I'm not sure what it says about me that my first thought was:"Diapers and bananas? He must be into some really kinky sex thing." Probably nothing good.Zaik said:Would I like diapers if I loved bananas?
Hmm,Sup I said:But Bioshock has, like 3 enimies, how can you say Skyrim and Oblivion lack variety?
I'm not asking if one is better. Skyrim is obviously good from the review scores and fan following.Fbuh said:This reminds me of one of my favorite jokes:
Q: What's the difference between an orange?
A: Cows don't have radar.
The two games are each good, though I wouldn't really compare them. Oblivion/Skyrim are a lot more sandbox (fuck it, they're the freaking desert), so there is a lot more room for customization.
You mean the parts they ripped off of Fallout?Treblaine said:And then there is the design... they don't seem all that compelling to me. Nothing like the art-deco steam-punk/diesel-punk stylings, the retro-mutant gangster foes, the cultist maniacs, those Big Daddies and the cockney brutes.
Proverbial Jon said:Oh yes! I'm surprised they don't mention it on the box. "Now with more amusing bugs!"Treblaine said:Are the bugs a feature of Bethesda games?)
roughly this.SirBryghtside said:Skyrim's combat system is a bit like BioShock 2's.
...that's where the similarities end. I hated BioShock and love TES, if that's any help.
Yeah, but of what? Bioshock had stories of experimentation and politics of Rapture.believer258 said:You do find messages in the form of books, notes, memoirs, etc., and they're all over the place in both games.
But my question is, In Oblivion do they all fight by running up to you and hitting you? What variety is there in combat?The enemy variety in Oblivion isn't great at first because of scaled leveling, but higher levels introduce larger and more ferocious enemies. Skyrim has a much better variety of enemies that have different tactics, though "backpedaling while taking healing potions" is a tactic that's often been used. Overall, the combat is much, much better in Skyrim but it still isn't the reason you're there. It's fun, but still a bit clumsy at times. The enemies are not a reskin and health buff, unless you count bandits, imperials, and other human-ish creatures. Some examples of things to fight: Trolls, dragons, mudcrabs, wolves, guards, bandits, gollum-ish creatures, Necromancers, ghosts, shades, draugrs (zombies with sword and magic knowledge), skeletons, and more. They do share some characteristics but, for the most part, they're different.
Hmm, are you saying Fallout invented Art Deco style [http://en.wikipedia.org/wiki/Art_deco]?M4t3us said:You mean the parts they ripped off of Fallout?Treblaine said:And then there is the design... they don't seem all that compelling to me. Nothing like the art-deco steam-punk/diesel-punk stylings, the retro-mutant gangster foes, the cultist maniacs, those Big Daddies and the cockney brutes.
Books found around Skyrim cover topics ranging from ancient history to the downfall and rise of nations, how to conquer enemies or improve skills, journals detailing plans to kill or trick people, and even "The Lusty Argonian Maid".Treblaine said:Yeah, but of what? Bioshock had stories of experimentation and politics of Rapture.
Is there anything interesting to read or hear about from the people of Tamriel?
I can't speak for Oblivion, but in Skyrim there are:But my question is, In Oblivion do they all fight by running up to you and hitting you? What variety is there in combat?
Like for example:
-Arrow shooting high-velocity low-damage projectiles, weak up close
-Ghouls launching low-velocity, high-damage fireballs, deadly but slow up close
-massed weak enemies swarming melee
-very slow but tough enemy needs focus and trap to defeat without being smooshed.
That's variety. That's why I love the early sprite based games as they had such limited visual repertoire they were forced to differentiate enemies by their mode of attack and movement. Like Doom's Imps with their slow but long range fireballs vs shotgunners short range high power.
Question about scaled levelling: is the levelling based on your game progress like how deeper dungeons have tougher enemies, or is it a case of "+10 sword damage = +10 health to every enemy" wherever or whenever you are in the game!
Why aren't they comparable? Especially with Bioshock's plasmids that are pretty much magic! OK, do the guns really change that much?Brutal Peanut said:The two are hardly comparable, but I enjoyed both Bioshock and Bioshock 2 and I adore Skyrim. Then again, I've always been a fan of the The Elder Scrolls series. So,...serendipity? I don't know, this question is haaaaard because I am so tired. My advice, is to probably pay the 6 to 8 dollars (they had a sale going the last time I checked) for Oblivion on Steam and just play through that once or twice. If you liked Oblivion, you'll probably enjoy Skyrim to the same extent, if not more.
Edit: Or,..did you enjoy Fallout 3 and New Vegas? Hm? Sandboxy-is-ness....time for bed.
I'm not saying Fallout invented it... mostly I find it hard for a video game to invent anything due to the lack of thumbs and a sentient mind.Treblaine said:Hmm, are you saying Fallout invented Art Deco style [http://en.wikipedia.org/wiki/Art_deco]?M4t3us said:You mean the parts they ripped off of Fallout?Treblaine said:And then there is the design... they don't seem all that compelling to me. Nothing like the art-deco steam-punk/diesel-punk stylings, the retro-mutant gangster foes, the cultist maniacs, those Big Daddies and the cockney brutes.
Are you saying Fallout invented Dieselpunk [http://en.wikipedia.org/wiki/Dieselpunk] and somehow own it solely?
Are you saying Fallout invented the diving suit? [http://en.wikipedia.org/wiki/Diving_suit]
That Fallout had slick-talkin' tommy-gun toting gangsters who were mutated willingly through out of control self genetic-modification? Rather than through radiation?
That Fallout is the exact opposite story from Bioshock, Fallout is a person leaving an artificial enclosed and stable environment into the outside world that has gone to hell, while Bioshock is a person leaving the normal stable world to an artificial enclosed environment that has gone to hell.
So so very different and distinct.
Frank Horrigan [http://fallout.wikia.com/wiki/Frank_Horrigan]... And how exaclty does a "willing out of control self genetic mutation" make any sense? And how is a spliced mutant any different than any other mutant in the eyes of the protagonist, assuming both are trying to kill you? "Oh I'm sorry, you did it to yourself! You deserve to die because you're trying to kill me!" "Oh you were exposed to a ungodly amount of radiation I'm sorry, but I must kill you because you're trying to kill me!!" "Oh you were dumped in FEV... that bites but I still have to kill you because you're trying to kill me!"That Fallout had slick-talkin' tommy-gun toting gangsters who were mutated willingly through out of control self genetic-modification? Rather than through radiation?
This sort of pedantic crap gives me migraines.M4t3us said:mostly I find it hard for a video game to invent anything due to the lack of thumbs and a sentient mind.
For the record: I did not diminish your opinion in any way!Treblaine said:This sort of pedantic crap gives me migraines.
You know what I mean by "fallout invented" I mean "the people who made Fallout were responsible for".
As in the idiom "Simpsons already did it" even if semantically one should say "The team of writers and other creative talent who made The Simpsons did that first in an Episode of the Simpsons".
Note for internet, never ever try sarcasm without a mark like this:M4t3us said:For the record: I did not diminish your opinion in any way!Treblaine said:This sort of pedantic crap gives me migraines.
You know what I mean by "fallout invented" I mean "the people who made Fallout were responsible for".
As in the idiom "Simpsons already did it" even if semantically one should say "The team of writers and other creative talent who made The Simpsons did that first in an Episode of the Simpsons".
Also, if you can't read the sarcasm in my posts I apologize, but I do it often!
OK, so one character has deliberate genetic modification through poorly explained means along with extraordinary expensive and specialist mechanical augmentation he is more machine than man. Is that really a progenitor for splicers? Really? I don't think this is the first time in fiction the single big bad guy has dabbled in bio-mechanics* and genetic modification to be tougher, but it doesn't change their character (they were always the psychos they were and they're a special case). It's not like a drug-addiction, an addiction to power, beauty and "perfection" like the near ubiquitous Plasmid Craze in Rapture.M4t3us said:Frank Horrigan [http://fallout.wikia.com/wiki/Frank_Horrigan]That Fallout had slick-talkin' tommy-gun toting gangsters who were mutated willingly through out of control self genetic-modification? Rather than through radiation?
... And how exaclty does a "willing out of control self genetic mutation" make any sense?
And how is a spliced mutant any different than any other mutant in the eyes of the protagonist, assuming both are trying to kill you? "Oh I'm sorry, you did it to yourself! You deserve to die because you're trying to kill me!" "Oh you were exposed to a ungodly amount of radiation I'm sorry, but I must kill you because you're trying to kill me!!" "Oh you were dumped in FEV... that bites but I still have to kill you because you're trying to kill me!"
That's like racism in an entirely hostile way! See what I did there? ^.^
Ah yes, the zap and wrench. But you know there are other ways and there is reason to switch up your ways as you don't have an infinite amount of Eve while in a way there is an infinite number of enemies. There is a time for zap and wrench and there is a time for other methods. Bees are best used when you've lost sight of the enemy and want to home in on them and distract them at the same time.SirBryghtside said:Splicers - zap, then wrench.Treblaine said:Hmm,Sup I said:But Bioshock has, like 3 enimies, how can you say Skyrim and Oblivion lack variety?
(1) the thuggish with their melee focus
(2) leadheads with firearms focus
(3) nitro splicer throwing bombs and setting traps
(4) Houdini splicers would could turn invisible
(5) spider splicers who were extremely agile and stealthy
(6) Rosie Big Daddy with super-powerful rivet gun and bombs
(7) Bouncer Big Daddy with that massive god damn drill
(8) Security bots and I guess the many sentries as well
(9) (following categories added to bioshock 2) Rumbler Big Daddy
(10) Brute splicer, a charging tank of a splicer
(11) Big Sister
(12) Alpha series
ElectroSplicers - bees, then wrench.
Big Daddies - hurl explosives and hack stuff.
That's all there is to it.Yeah, hundreds of things. But if you're looking more for Audio Logs... I suggest you play Skyrim. Hell, I suggest you play Skyrim anyway, it's a much better game than the special-needs middle child of Oblivion.Treblaine said:Yeah, but of what? Bioshock had stories of experimentation and politics of Rapture.
Is there anything interesting to read or hear about from the people of Tamriel?You just described about half of the enemies. But again, Skyrim is far better and more tactical than Oblivion, where all the combat systems are pretty poor.But my question is, In Oblivion do they all fight by running up to you and hitting you? What variety is there in combat?
Like for example:
-Arrow shooting high-velocity low-damage projectiles, weak up close
-Ghouls launching low-velocity, high-damage fireballs, deadly but slow up close
-massed weak enemies swarming melee
-very slow but tough enemy needs focus and trap to defeat without being smooshed.
Weird... again, I just thought Shotgun > all in that game.That's variety. That's why I love the early sprite based games as they had such limited visual repertoire they were forced to differentiate enemies by their mode of attack and movement. Like Doom's Imps with their slow but long range fireballs vs shotgunners short range high power.
Oblivion is like that, the others aren't. Seriously, DO NOT use Oblivion as your intro to TES. It sucks.Question about scaled levelling: is the levelling based on your game progress like how deeper dungeons have tougher enemies, or is it a case of "+10 sword damage = +10 health to every enemy" wherever or whenever you are in the game!
So many mixed messages. You are clear, but others say go for it. Maybe morrowind? I don't give a crap about boxy graphics.Seriously, DO NOT use Oblivion as your intro to TES. It sucks.