Would I like DDO?

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clem

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Mar 23, 2009
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HarlyHellbender said:
I prefer the old fashion way. At least my nerdy friends and I will get out of the house and socialize =P
Yes, it's a much different experience, and I prefer a PnP RPG to any MMO, mostly because of the flexibility and variety of experience you can achieve with PnP.

But one of the things I enjoy about DDO is the social aspect of this MMO, including the generally fun and friendly quality of the other players.

Two other things that have kept me in the game are:
--the ability to experiment with different character builds, to see what works and what doesn't (and thus gets rerolled). If we were locked into more limited build choices and enhancements it would get stale much more quickly.
--the fact that with practice and experience you can find new tactics that work well in combat, and new strategies for successfully completing adventures. The level of control over conducting combat seems greater than most games, and being twitchy helps in melee. I wasn't very good at it to start with, but have learned the fun of close-quarters combat with a melee specialist.

Most of the power-gamers that complain about non-technical problems would like faster delivery of new content, I believe.

My personal complaint is that I would like a greater degree of non-hack-and-slash problem solving. The game definitely has this element, but some of the mechanisms are quite standardized, and I would like a greater variety, even with some kind of dynamic changes within adventures to keep them fresher. Not sure how that would be done, or whether other players would like it, but I can dream.
 

HarlyHellbender

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Mar 21, 2009
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clem said:
HarlyHellbender said:
I prefer the old fashion way. At least my nerdy friends and I will get out of the house and socialize =P
Yes, it's a much different experience, and I prefer a PnP RPG to any MMO, mostly because of the flexibility and variety of experience you can achieve with PnP.

But one of the things I enjoy about DDO is the social aspect of this MMO, including the generally fun and friendly quality of the other players.

Two other things that have kept me in the game are:
--the ability to experiment with different character builds, to see what works and what doesn't (and thus gets rerolled). If we were locked into more limited build choices and enhancements it would get stale much more quickly.
--the fact that with practice and experience you can find new tactics that work well in combat, and new strategies for successfully completing adventures. The level of control over conducting combat seems greater than most games, and being twitchy helps in melee. I wasn't very good at it to start with, but have learned the fun of close-quarters combat with a melee specialist.

Most of the power-gamers that complain about non-technical problems would like faster delivery of new content, I believe.

My personal complaint is that I would like a greater degree of non-hack-and-slash problem solving. The game definitely has this element, but some of the mechanisms are quite standardized, and I would like a greater variety, even with some kind of dynamic changes within adventures to keep them fresher. Not sure how that would be done, or whether other players would like it, but I can dream.
Cool! I didn't know that :D But now I know! (And knowing is half the battle XD)
 

lerincho

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Mar 25, 2009
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iain62a said:
ntomlin63 said:
iain62a said:
hhmmm...

I was a bit annoyed about turbine coming in here, and voting in our polls. However, this game intrigues me. I have some questions.

Does it have all the same classes as 3.5 edition d&d?

Can I multiclass in this game?

What about prestige classes?

I would just look on wikipedia, but I prefer the personal touch.
Wow what a question I will take a stab at it.

DDO has the following races currently:

Human, Dwarf, Elf, Halfling, War-Forged and upon reaching 400 favor Drow

The following classes:

Fighter, ranger, paladin, monk, barbarian, rogue, bard, cleric, wizard and sorceror.

You can multi-class although a few combos aren't doable due to alignment restrictions. The multi-classing is via the 3rd 3.5 edition D&D rules, not the old school way in 1st and 2nd edition.

Prestige classes are sort of represented via the enhancement system, there are enhancements you take that can make one an arcane archer or a tempest ranger and other various prstige classes. Not all of them by any stretch of the imagination but at least some are there. Now, the new expansion which is just around the corner takes the level cap to level 20 and I have heard it said that in future expansions epic levels will addressed at some point.

I hope this helped.
Thanks, it did. I was just wondering if it was like tabletop dungeons and dragons, rather than World of Warcraft.
just remember 3.5 rules and you will have a solid foundation.
 

Hafeal

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Mar 20, 2009
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Some great points in the thread. If you enjoy the genre D&D occupies, I think you will like the game. It has plenty of room for power-gamers and casuals alike.

If you are casual player, and you find you like the game, find a good guild or set a static group, it will enhance the game for you, in my experience. You can do both on the DDO forums: http://forums.ddo.com/index.php

Hope you have fun.
 

Doug

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Apr 23, 2008
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lerincho said:
iain62a said:
ntomlin63 said:
iain62a said:
hhmmm...

I was a bit annoyed about turbine coming in here, and voting in our polls. However, this game intrigues me. I have some questions.

Does it have all the same classes as 3.5 edition d&d?

Can I multiclass in this game?

What about prestige classes?

I would just look on wikipedia, but I prefer the personal touch.
Wow what a question I will take a stab at it.

DDO has the following races currently:

Human, Dwarf, Elf, Halfling, War-Forged and upon reaching 400 favor Drow

The following classes:

Fighter, ranger, paladin, monk, barbarian, rogue, bard, cleric, wizard and sorceror.

You can multi-class although a few combos aren't doable due to alignment restrictions. The multi-classing is via the 3rd 3.5 edition D&D rules, not the old school way in 1st and 2nd edition.

Prestige classes are sort of represented via the enhancement system, there are enhancements you take that can make one an arcane archer or a tempest ranger and other various prstige classes. Not all of them by any stretch of the imagination but at least some are there. Now, the new expansion which is just around the corner takes the level cap to level 20 and I have heard it said that in future expansions epic levels will addressed at some point.

I hope this helped.
Thanks, it did. I was just wondering if it was like tabletop dungeons and dragons, rather than World of Warcraft.
just remember 3.5 rules and you will have a solid foundation.
Erm, what if your not familar with D&D in detail? What if the limit of your D&D knowledge is the single player campaigns for Neverwinter nights 1 and 2?
 

ghirmeshk

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Mar 27, 2009
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Also, Turbine has said Druids, Half-Orcs and Half-Elves are coming in the next few MODs.
 

elspethalta

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Mar 23, 2009
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I just have to say Wow. I am so happy I jumped over here today. This thread is so upbeat. I have been playing DDO for 1.5 years now. Yesterday I got a blind tell (if you play you know this means just some random person inviting you to a party) Normaly I do not accept because it is usualy little kids. But this time I thought why not. It was two people that had come over to try the game after hearing about it here. I showed them a few things, gave out some lowbie gear I didnt need, and gave them a few pointers (like we have voice chat and how to set it up). It was really fun. They were very nice and fun to run with. So I just wanted to say thanks for all of you that are comming over (to the dark side :)) and trying DDO. And that I hope to see more new people in the game.
 

Iann Stormbringer

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Mar 24, 2009
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I wish it had a Random trap system.

That would make being a rogue more exciting.

Even though you have the assassin aspect.
 

ntomlin63

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Mar 19, 2009
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Doug said:
lerincho said:
iain62a said:
ntomlin63 said:
iain62a said:
hhmmm...

I was a bit annoyed about turbine coming in here, and voting in our polls. However, this game intrigues me. I have some questions.

Does it have all the same classes as 3.5 edition d&d?

Can I multiclass in this game?

What about prestige classes?

I would just look on wikipedia, but I prefer the personal touch.
Wow what a question I will take a stab at it.

DDO has the following races currently:

Human, Dwarf, Elf, Halfling, War-Forged and upon reaching 400 favor Drow

The following classes:

Fighter, ranger, paladin, monk, barbarian, rogue, bard, cleric, wizard and sorceror.

You can multi-class although a few combos aren't doable due to alignment restrictions. The multi-classing is via the 3rd 3.5 edition D&D rules, not the old school way in 1st and 2nd edition.

Prestige classes are sort of represented via the enhancement system, there are enhancements you take that can make one an arcane archer or a tempest ranger and other various prstige classes. Not all of them by any stretch of the imagination but at least some are there. Now, the new expansion which is just around the corner takes the level cap to level 20 and I have heard it said that in future expansions epic levels will addressed at some point.

I hope this helped.
Thanks, it did. I was just wondering if it was like tabletop dungeons and dragons, rather than World of Warcraft.
just remember 3.5 rules and you will have a solid foundation.
Erm, what if your not familar with D&D in detail? What if the limit of your D&D knowledge is the single player campaigns for Neverwinter nights 1 and 2?

Doug.....that shouldn't be too big an issue. There are the DDO forums just google stormreach, and each class, each race, and even each server have their own spot in the forums. The biggest time I think it MIGHT be a little of an issue is your very first initial build. You might not choose to optimize your stats or your skill and feat selection due to not knowing. But, even that can be fun and a challenge. Myself, I always start ANY new game with a mod 1 mark 1 fighter type simple and straightforward. But there is no worng way to do it really the only important thing is are you personally having fun with the game. If the answer is yes everything's groovy baby. If the answer is no there are two possibilities, either you need to try a different approach OR it is possible its not a game you are going to like too much. As much as I love DDO I realize not everyone is going to and thats is perfectly ok. I hope you wind up loving it as much as I do of course. :)

Hope this helps.
 

SchnorriS

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Mar 20, 2009
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If I could add to lerincho and ntomlin:

1) Turbine has departed from PnP 3.5 rules in a number of places to implement the spirit of D&D in real-time combat (for example, using a mana pool instead of number of spells per day); there have been lively forum discussions about those design choices and how appropriate they are. So, there are many players with long histories of PnP, and many with none. [I grouped in a PUG once with a guy who had played with Gary Gygax ... off of photocopied rules (i.e. pre-box set)!]

2) you can have up to ten (10) characters to start with (per server!), so there is _plenty_ of room for trial-and-error before you have to delete any.

3) Turbine has implemented "character paths" which you can use for character generation and leveling-up; they cover several common builds for each class, and explain the role of each option. You can use this for none, one or all of your characters, and you are not locked in to it; at any level-up you can choose to go your own way.

There are fairly easy ways to revise or redo feats, enhancements, and bard/sorceror spell selection. Skill points and stat increases are permanent, but there are skill (+1 to +15 and more) and stat (+1 to +6 and more) boosting items readily available.

Alignment and last names are completely unchangeable. The biggest effect of alignment choice, so far, is to restrict the use of some weapons with certain kinds of alignment-based damage effects. Be aware, though, that there are a lot of lawful (evil) high-end monsters, not just chaotic ones; Lawful Good is an okay choice, but its not uber or all-purpose.

Also, as mentioned above, there are forum for both race and class discussions, where people post and debate their favorite builds, and a number of fan-made character planner programs that are widely used.

4) multi-class: you can train one or more levels in up to 3 classes total. Generally, your character level is the sum of all class levels. Also, there are a number of ways to use feats and enhancements to approximate the same result from a few different angles; _if_ you are willing to accept trade-offs, you can make your mage competent in repeating light crossbows, for instance, or blend wizard and rogue. As mentioned, only alignment prevents certain combos, like a barbarian/paladin.
5) Developers have said that the current prestige enhancements and the ones to be added shortly are likely to be added to in the future, as they figure out how to properly implement them.

The easiest source for basic character information (race, class, feats, enhancements, spells, named loot items and more) is the great DDO wiki http://ddo.enterwiki.net/page/Browse_portal . You can start some character planning here. As ntomlin suggests, a pure class might be your best first character.

The grind that lerincho aptly describes is very high level, and you can put a lot of time into that. There are lots of useful (non-raid) named loot items _below_ level 10 which you have a good chance of getting by doing the quest 3 or 4 times. If you don't have a more experienced character helping, you will probably want to do some quests three times anyway (once each normal, hard and elite difficulty), to maximize favor and gain helpful benefits like more backpack space, more bank space, and the ability to buy thirty minute buffs.

I think I've gone on long enough ... D'oh!
 

SchnorriS

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Mar 20, 2009
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clem said:
(...)

My personal complaint is that I would like a greater degree of non-hack-and-slash problem solving. The game definitely has this element, but some of the mechanisms are quite standardized, and I would like a greater variety, even with some kind of dynamic changes within adventures to keep them fresher. Not sure how that would be done, or whether other players would like it, but I can dream.
Well-said, clem ... have you seen Ghoste's shadowmage videos on YouTube? He completes Redwillow solo by (ideally) killing only the orange names to get the 4 items, and all the giants at the end. He also uses summoned creatures for distraction.

It seems that many players who solo or short-man quests have come up with other ways to complete. Also, things like intim and diplo are gaining favor. Plus, (I don't use it much but) you can shoot ranged weapons at walls to make noise that pulls many monsters off their stations.

Iann: Some of the newer stuff (starting in GH I think?) has more randomized trap locations. We got nailed with a new location the other night in Foundation of Dischord ... took out 3 casters who couldn't see it in our own solid fog!
 

SchnorriS

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Mar 20, 2009
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Squarewave said:
(...)
The community itself didn't help this as they would only speak in DnD terms and would shun anyone who didn't.

The game itself had some of the best combat Ive seen in an online rpg is all I really remember about the gameplay. It was actually possible for tanks to block the passage of a monster to protect caster, having the casters in a corner then making a shield wall by standing in the way with shields at the ready preventing the boss from getting to them
When players master DDO, they use the terminology to be as accurate as possible (unless their brain works like mine, then they have to use "thingy" and "whatsit"). When they don't know you, they assume you are as familiar with the game as they are.

My experience, as both beginner and experienced player, is that most players are _more_ than willing to explain if you tell them they are talking about something new to you.

I'm glad you like the combat system. It makes a difference where you stand, which mob you take down first, which enemy you choose to charm or to strike with lightning, whether you use fireball versus scorching ray, if you can flank an enemy or put your back to the wall, if you wait for your tank to strike first before you sneak attack or blast away. You can't leave combat to go refresh your drink (that's what shrines are for).

Every party member can contribute something, _if_ you think about what you are doing _and_ you stick together ...

[by the way, shield-blocking still works, but not for the end boss in Shan-To-Kor anymore; he can now knock you aside or reach over you if you are too close together.]
 

DDOAndora

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Mar 19, 2009
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Many have given great information that is spot on. I would add that the most important thing to ask your self is are you a social person? If yes this could be the game for you. Are you a flexible thinker? To play DDO you need to be able to travel out side of the standard game box, if you can not this is not a game you would like.

Grind is a bit over used anymore. Like fanboi, sheep, power gamer, casual gamer they all have lost any true meaning. If you are hung up on NEEDING an item that only fall in one quest then yes you will be grinding that quest till you get it. Much of our grind is self inflicted.

Here is a link to a fan made planer to get an idea of the different options. Keep in mind that some things like Drow and 32 point builds are unlocked with favor, even that is no longer the grind it once was due to how many quest we now have. http://www.rjcyberware.com/DDO/DDOCharGen.html

Even if you end up hating it thank you for at least being opened minded enough to try it.
 

warnerd

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Apr 1, 2009
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dont hop on the forums. Way to many whiners complaining and groaning for game they sit on their computer 5 hours a day with nothing better to do then complain because DDO doesnt put out enough content for them.

However, I have been playing since 2006 headstart, I have taken 3 month breaks from time to time. Overall I only have 2 capped characters at level 16. I dont grind for gear, but do have some nice raid loot. I have other characters who can still kill and all that fun stuff but dont have diddly for loot.

I enjoy the community and guild we have on thelanis, our guild is called Bane. We group together, run raids together, and sometimes I play with pick up groups. Anyhow, play the 10 day trial and check it out, its free, and for most gamers out there who have lives, there is plenty of content. I know some retired players who literally play 8 or more hours a day and complain of lack of content. I am sorry but no company can crank out that much content.

Grinding is self inflicting. Do you call life grinding because we are chasing the Jones and want the better car, house, etc, or are you still enjoying life with what you have but if you happened upon a good deal, you enhance your lifestyle.

DDO is fun but not for those that like to walk in open areas like EQ for 40 minutes just to get to where you need to run a quest. DDO has explorer areas but are kindof small. the great feature is the combat system which no other game has. In addition the dungeons are really fun as well.

caution: When you do play for first time, put in your "looking for group" or when you form a group, state that its your first time in this dungeon and wish to take is slow. Otherwise you will get experienced players who most of the time are rerolling new toons and trying to get to level cap ASAP. Players are accomidating and will help, but you must ask.

Alot of times you will get players who dont ZERG, but it does happen.
 

PedroSteckecilo

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Feb 7, 2008
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I only played a bit of DDO in a trail version, overall I found it lackluster. It doesn't have the visual charm of World of Warcraft and it's obvious that DnD doesn't really translate well into an electronic setting as well it's a poor use of the Eberron setting.

But I'm sure someone who has spent more time with it and doesn't hate MMORPG's like I do can give you a more legitimate recomendation.
 

Shaenightbird

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Apr 7, 2008
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Personally, I really like it, but if you're looking for it to truly reproduce the PnP experience (pencil and paper D&D campaigns, if one is unfamiliar with that term) it won't do that. I've had a lot of fun playing, though. There are some who do the endless grind thing, some who don't, RP, permadeath ( your character dies, it's gone, reroll!) basically, you can play it any way you want to. I've had fun with it, and I'm not in any power guilds, although they're out there, if that's your playstyle. Give the trial a shot, and see if you like it. That's what I did, and I'm still playing. All the best. :)