentimentality led to some change in our willingness to be the good guys. Granted, most of our policy revolved around containment and obstinate support of non-communist governments/parties rather than direct military action, but the idea of pre-emptively striking the Soviet Union was not unpopular among common citizens.

It was an attitude of righteously confronting evil, but then again, that's the attitude that every evil organization considers itself to have.
Hhm, this is actually a good point. The Cold War is probably the best time period to have America be a villain without significantly changing things, although if I were to point out any issues here it would be that most of the atrocious things that happened then were within our own country and any conflict with a foreign nation would have been either super top secret spy work or attempts to keep Russia and America from nuking everyone so I don't think you could have a big armed conflict then without having to then deal with the nuclear fallout, but maybe that would make the scenario more interesting.
 

sXeth

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You mentioned "vague Arab country", and it could certainly be argued that vague representations of the US have popped up in any number of games as the enemy.

The British state, if oft unnamed, pops up decently often in sci-fi based around 1984/V for Vendetta homaging.

Explicitly and in AAA, the last time I remember the US government being the specific enemy was in Saints Row 3 when the army moves in to the city and takes over the antagonist role for most of the 2nd half. Granted, the general involved eventually gets disassociated as a rogue agent.
 

Disco Biscuit

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TheMigrantSoldier said:
So, Metal Gear Solid?

Didn't bother me when I played it.

And for all peoples' whining about them, the Modern Warfare games aren't really all that "pro-American". They glamorize military prowess but not much else.
First thing I thought of too. In fact a lot of Japanese games, anime, etc don't exactly cast Americans or American allegories in a great light. The issue is whether they're fun, or good, and often they're both.

MrFalconfly said:
CyanCat47 said:
MrFalconfly said:
Specter Von Baren said:
The inherent issue with creating a game, or rather just a story in general, with present America as the bad guys is that you have to get past one very important fact about America.

National identity.

As much as people like to talk about how we become hypocrites when push comes to shove in hard situations, us Americans really do believe in the idea of us being "the good guys". That's our national identity, its who we want to be, we want to be heroes in rights and war and being a great example. If you want to see a war where those ideas are in full display then read up on the Spanish-American war.

The American people do not want to be villains, we don't want to just go conquering nations for our own gain. Even in the cases where our government wants to get us involved somewhere for personal gain they still need to reconcile our national identity to the public in order to do so.

This makes it so the only way to make America as a nation a true villain in a story would be to drastically change our past or engineer some sort of radical change in our politics to the point that you're no longer actually making a story about current America being the bad guy but some sort of bizzaro America.

You can make Americans be the bad guys on a small scale, atrocities in a small village, a government cover up of assassinations and political intrigue, but you can't make a story that has America invading countries or the world to conquer, plunder, and destroy their enemies and still have it actually be current America unless the other countries were doing terrible things too.

Keep in mind that I'm not saying that America is the best thing ever, we have many faults, however, it's no lie that that is how we WANT to be.
How about this scenario to make the US the bad guys.

The US economy is in the drain (that is not a current observation, that's just a requisite for the scenario to work), and to get it going again the Senate (or Congress, I don't actually know who has the real power in the US, but it certainly isn't da Prez) need to find more oil they can claim.

They know there's oilfields under the Arctic sea, but unfortunately that territory belongs to the kingdom of Denmark.

So the US government makes up a story how the current regent of Denmark is a despotic royal (not true, at all just to make it clear), and badabing badaboom, there's your "righteous good-guy" motive for invading a benign country (which in this case is actually an ally of the US).

EDIT:
Or maybe we could forget about the oil, and just go with a fiercely uber-republican USA that wants to eradicate all "undemocratic royal families" (regardless of the wishes of the citizens in the respective countries).
we non-americans like to think of you as villains and as such wouldn't mind exaggarating a negative aspect of your society in order to make you the bad guys. you people take the same liberties with russians. the russians see themselves as the defenders of the world against nazis, in fact putin claimed that ukrainian fascists were planning to eradicate the russian minority in ukraine. nobody ever see themselves as the villain but if anything we are brought closer to being agents of atrocity when we se ourselves as flawless saviours. how many have suffered because the majority in a country believed that the minority needed to be "saved from themselves"?
I think you've misunderstood something.

I'm not a US citizen. I'm a Dane.
What a doubly awkward use of "you people" then, when he was off by a continent.
 

FalloutJack

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I would only do it if they did it accurately. Evil US is a country that can bring the entire world to its knees, having first played every country for patsies, and then ruthlessly pushed all the great powers into the defensive while stealing all resources readily available for itself...after annexing Canada and Mexico, of course. If the going theme for an Evil America is "Holy shit, we are fucked", where any morality the country has is GONE, then yeah I would play.
 

CyanCat47_v1legacy

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MrFalconfly said:
CyanCat47 said:
MrFalconfly said:
Specter Von Baren said:
The inherent issue with creating a game, or rather just a story in general, with present America as the bad guys is that you have to get past one very important fact about America.

National identity.

As much as people like to talk about how we become hypocrites when push comes to shove in hard situations, us Americans really do believe in the idea of us being "the good guys". That's our national identity, its who we want to be, we want to be heroes in rights and war and being a great example. If you want to see a war where those ideas are in full display then read up on the Spanish-American war.

The American people do not want to be villains, we don't want to just go conquering nations for our own gain. Even in the cases where our government wants to get us involved somewhere for personal gain they still need to reconcile our national identity to the public in order to do so.

This makes it so the only way to make America as a nation a true villain in a story would be to drastically change our past or engineer some sort of radical change in our politics to the point that you're no longer actually making a story about current America being the bad guy but some sort of bizzaro America.

You can make Americans be the bad guys on a small scale, atrocities in a small village, a government cover up of assassinations and political intrigue, but you can't make a story that has America invading countries or the world to conquer, plunder, and destroy their enemies and still have it actually be current America unless the other countries were doing terrible things too.

Keep in mind that I'm not saying that America is the best thing ever, we have many faults, however, it's no lie that that is how we WANT to be.
How about this scenario to make the US the bad guys.

The US economy is in the drain (that is not a current observation, that's just a requisite for the scenario to work), and to get it going again the Senate (or Congress, I don't actually know who has the real power in the US, but it certainly isn't da Prez) need to find more oil they can claim.

They know there's oilfields under the Arctic sea, but unfortunately that territory belongs to the kingdom of Denmark.

So the US government makes up a story how the current regent of Denmark is a despotic royal (not true, at all just to make it clear), and badabing badaboom, there's your "righteous good-guy" motive for invading a benign country (which in this case is actually an ally of the US).

EDIT:
Or maybe we could forget about the oil, and just go with a fiercely uber-republican USA that wants to eradicate all "undemocratic royal families" (regardless of the wishes of the citizens in the respective countries).
we non-americans like to think of you as villains and as such wouldn't mind exaggarating a negative aspect of your society in order to make you the bad guys. you people take the same liberties with russians. the russians see themselves as the defenders of the world against nazis, in fact putin claimed that ukrainian fascists were planning to eradicate the russian minority in ukraine. nobody ever see themselves as the villain but if anything we are brought closer to being agents of atrocity when we se ourselves as flawless saviours. how many have suffered because the majority in a country believed that the minority needed to be "saved from themselves"?
I think you've misunderstood something.

I'm not a US citizen. I'm a Dane.
I was trying to comment the guy you were commenting. sorry about that
 

Leg End

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Li Mu said:
Would any of you Americans play a game in which you are the evil ones and need to be stopped?
In a motherfucking heartbeat. Give me a game of a modern civil war in the states or an outside force(preferably Japan because muh weeb and they owe us a favor for Binary Domain) having to stop Murica from doing something stupid to be determined at a later date.
WinterWyvern said:
I bet they don't. They live in a culture that teaches them since an early age that 'Murica is the best country and is never wrong and their soldiers are good guys.
You should take a vacation here sometime.
Casual Shinji said:
You say Americans wouldn't want to play a game where America is the bad guy, but if there's one thing Americans seem to love it's to distrust their own government. Hence the whole 'we need guns for when the Man decides to do something I don't like'. And in movies and games it's usually always the American government that's up to shadey shit.
Something Amyss said:
'Murrica: the greatest country in the world. You can't trust the elites, the corporations, the feds or the police, and you may need guns to rise up against any or all of them, but we're the best.
CyanCat47 said:
we non-americans like to think of you as villains and as such wouldn't mind exaggarating a negative aspect of your society in order to make you the bad guys. you people take the same liberties with russians. the russians see themselves as the defenders of the world against nazis, in fact putin claimed that ukrainian fascists were planning to eradicate the russian minority in ukraine. nobody ever see themselves as the villain but if anything we are brought closer to being agents of atrocity when we se ourselves as flawless saviours. how many have suffered because the majority in a country believed that the minority needed to be "saved from themselves"?
I honestly read this and think that such a game in this instance is a perfect idea because, the US is already seen as the largest and most successful villain in the world.
 
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Something Amyss said:
I'm not sure it'd make a huge difference, given the level of American paranoia revolves around the gummit being corrupt and untrustworthy.
I think it does, there's a difference between the gubmint tekin away mah freedomz and portraying the United States as a whole as a the foreign aggressor.
 

LysanderNemoinis

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WinterWyvern said:
I bet they don't. They live in a culture that teaches them since an early age that 'Murica is the best country and is never wrong and their soldiers are good guys.

I would play the heck out of such game, tho.
As an American, I'd like to know exactly where the hell that happens. All I've heard my entire life, especially in school and in the media/culture at large, is that America is the worst place in the world and filled with the worst people ever, and all we ever do is kill innocent people because of their higher levels of melanin. Hell in most movies and some video games I can always tell who the bad guy is because he's always the guy who is the most pro-American or says the word "patriot." The last time I encountered anything in the media that made me feel patriotic in the slightest was the movie 300, and that wasn't even about Americans.
 

Fox12

AccursedT- see you space cowboy
Jun 6, 2013
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WinterWyvern said:
I bet they don't. They live in a culture that teaches them since an early age that 'Murica is the best country and is never wrong and their soldiers are good guys.

I would play the heck out of such game, tho.
Which is why Spec-OPs The Line, Fallout 3, and Bioshock Infinite were total critical and financial failures.
 

Allspice

New member
Mar 1, 2011
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LysanderNemoinis said:
WinterWyvern said:
I bet they don't. They live in a culture that teaches them since an early age that 'Murica is the best country and is never wrong and their soldiers are good guys.

I would play the heck out of such game, tho.
As an American, I'd like to know exactly where the hell that happens. All I've heard my entire life, especially in school and in the media/culture at large, is that America is the worst place in the world and filled with the worst people ever, and all we ever do is kill innocent people because of their higher levels of melanin. Hell in most movies and some video games I can always tell who the bad guy is because he's always the guy who is the most pro-American or says the word "patriot." The last time I encountered anything in the media that made me feel patriotic in the slightest was the movie 300, and that wasn't even about Americans.
Yeah, that's basically been my experience too. If someone has something positive to say about us, it always takes me by complete surprise because it happens so rarely. I admit it gets under my skin sometimes...no one likes to be told they are essentially worthless purely because of where they live over and over.