Following on from all the XCOM discussions about empathy for squad members that have player-perceived personality through emergent gameplay, and many talking about how they've attributed personalities to bots and NPCs that haven't actually had any in the game, I'd like to get some insight into what The Escapist thinks of this little idea I had a while back.
What I'm thinking of, is a game that pretty much IS a movie, but the storyline is a randomly generated 'choose your own adventure' style affair, where periodic action sequences play out with no regard to which characters are 'good', 'nice' or 'a racial minority' etc. What this means is that no matter how the story unfolds between action scenes, anyone and everyone can die in action without warning.
To give you some context, here's some examples. It needs to be a story with death on the line, but not constantly. There needs to be breathing space between action scenes where characters can interact based on their personalities and past performances etc. It could be about a SWAT team and their day to day lives in the big bad city of crime, or an Earth defence force vs aliens like in Xcom, or career criminals going round robbing banks etc.
I'm going to use the example of a squadron of fighter pilots in the Battle of Britain. Substitute your own group of characters as you wish.
So the movie starts, we get a bit of background on the characters at the start, and are introduced to the raging battle. Anyone who's seen Dark Blue World knows where I'm going with this. Each character is randomly assigned personality traits and flaws, and traits in the others that would piss them off if they came up. Notice that unless specified in the options screen, these traits will be completely different every time the movie is watched.
[small]You know, this sort of thing. No stats displayed onscreen in the film, of course.[/small]
Anyway, we learn enough about them in dynamic scenes where they find out about each other to form bonds/rivalries/feuds etc to know who we want to root for, and then they're thrust into combat.
And it is, for the first time ever in a movie, 100% completely random how well each of them will do in the fight (I understand giving them skill levels may undermine that, so maybe that should go).
The survivors come back and land, we see their reactions to combat based on their traits (boasting about the fight, having nightmares, throwing up, drinking heavily etc etc) and we get a bit of time for their interactions to develop a bit more, again, all based on their traits, but now also taking into account who failed to save who, who let the team down, who saved someone's bacon, and so on.
[small]"I'm going to throttle that smug git if he steals another of my kills..."[/small]
This continues on for some time: interactions on the ground, air battle, more interactions on the ground, until the campaign is deemed finished, or two hours have elapsed so the game draws the story to a close.
[HEADING=2]and now for the big question:[/HEADING]
Would you want a game that was basically a random generated movie, that plays out differently each time you watch it? Would you enjoy the ability to manipulate stats to your hearts content and then see how your characters would fare when put through a movie narrative? Or do you see the whole thing as basically a 2 hour cutscene you'd have no interest in?
And if it does interest you, what kind of story would you most like to see?
captcha: bees knees
EDIT: I should point out that, given how different this is to actual 'games'- maybe a transition would be needed- so during the air combat, if you really, REALLY didn't want a certain character to die, you could jump into their shoes and try to save them yourself.
What I'm thinking of, is a game that pretty much IS a movie, but the storyline is a randomly generated 'choose your own adventure' style affair, where periodic action sequences play out with no regard to which characters are 'good', 'nice' or 'a racial minority' etc. What this means is that no matter how the story unfolds between action scenes, anyone and everyone can die in action without warning.
To give you some context, here's some examples. It needs to be a story with death on the line, but not constantly. There needs to be breathing space between action scenes where characters can interact based on their personalities and past performances etc. It could be about a SWAT team and their day to day lives in the big bad city of crime, or an Earth defence force vs aliens like in Xcom, or career criminals going round robbing banks etc.
I'm going to use the example of a squadron of fighter pilots in the Battle of Britain. Substitute your own group of characters as you wish.
So the movie starts, we get a bit of background on the characters at the start, and are introduced to the raging battle. Anyone who's seen Dark Blue World knows where I'm going with this. Each character is randomly assigned personality traits and flaws, and traits in the others that would piss them off if they came up. Notice that unless specified in the options screen, these traits will be completely different every time the movie is watched.
[small]You know, this sort of thing. No stats displayed onscreen in the film, of course.[/small]
Anyway, we learn enough about them in dynamic scenes where they find out about each other to form bonds/rivalries/feuds etc to know who we want to root for, and then they're thrust into combat.
And it is, for the first time ever in a movie, 100% completely random how well each of them will do in the fight (I understand giving them skill levels may undermine that, so maybe that should go).
The survivors come back and land, we see their reactions to combat based on their traits (boasting about the fight, having nightmares, throwing up, drinking heavily etc etc) and we get a bit of time for their interactions to develop a bit more, again, all based on their traits, but now also taking into account who failed to save who, who let the team down, who saved someone's bacon, and so on.
This continues on for some time: interactions on the ground, air battle, more interactions on the ground, until the campaign is deemed finished, or two hours have elapsed so the game draws the story to a close.
[HEADING=2]and now for the big question:[/HEADING]
Would you want a game that was basically a random generated movie, that plays out differently each time you watch it? Would you enjoy the ability to manipulate stats to your hearts content and then see how your characters would fare when put through a movie narrative? Or do you see the whole thing as basically a 2 hour cutscene you'd have no interest in?
And if it does interest you, what kind of story would you most like to see?
captcha: bees knees
EDIT: I should point out that, given how different this is to actual 'games'- maybe a transition would be needed- so during the air combat, if you really, REALLY didn't want a certain character to die, you could jump into their shoes and try to save them yourself.