Someone earlier mentioned "joy", and THAT's what I think games are getting away from today, aside from Nintendo, that so many older games had in spades, and it was a big part of what made those games so fun. We do have unprecedented technical capability and options for customization in our games today, and that's awesome. But a worrying trend I see is that the price of technical progress seems to be the loss of "innocence" in games, so to speak. Sure, an epic soundtrack and innovative gameplay can be enjoyable, and there is a great variety of genres to choose from. But where have those bright, vibrant colors gone? Why does every character in every game have to have some dark, tortured soul? Why does just about every game with a plot nowadays revolve around the horrors of war? Why is Hell a more common setting than the Mushroom Kingdom in games today? It feels like "hardcore" games today have hit a similar vibe to the crappy '90s "gritty reboot" era in comics, trying to appeal to the more "mature" tastes of their "adult" fans and losing a big part of their aesthetic magic in the process. Games don't have to be "grimdark" or deconstruct previous game tropes to be fun and exciting. I would guess that's why I've been playing far more older games lately while my big brick consoles have been gathering dust.