I've thought about this a lot, and it's bugging me more and more.
Not all videogame stories are bad, but most of them, if we're honest, are truly terrible. Even the best ones certainly don't reach the narrative comprehension of books or film. The sad truth is, however, most games rely on either text or cutscenes at one point or another to convey storyline. It makes me feel like the more we include "cinematic cutscenes" in games, the further we get from maturing as an art form. Books use text, movies use cinematography. Games are so much more advanced than these methods, yet more often than not rely on them to push forward some ridiculous story.
I personally find most transitions between gameplay and cutscene incredibly jarring to the extent that I simply can't follow most game storylines, nor care enough about them. I couldn't even follow what was happening in Super Paper Mario, for God's sake!
There are exceptions; Half Life 2 and Bioshock for example. Half Life 2 contained no cut-scenes, yet still managed to convey a storyline, atmosphere and world within its game environments, whilst Bioshock actually used gaming's restrictions to its own merit (for example, control is only taken away from the player during the scenes in which the player is under hypnosis).
When games were first released, and indeed, even with some of today's best games, storylines were mere mcguffins; run to the right and get to the castle to save a princess, for example. Hardly epic, but the foundation for some of the most renowned and refined gameplay mechanics known to this day. Games, to me, are well crafted not because of the storyline attached to them, but because of their gameplay mechanics or balancing, which is an art in itself.
Unless it belongs to a genre defined by narrative (the only example of which I can think of is the graphic adventure genre), I beleive storylines should stay out of games; not forever, but until we have the technology or experience to combine the two seamlessly.
What about you guys? What are your views on storylines in games, particularly in regards to how they are presented? Is there anybody here who plays games solely for the storyline? If so, why? I've always felt that doing so is missing the point of gaming entirely!
Not all videogame stories are bad, but most of them, if we're honest, are truly terrible. Even the best ones certainly don't reach the narrative comprehension of books or film. The sad truth is, however, most games rely on either text or cutscenes at one point or another to convey storyline. It makes me feel like the more we include "cinematic cutscenes" in games, the further we get from maturing as an art form. Books use text, movies use cinematography. Games are so much more advanced than these methods, yet more often than not rely on them to push forward some ridiculous story.
I personally find most transitions between gameplay and cutscene incredibly jarring to the extent that I simply can't follow most game storylines, nor care enough about them. I couldn't even follow what was happening in Super Paper Mario, for God's sake!
There are exceptions; Half Life 2 and Bioshock for example. Half Life 2 contained no cut-scenes, yet still managed to convey a storyline, atmosphere and world within its game environments, whilst Bioshock actually used gaming's restrictions to its own merit (for example, control is only taken away from the player during the scenes in which the player is under hypnosis).
When games were first released, and indeed, even with some of today's best games, storylines were mere mcguffins; run to the right and get to the castle to save a princess, for example. Hardly epic, but the foundation for some of the most renowned and refined gameplay mechanics known to this day. Games, to me, are well crafted not because of the storyline attached to them, but because of their gameplay mechanics or balancing, which is an art in itself.
Unless it belongs to a genre defined by narrative (the only example of which I can think of is the graphic adventure genre), I beleive storylines should stay out of games; not forever, but until we have the technology or experience to combine the two seamlessly.
What about you guys? What are your views on storylines in games, particularly in regards to how they are presented? Is there anybody here who plays games solely for the storyline? If so, why? I've always felt that doing so is missing the point of gaming entirely!