Would current gen gamers accept DOOM style gameplay in a 'serious' FPS?

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FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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Doom kind of has to be acceptable on some level. It defined the genre. Though we've had Duke Nukem, Quake, Heretic/Hexen, Strife, AVP, Unreal, Halo, Rage, and more...everybody remembers Doom.
 

Altorin

Jack of No Trades
May 16, 2008
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I think I see the problem here.

Doom was never meant to be taken seriously.
 

IamLEAM1983

Neloth's got swag.
Aug 22, 2011
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Today's standards for serious setups have changed drastically. I sincerely doubt that anyone would accept anything resembling the Doom Guy's movement and firing mechanics in a modern FPS - unless you're talking about specifically vintage-inspired titles like the Rise of the Triad remake or the upcoming Shadow Warrior remake.
 

Gearran

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Oct 19, 2007
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I'm assuming by DOOM gameplay you mean no regenerating health, gotta find healthkits and armor, and can lug around as many weapons as you damn well please and not "controls like a shopping cart driven by the ROB Super Nintendo toy on shrooms and battery acid." And I've got to say...yes! That's what the Painkiller series has been about, and that has seen some decent success (as far as I can tell, anyway; they still make the series). I would love to see a resurgence of that sort of gameplay. Hiding behind a wall and sucking your thumb until your health/shields regenerate has gotten to be so ludicrously overused that it's a wonder you don't just waltz through enemy gunfire, wipe out everything, then sun yourself with a martini until you recover from that last shred of health you had left over. As for how many weapons you can carry, I'm no Space Marine (pick your flavor) but even I can carry more than -two weapons- at once without tripping over my own two dumb feet. Are they all bazookas and tank cannon? No. But I don't have to worry about my frail bones snapping under the weight of a pocket knife, a rifle, and a pea-shooter.
 

Altorin

Jack of No Trades
May 16, 2008
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Gearran said:
I'm assuming by DOOM gameplay you mean no regenerating health, gotta find healthkits and armor, and can lug around as many weapons as you damn well please and not "controls like a shopping cart driven by the ROB Super Nintendo toy on shrooms and battery acid." And I've got to say...yes! That's what the Painkiller series has been about, and that has seen some decent success (as far as I can tell, anyway; they still make the series). I would love to see a resurgence of that sort of gameplay. Hiding behind a wall and sucking your thumb until your health/shields regenerate has gotten to be so ludicrously overused that it's a wonder you don't just waltz through enemy gunfire, wipe out everything, then sun yourself with a martini until you recover from that last shred of health you had left over. As for how many weapons you can carry, I'm no Space Marine (pick your flavor) but even I can carry more than -two weapons- at once without tripping over my own two dumb feet. Are they all bazookas and tank cannon? No. But I don't have to worry about my frail bones snapping under the weight of a pocket knife, a rifle, and a pea-shooter.
well, they do it this way for a reason, but that doesn't mean there's not a space for old school titles.

Both mechanics do have definite good reasons for being around. Regenerating health fundamentally changes the way levels can be designed and allows better more nuanced control of challenge - the developer never has to worry about how much health you have at a certain point, they can always safely assume you arrive at full health. It also allows a game to be about the individual moments rather then the entire level. Especially in something competitive, it's a lot more fun knowing that each person you run into is going to be at the same health level as you generally, the action is more tense and the individual moment to moment gameplay can be more interesting.

limited weapon storage forces you to develop your own style and focus on it. It allows you to create your own class. CoD certainly wouldn't be better if you could truck around with every single weapon.. part of the fun is finding out which build both suits your own playstyle and manages to also be competitive. This is an intentional design element and has never been about the realism of trucking a million guns around (even though it does sort of work out that way and that's the reason most people give - but it's not the reason it's in the game.) Instead of crafting classes, this sort of gameplay allows you to customize your class on the fly. For instance, in Gears of War, playing with a Lancer/Hammerburst is a MUCH different experience then playing with a Longshot/Boomshot. You can gravitate towards the guns you like and focus on them, and giving your character focus allows more great moments to bubble to the surface.

All of that being said, like I said before, I definitely do think there is a place for Doom/Quake style games, and Painkiller sort of proves it by living it. I just think that I prefer most games the way they are, however the designer chose to do it. Sometimes it can be contrived, but I personally wouldn't ask them to change it.
 

KoudelkaMorgan

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Jul 31, 2009
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I will always prefer Doom style FPS to boring "modern" ones.

Though what I would REALLy love is an FPS done by the Dark Souls team. I know their earlier games were in first person of course, but I want something closer to Doom, Metroid Prime, Castlevania, or Hexen than King's Field.

That new game from the Dead Island people looks pretty promising, but I already assume it will end up as disappointing as Dead Island ultimately was.

Like a brutal, gothic sci-fi, setting with guns and magic. Demons and other assorted Metroid/Castlevania/Resident Evil enemy fodder, with a Lovecraftian bent. I guess that new Order game also looks good, but I'm not a fan of squad based 3rd person shooters.

You would have 2 or 3 distinct characters with totally different gameplay. I.E. a Witch, a Space Marine, a Knight and maybe a good monster or alien. Or have all the characters be evil, I don't care.

There would be badass bosses like Gaping Dragon, or Legion. Could you imagine Legion in first person, and on PS4. Flying corpse ball with a surprise inside. Lasers flying, zombies attacking, fireballs and guns blazing with local/online co-op.

Tell me that shit wouldn't sell big time.

While I would prefer a pure old school shooter that is light on plot and heavy on action and difficulty, if they were to give it a real plot with good memorable characters and perhaps RPG mechanics such as a shop to sell your loot and buy gear etc. then that would be good too.

No regenerating health. You want heals, you find an item or spell that heals you, or you go back to the last save point and all the mobs respawn like in Dark Souls.

Gotta put in lots of secrets and hidden bosses of course.
 

Windcaler

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Nov 7, 2010
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If the game had the sprawling massive levels with tons of secrets like Doom I think that would certainly be welcomed. Corridor shooters are getting more and more flak from various journalists, commentators, and forum goers but then we aren't representative of gamers as a whole.

However there are certain additions to other games that I would miss. I mean dooms pretty good even today and I love some of the doom-like games that have come out from mods such as Mega man 8 bit deathmatch and alien arena.

I know its not cool to like games that fall into spunkgargleweewee but screw it, I like playing battlefield 3 and I like the ADS option in it. It makes each FPS feel more skillfull when theres a difference between hip firing and ADS firing. I think I would really miss that in most doom like games. It doesn't fit in some games like Megaman 8 bit death match but in a game like Natural selection 2 I certainly miss it
 

somonels

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Oct 12, 2010
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Unlikely. Nexuiz was a flop (UT/Q3A-like), Tribes Ascension is pretty barren, but we'll see how Rise of the Triad fares. I'm expecting metacritic of 60.
John Gibson said:
I feel like Call of Duty has almost ruined a generation of FPS players.
I too experience ...feelings... such as this.

Windcaler said:
It doesn't fit in some games like Megaman 8 bit death match but in a game like Natural selection 2 I certainly miss it
A minor matter of modding it in, there was a team deathmatch mod for NS2 beta. If you want to be a PC gamer you got to get with them mods and programming.
 

Starik20X6

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Oct 28, 2009
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I would absolutely love that. I have no patience when it comes to modern FPS games, with all their limited weapon capacity and regenerating health and sitting behind a wall waiting for someone I have no reason to kill other than he's wearing the wrong team's clothes to poke his stupid head around the corner. Fuck that. If I wanted realism with my gun games, I'd go join the actual military. Give me an absurdly oversized arm cannon and a room full of demon alien monsters and I'll be having fun.
 

Kushan101

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Apr 28, 2009
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Buy a copy of Doom or Doom 2 on steam and download the "Brutal Doom" mod - or just look up a lets play of it on youtube. I can honestly say its one of the best FPS' I've played in years.

Don't get me wrong, it wouldn't break sales records, but damn is it good and I could see it doing really well if released on Steam or any of the console market places as a standalone game.

All sorts of things make decent comebacks, who would have thought that first person stealth games could come back into vogue via the, rather brilliant, Dishonored? Or, and this one still surprises me, turn based squad combat ala Xcom: Enemy Unknown?

*Edit* Brutal Doom: http://www.youtube.com/watch?v=Z2JTRsaHqyI - honestly, watch the first 3 minutes of so and you'll realize how impressive this mod really is.
 

AT God

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Dec 24, 2008
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Personally, I think the most novel contribution a DOOM style current gen game could make is the auto aim. The reason DOOM worked with so many enemies was because you didn't have to aim too much, most of your effort could be put into dodging the massive amount of fireballs being launched at you.

I think having a game where it is assumed that the player character already knows how to aim and shoot the bad guys and only leaves the driving up to you would be interesting for a first person shooter.

I love Brutal Doom, but some of the harder WAD's from Doom don't work very well with the free aim. What made heavy monster populations in doom wads (1000+ enemies) was the fact that if the enemy was on screen, all you had to do was hold down the fire button and keep dodging.

However, complete auto aim would probably alienate people making it not popular but if a company would focus on their gameplay instead of the graphics they wouldn't need the masses approval.

Serious Sam is as close to Doom as current gen gaming can get and while I enjoy it, people didn't buy BFE in the huge numbers so I doubt people would buy a new doom-esque style shoot em' up.
 

IBlackKiteI

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Mar 12, 2010
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Kushan101 said:
Buy a copy of Doom or Doom 2 on steam and download the "Brutal Doom" mod - or just look up a lets play of it on youtube. I can honestly say its one of the best FPS' I've played in years.

Don't get me wrong, it wouldn't break sales records, but damn is it good and I could see it doing really well if released on Steam or any of the console market places as a standalone game.

All sorts of things make decent comebacks, who would have thought that first person stealth games could come back into vogue via the, rather brilliant, Dishonored? Or, and this one still surprises me, turn based squad combat ala Xcom: Enemy Unknown?

*Edit* Brutal Doom: http://www.youtube.com/watch?v=Z2JTRsaHqyI - honestly, watch the first 3 minutes of so and you'll realize how impressive this mod really is.
Pretty much this. If something akin to a AAA Brutal Doom came out tomorrow it would most likely do pretty well so long as it's made well. Contrary to the beliefs of some, not everything needs to be like CoD to have any chance of success whatsoever.

It wouldn't smash records or anything, but considering that such a game would probably cost far less than the average AAA shooter title due to lacking super expensive stuff like incredibly extravagant scripted sequences every 5 minutes, tens of thousands of lines of voice acting, supermassive multiplayer and 'you can see every pore if you look close enough' facial animation, it really wouldn't need to.