Gaming technology has progressed to the point that this should be possible as an option. My question is, do we 1) value balance and slick design, and reward veteran players who have learned the nuances of each map, or do we 2) value new experiences each time that level the playing field more for all players?
I would go with the latter. The way I look at it, in real life armies and soldiers often do not have advance knowledge of their terrain, and this would encourage players on both sides to play more cautiously and deliberately. Of course, this would work better with certain types of games and less with others
I would go with the latter. The way I look at it, in real life armies and soldiers often do not have advance knowledge of their terrain, and this would encourage players on both sides to play more cautiously and deliberately. Of course, this would work better with certain types of games and less with others