Would You Have Played These Without a Story?

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karloss01

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Jul 5, 2009
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since i haven't completed the story of either of those games, i would. the story seems to just be the "i've had enough of this game lets finish it" button. both games had very weak story lines for me.
 

The Funslinger

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Sep 12, 2010
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Dagnius said:
I didn't buy Oblivion for the Story. I found myself rather irritated with the story and just went off exploring or doing the side quests. I did eventually finish the story just to get rid of the oblivion portals popping up and ruining my trips through the forest... It was cool but nothing spectacular imo. I found the side quests much more entertaining.
I'm going to need the flame shield here but I liked Oblivion's story.
Martin's sacrifice was well done, there was a sense of urgency to things and I liked the Cameron's Paradise level. Then seeing Akatosh and Mehrunes Dagon duke it out was interesting. Then I got to climb on the deserted shell of a God! :D
 

Ninjat_126

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Nov 19, 2010
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I wouldn't have played Mass Effect, The Darkness, Metro 2033, Okami or Metal Gear Solid without a story. Fallout 3, Prototype, Doom, story didn't matter.
 

TheRightToArmBears

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Dec 13, 2008
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Certainly. I love Bethesda's rpgs for the worlds, less so for the story. I guess if there were no sidequests either they would lose their charm pretty damned quickly.
 

Robert Ewing

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Mar 2, 2011
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Surely the only game without a story will be a devout sandbox game?

So erm... Gmod? Minecraft? erm... MS paint?
 

Crazycat690

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Aug 31, 2009
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I wouldn't play any game without a story, I dunno, there has to be some story there to be enjyable IMO, unless it's a REALLY good multiplayer game.
 

Lawnmooer

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Apr 15, 2009
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Playing NV without a story?

You mean the "Go find Benny then decide who takes over Vegas" main quest?

Yeah I'd have still played it, since it's not the best story ever since all that differs is the last mission and the voice over at the end...

I'm currently playing NV and I'm having a lot of fun going around doing the side quests and installing lots of interesting mods.

The story's only use for me is at the beginning where it tells me what direction to go so I don't get mauled by very tough enemies that I'd need to be higher level to deal with.
 

LordCyril

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Oct 26, 2011
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Oblivions story was good I suppose BUT after the 3 GATE that looked more or less the same I got bored of entering the gates and did the side quests instead... Only time I finished the game was when I collected brushes of the ground and jumped over the wall into te last part of the game!

for those whom don't belive me Check http://www.youtube.com/watch?v=pwKtkTtmb-o& Dosent work anymore but still
 

Kevlar Eater

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Sep 27, 2009
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Sure. New Vegas did have a story, but no longer. Not after all the mods I've installed in it. Oblivion, I haven't played enough of to know if there was a story to be told at all.
 
Aug 17, 2009
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I, personally, enjoyed both games' stories. They were pretty standard "Save the World" and "Badass Cowboy Out for Revenge" plots, but were unique in both the way they were told, and the way they were experienced, to keep my interest. I wouldn't have had as much fun without the main quests in either, and that would seriously damper my enjoyment.

However, both games were artistic like a landscape painting, not like an opera.
 

Gottesstrafe

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Oct 23, 2010
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And by story do you mean the main storyline or any sort of storyline? In games like Fallout: NV or Oblivion, most of the fun is invested in the side quests you take on. Without good writing, relatable or intriguing characters, and investing plot elements though, they all inevitably devolve into some sort of Kill/Fetch "X" amounts of subject "Y" for "Z" Sword of +5 "Specific Attribute" affair. What really brings games like Saints Row 2 alive isn't the random cops and robbers BS that my game turns into whenever I co-op (though it is really good dumb fun), it's how much of an enjoyable asshole my player character is and how well he's portrayed as an enjoyable asshole in the cut scenes, in-game dialogue, and mission objectives. Those missions where you kill Maero's girlfriend, Shogo Akuji, and Mr. Sunshine make my wish fulfillment power fantasies all the sweeter.


As fun as a well designed sandbox game world is, without any structure to the fun all you're left is a fleeting kind of enjoyment that won't have any lasting impact on you and will probably end with you making your character climbing to the top of the tallest thing in the game map and jumping off.

Edit: What really brings the main storylines of those games to life for me is trying to work the choices I've made in the side missions into some sort of evolving character ark that effects my overall decisions in the main plot. A standard hack-and-slash RPG plot is fine (Morrowind > Oblivion), but a character with a well versed back story doing those main quests is better.
 
Aug 20, 2011
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ChupathingyX said:
Well define "story" in those games.

Do you mean the main quest, or every single story behind every quest, every character, every random dungeon area, all of the DLCs, the entire setting and its existence and all of the backstory?
Exactly my question. Almost everything you do in NV has to do with A story, so without that I guess you would just be running around the desert to and from arbitrary goal points and shooting the occasional radraoach. No, I would not have played that.

It's an interesting point, especially in the case of New Vegas, because it really demonstrates how story can be tied into the game. If you just play the main quest you won't get half the "story", because it's buried all throughout the game and you have to unearth it by completing sidequests and talking to characters. For example, the back story of the Brotherhood of Steel and Helios 1 is integral to the story of Mr. House and New Vegas, but you could easily completely miss it.
 

ProfessorLayton

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Nov 6, 2008
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Yeah... the reason I play games like that is for the exploration. To be honest the main quest is just another quest to me. I don't see why anyone would want to speed through a game like that... it just defeats the purpose of having such a massive world and so much to do. When I beat Fallout 3, I honestly felt kind of sad that it was over. Not because the ending was sad, but because I wanted to keep playing and exploring.