Would the PlanetSide2 engine be good for a Star Wars: Battlefront type game?

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Froggy Slayer

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I'm just interested what you guys would think if they released a Star Wars game on the PlanetSide 2 engine. Do you think it'd work? I think that the engine would work very well for a Battlefront game.
 

Cavan

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Probably not, I don't imagine the engine is designed at all with multiple AI in mind. Battlefront games require a lot of bots all around you to make it work, planetside is just about lots of players.
 

bastardofmelbourne

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It would be a very bad idea as the PS2 engine as it stands is very poorly optimised. TotalBiscuit has ranted at length about the low framerates and the erratic quality of the environment textures. There is a lot of work to be done before the average gamer can get PS2 to look as pretty as it appears in the screenshots and videos.
 

gigastar

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Sep 13, 2010
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Hypothetically it could, but not on the same scale as PS2.

Its one thing to have a game engine support 2000 players per map, and its quite another thing for a game to support even 100 competent bots at any given time.

bastardofmelbourne said:
It would be a very bad idea as the PS2 engine as it stands is very poorly optimised. TotalBiscuit has ranted at length about the low framerates and the erratic quality of the environment textures. There is a lot of work to be done before the average gamer can get PS2 to look as pretty as it appears in the screenshots and videos.
I dont know about you or TB but i get fairly consistent, and even high, FPS by throwing all graphical fidelity out of the nearest window.

Since i ditched render quality i havent even crashed in the last week.
 

Spacefrog

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bastardofmelbourne said:
It would be a very bad idea as the PS2 engine as it stands is very poorly optimised. TotalBiscuit has ranted at length about the low framerates and the erratic quality of the environment textures. There is a lot of work to be done before the average gamer can get PS2 to look as pretty as it appears in the screenshots and videos.
That rant was released around launch, there have been several patches since then, heck supposedly the next big patch should have several optimisation changes.

And even then, it has never been as big a problem as you make it out to be and TB never did either.

OP: As mentioned the engine would probably not work all that well with AI, but could you gather players together bots would not be needed.
If there's one thing Star Wars has an abundance of it's people.

Actually there's a lot of franchises, where the Planetside model could work, my own little dream is the Warhammer 40k version
 

Denamic

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The PS2 engine is as smooth as masturbating with sandpaper. It's by far the most demanding game I have, but it's also not even close to being the best looking.
 

Owyn_Merrilin

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I haven't played it yet (I've been in since the closed beta, but my life has been crazy for about the last year, so I have yet to actually install it), but I'm kind of curious why people think the AI matters at all. The only reason the Battlefront games even had it is because they were primarily console games in an age when very few consoles were hooked up to the internet. These days, you can release an online only game and still make a tidy profit.

Plus, you know, who says the maps have to be to the same scale as the ones in PS2? I'd imagine if the engine can handle maps that huge, smaller maps should be child's play for it.
 

Ilikemilkshake

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gigastar said:
Since i ditched render quality i havent even crashed in the last week.
I can't speak for anyone else but 'not even crashing in a week' isn't exactly how i'd normally describe my experiances with a well optimised game :p

OT: Maybe once it's more polished, however I think you'll have a hard time convincing Disney that Star Wars needs another expensive MMO after the disaster of TOR.
 

Uriain

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I think if you took the core of Battlefront, its smaller maps, limited number of characaters on server (compared to PS2) and a more easily defined environment (lots of things you can get stuck on, hit, trip over, crash on in PS2) that the PlanetSide 2 engine could handle a Battlefront style game.