Not sure why so many people say this because, in actuality, the first Halo didn't have regenerating health. Halo: Combat Evolved had regenerating shields and a life bar. Against most attacks, your shields would go down and then, once depleted, your life bar would start taking damage. You could regenerate your shields by taking cover and avoiding damage for a while, but your life bar damage could only be healed by med packs.. and this led to some pretty tough situations where you where the game auto saved and you were facing a horde of enemies with only a couple of life bar units left. Not that this is related to the topic at hand though.AC10 said:I think gaming would have been better off without halo because if it were never made every fucking FPS and 3rd person shooter released wouldn't have regenerating health.
Well, I just said "regenerating health" because I didn't want to say "Regenerating shields with un-regenerating life-bar once it's depleted" since it was too long. And regardless, it planted the seeds from "life bar + shield" to "Just one life bar that regens" because in gaming all things seem to tend toward simplicity now-a-days.StriderShinryu said:Not sure why so many people say this because, in actuality, the first Halo didn't have regenerating health. Halo: Combat Evolved had regenerating shields and a life bar. Against most attacks, your shields would go down and then, once depleted, your life bar would start taking damage. You could regenerate your shields by taking cover and avoiding damage for a while, but your life bar damage could only be healed by med packs.. and this led to some pretty tough situations where you where the game auto saved and you were facing a horde of enemies with only a couple of life bar units left. Not that this is related to the topic at hand though.AC10 said:I think gaming would have been better off without halo because if it were never made every fucking FPS and 3rd person shooter released wouldn't have regenerating health.
That makes me laugh as well. There has been no generation of gaming that has escaped the pursuit of profits over "artistic integrity" so to speak.Psychosocial said:Hahahahah, good one. Really funny.Giest118 said:I remember when games weren't as popular, in the days before Halo. Developers tried to make good games rather than profitable games.
OT; I had something I was planing on writing, but judging by the posts in this thread, the OP doesn't seem to be worth the effort.
Oh, I agree and I don't like the current situation either. I thought Halo:CE's system was a a brilliant change for FPSs and it fit perfectly with the setting. Now a days everyone uses the watered down version of the system no matter whether it fits their game or not. There is no reason for Gears of War, CoD, etc. to have any sort of regenerating health scheme at all but I don't think that can be blamed on Halo. It's more about the lazy devs who can't think up their own system to create challenging encounters without having to stash medkits in the stupidest of places.AC10 said:Well, I just said "regenerating health" because I didn't want to say "Regenerating shields with un-regenerating life-bar once it's depleted" since it was too long. And regardless, it planted the seeds from "life bar + shield" to "Just one life bar that regens" because in gaming all things seem to tend toward simplicity now-a-days.StriderShinryu said:Not sure why so many people say this because, in actuality, the first Halo didn't have regenerating health. Halo: Combat Evolved had regenerating shields and a life bar. Against most attacks, your shields would go down and then, once depleted, your life bar would start taking damage. You could regenerate your shields by taking cover and avoiding damage for a while, but your life bar damage could only be healed by med packs.. and this led to some pretty tough situations where you where the game auto saved and you were facing a horde of enemies with only a couple of life bar units left. Not that this is related to the topic at hand though.AC10 said:I think gaming would have been better off without halo because if it were never made every fucking FPS and 3rd person shooter released wouldn't have regenerating health.
I suppose you're right there, Even though, to be honest, games like Wing Commander had shields and hull damage (essentially treating master chief as a space ship) it was a welcomed mix up to the FPS genre when I first played it.StriderShinryu said:Oh, I agree and I don't like the current situation either. I thought Halo:CE's system was a a brilliant change for FPSs and it fit perfectly with the setting. Now a days everyone uses the watered down version of the system no matter whether it fits their game or not. There is no reason for Gears of War, CoD, etc. to have any sort of regenerating health scheme at all but I don't think that can be blamed on Halo. It's more about the lazy devs who can't think up their own system to create challenging encounters without having to stash medkits in the stupidest of places.AC10 said:Well, I just said "regenerating health" because I didn't want to say "Regenerating shields with un-regenerating life-bar once it's depleted" since it was too long. And regardless, it planted the seeds from "life bar + shield" to "Just one life bar that regens" because in gaming all things seem to tend toward simplicity now-a-days.StriderShinryu said:Not sure why so many people say this because, in actuality, the first Halo didn't have regenerating health. Halo: Combat Evolved had regenerating shields and a life bar. Against most attacks, your shields would go down and then, once depleted, your life bar would start taking damage. You could regenerate your shields by taking cover and avoiding damage for a while, but your life bar damage could only be healed by med packs.. and this led to some pretty tough situations where you where the game auto saved and you were facing a horde of enemies with only a couple of life bar units left. Not that this is related to the topic at hand though.AC10 said:I think gaming would have been better off without halo because if it were never made every fucking FPS and 3rd person shooter released wouldn't have regenerating health.
the simple answer is by not evolving in future titles. also, it's not like halo was the first fps ever.T-Bone24 said:The thing is, it wasn't really unoriginal when the first one came out. IT started the trend, aand how can a trend-setter be unoriginal?
At least we still have the good version of dragon ageDr.Sean said:The reason Halo is shit and why it's developers should be hung from a helecopter is that Halo 2 had a craptastic PC port that set the trend of crappy PC ports. You people that play consoles should get the god-awful ports of glorious PC games, not the other way around!
What's wrong with unoriginality?AHWaffle said:halo is one of the greatest games to hit the shelves and whats so wrong with unorginality.
Good point.AC10 said:At least we still have the good version of dragon ageDr.Sean said:The reason Halo is shit and why it's developers should be hung from a helecopter is that Halo 2 had a craptastic PC port that set the trend of crappy PC ports. You people that play consoles should get the god-awful ports of glorious PC games, not the other way around!