Just been thinking about how much we enjoy experiencing video games as an entertainment medium or otherwise.
Being a game designer however, means putting it all together and knowing what happens beforehand.
Imagine:
SPOILERS
Seeing the words: "Aeris/Aerith Dies", written on a script piece of paper as oppose to playing the game and growing to care about the character as was intended and feeling the impact of having her die.
Game designers don't get to experience the story as players do.
Makes me really question whether i'd ever want to go into game design. Something i wanted to do as a kid. Now that i'm grown up (mostly =P) and understand how games are made, i'm not sure i'd want games to be spoiled from the get go as oppose to experiencing them as a reviewer or regular player.
Being a game designer however, means putting it all together and knowing what happens beforehand.
Imagine:
SPOILERS
Seeing the words: "Aeris/Aerith Dies", written on a script piece of paper as oppose to playing the game and growing to care about the character as was intended and feeling the impact of having her die.
Game designers don't get to experience the story as players do.
Makes me really question whether i'd ever want to go into game design. Something i wanted to do as a kid. Now that i'm grown up (mostly =P) and understand how games are made, i'm not sure i'd want games to be spoiled from the get go as oppose to experiencing them as a reviewer or regular player.