I don't think anyone plays video games solely for storyline, but it would kill about 80% of the games I play if they had no story.
Gaming needs story.
Gaming needs story.
I don't really buy that, I just think that cutscenes should only be used when they are showing you something that is so absolutely badass that it's worth not having control.Audioave10 said:Cut scenes should be minimal as they take YOU out of the game.
There's a different between story and backstory. Everything you've just describes is providing an environment, not a story. You get told everything before you start the quest? Great, but going by what you've said after that it's onto the quest and the story vanishes again. There are no points during the quest where more and more becomes clear until you reach the dramatic crescendo at the end, you have your 'motivation' from the get go and after that it's a matter of get-it-done. That's not story, it's a mission brief. Now if that's not what you meant then tell me, because I haven't played and will never play WoW (Grindfests aren't my thing and subscriptions gall me).KeyMaster45 said:*blinks* You're joking right? WoW has no story? Hold on let me go make screen shots of the page upon endless pages of quest text and in game books, and scripted events that weave a very complex web of story arcs for the story loving gamer. To lazy to read your quests? Pity along with providing rich story they also tend to tell you how to finish your quest. You practically trip over story in WoW how can you say there is none? Lumping it in with Left 4 Dead or Borderlands is just flat out an ignorant statement to make.Amethyst Wind said:hence why I've never played Left4Dead, Borderlands or WoW, because those games are lacking a story by design so as to accomodate more players.
Heavy rain (its the return of FMV only with a deeper story.....) and BS are good examples of what happens when art out powers everything else wheres the gameplay and deep and or balanced mechanics there are non because they were not thinking about a game when they made them.Foggy_Fishburne said:You make a very interesting point. In fact, you're absolutely right on the arty thing. Us concentrating on being more like movies or books maybe isn't so good. But games are a relative new medium, a very new artform that not many seem to regard as art and even don't even expect it to be art. Just a series of go here, shoot there, quick time event, goal.
It leads to a pretty interesting discussion. It's very important question in my eyes. We'll have to decide what path we're going to develop games in the future. A semi-knockoff of books and movies or a complete new way of telling a story through interactivity. Indeed, if pulled of it could work magnificently. Call of Duty 4 and Half-Life are some of the games that pop in my head. There's really no narrative, the details are out there for the player to experiance and interpret them as they wish. The downside of this method is that many times you can miss a certain vital detail thus missing a part of the story.
I wonder if I'm even making any sense?! I'll have to get back to this thread, it's late in Sweden and my head has started to swirl. GN
People always say this but its not really true in the slightest.Amethyst Wind said:but I honestly will not play a game if I think it's lacking a story, hence why I've never played...WoW, because those games are lacking a story by design so as to accomodate more players.
That kind of boggles my mind. Also kind of sad, because it's one of the few genuinely funny games I've played (most of the Mario RPG games are), up there with stuff like Portal and the old LucasArts adventure games.brazenhead89 said:I couldn't even follow what was happening in Super Paper Mario, for God's sake!
See, what we've got here is a totally subjective opinion. That's what this whole thread is.brazenhead89 said:I respectfully disagree that a game needs a storyline to be truly great...by missing out on Borderlands and Left 4 Dead, you're missing out on a great shooter/RPG, and a great multiplayer experience.
Funny weren't you praising the witchers combat system in the other thread? *jab jab jab*Nalgas D. Lemur said:That kind of boggles my mind. Also kind of sad, because it's one of the few genuinely funny games I've played (most of the Mario RPG games are), up there with stuff like Portal and the old LucasArts adventure games.brazenhead89 said:I couldn't even follow what was happening in Super Paper Mario, for God's sake!
I'm finishing up The Witcher now, and without the story elements, it wouldn't be worth playing in the first place. The combat and whatnot isn't bad, but it doesn't really stand out in any way and would get old if that were the only thing to do. The plot and character development and way you get to interact with it and influence it make it one my favorite games I've played in a long time, though.
There are plenty of games I like that have no story or would still be good without the one they do have, but a lot of my favorites do have a good story that makes them more interesting. It can definitely add to a game. Even Super Mario Galaxy, which doesn't particularly need one and is mainly good because the gameplay and level design is great, benefits from the totally optional storybook, which is actually one of the most mature stories I've seen (not in the "rated M for" sense, but in the more traditional sense; it's very The Little Prince, which fits well with running around little tiny planets). See also: Braid, KotOR, or dozens of other things
O-0 ME2 is L4D with a story..........and worse gameplay mechanics.... Mass effect has become just another sloppy series for a watered down mainstream game.Baby Tea said:See, what we've got here is a totally subjective opinion. That's what this whole thread is.brazenhead89 said:I respectfully disagree that a game needs a storyline to be truly great...by missing out on Borderlands and Left 4 Dead, you're missing out on a great shooter/RPG, and a great multiplayer experience.
Neither Borderlands or Left 4 Dead are 'great' games. Not to me, at least.
What makes a game great? For me, it's staying power.
I still play Baldur's Gate, and it was released in '97. That's a great game.
I traded in Left 4 Dead after about 6 or 7 months. It got boring. Fun game, certainly. But no staying power.
Borderlands? Only fun if I'm playing with someone. I would never actually buy the game, as a friend comes over once a week and me and him spend an evening of playing just a bit further. That's all I need of Borderlands.
It's funny that you wonder why people trudge through 'crappy' gameplay for an 'average quality' story, when you trudge through the same old gameplay (Left 4 Dead and Borderlands), for what? Borderlands might net you a gun that does a bit more damage. Hooray. Left 4 Dead might have you beating one of 4 or 5 episodes for the 900th time. Hooray.
But the bottom line is that we're talking about two totally different way to play games.
I love a great story in a game.
You prefer there to be little story, and just game.
There is a market for both of us. The 'Left 4 Dead's and 'Borderland's of the gaming world aren't going away.
And, thankfully, neither are the 'Baldur's Gate's and 'Mass Effect's.
I have a saying I've been using lately: Let's all just shut-up and play.
"Praising" might be stretching it a bit. More like saying it's not nearly as bad (to me) as you were saying and that it's pretty similar to other things you were saying were better. I think it's ok, but I wouldn't play it if it were just that combat system without the rest of the game. Without going back to check, I think it was Mr. Chalk who was actively praising it (and while I like some of the same things about it as he was talking about, they're not enough to take it from "just ok" to "good").ZippyDSMlee said:Funny weren't you praising the witchers combat system in the other thread? *jab jab jab*