I was sitting playing Skyrim today and I started on my fourth character. My other three fall into the three basic classes: Warrior, Mage and Rogue. I'd decided my fourth would be an ambitious but arrogant Dunmer Spellsword. Though despite my imagination being particularly active I just couldn't get into it, having to do the whole starting sequence and be led through the, by now, mind numbing tutorial again.
It's when I thought of two mods. First was the Alternate Start [http://www.tesnexus.com/downloads/file.php?id=3973] for Oblivion. Upon starting a new game you were offered entry to a number of doors. One would start you off in Chorrol as a well off citizen, another would have you waking homeless on a bedroll in a cave. Instead of being given the Amulet of Kings it could be found on a dead Blade near Weynon Priory and the dialogue was manipulated to remove any mention of your criminal past and the sewer escape. Sure it wouldn't revolutionise your experience in the game, but for roleplay it opened new doors.
Then Fallout 3 Wanderer's Edition [http://www.fallout3nexus.com/downloads/file.php?id=2761] took it a step further. I could continue into the game's Vault 101 sequence or 'wake up' and start the game inside a shack where I could fit my character into the lore. I could be a Talon Mercenary which would immediately start me off with negative karma and the attraction of Regulators. Conversely I could start as a Regulator and have the opposite effects. My roleplay choices were expanded with a little nudge. People would still refer to me as the Vault Dweller though.
But what if that capability was built into the game? Dragon Age: Origins took a step in that direction. Sure it was limited, but it gave a little structure to my roleplay, especially in second playthroughs. What if the RPG gave you the option? You can continue with the tutorial as normal or if you've already played through you can have an alternate start. You can start as a Dunmer refugee in Windhelm, seeking to join the Empire to stop the oppression of your people in the city. Or a member of the Whiterun City guard, accidentally discovering their dragon blood outside the Western Watchtower. Afterall, you always thought you might be the Dragonborn, maybe you just didn't know it yet?
And this isn't specific to Skyrim, I just picked it because of what I was currently playing and the story is ambiguous for your origin to not really matter. Or are mods enough? Opinions?
It's when I thought of two mods. First was the Alternate Start [http://www.tesnexus.com/downloads/file.php?id=3973] for Oblivion. Upon starting a new game you were offered entry to a number of doors. One would start you off in Chorrol as a well off citizen, another would have you waking homeless on a bedroll in a cave. Instead of being given the Amulet of Kings it could be found on a dead Blade near Weynon Priory and the dialogue was manipulated to remove any mention of your criminal past and the sewer escape. Sure it wouldn't revolutionise your experience in the game, but for roleplay it opened new doors.
Then Fallout 3 Wanderer's Edition [http://www.fallout3nexus.com/downloads/file.php?id=2761] took it a step further. I could continue into the game's Vault 101 sequence or 'wake up' and start the game inside a shack where I could fit my character into the lore. I could be a Talon Mercenary which would immediately start me off with negative karma and the attraction of Regulators. Conversely I could start as a Regulator and have the opposite effects. My roleplay choices were expanded with a little nudge. People would still refer to me as the Vault Dweller though.
But what if that capability was built into the game? Dragon Age: Origins took a step in that direction. Sure it was limited, but it gave a little structure to my roleplay, especially in second playthroughs. What if the RPG gave you the option? You can continue with the tutorial as normal or if you've already played through you can have an alternate start. You can start as a Dunmer refugee in Windhelm, seeking to join the Empire to stop the oppression of your people in the city. Or a member of the Whiterun City guard, accidentally discovering their dragon blood outside the Western Watchtower. Afterall, you always thought you might be the Dragonborn, maybe you just didn't know it yet?
And this isn't specific to Skyrim, I just picked it because of what I was currently playing and the story is ambiguous for your origin to not really matter. Or are mods enough? Opinions?