Alright, so me and some friends were just thinking of some game ideas for fun while working on our own game, and the topic came up that people don't really like realistic games, So I came here wondering, would you play a game like the one i'm about to describe.
And I don't mean what realism has fallen into these days with games, I mean like all out realism.
Alright, So the health concept goes like this.
You have 2 bars of health, one you want to be empty, and one you want to be full.
One mesures pain, the higher it is, the quicker you become fatigued from running or sprinting, the more your character stops in combat to grab the inflicted areas, and so on.
And your actual health.
Now, think of pain as more short term, it doesn't kill you, but makes you easier to kill. On the other hand, your actual health, you might not die from a few assault rifle bullets, you slowly bleed out from them, and the longer your wounds go untreated, the faster your health falls.
Now there would be healing, but you'd have to use the proper medical supplies, as well as slow the bleeding, kill the pain, eat, drink fresh water, rest, ect.
There would be bullet proof vest you could buy (If there was a currency system) but work like real ones, A mark 1 can only fully protect you from a single 9mm round to the chest, and after that slowly degrades. ect.
Weapons,
I know a lot of people complain about weapon limitations in newer shooters, so I thought of something like this-
You can have 2 larger weapons (Assault rifles, Battle rifles, Snipers, larger SMGS, Machine Guns, Granade launchers, shotguns)
2 secondary weapons- (Smaller SMGS, smaller shotguns, compact rifles)(SMGs can be dual wealded)
and 2 pistols (Can be dual wealded in any combonation, but several things will have to be taken into account)
But here's the catch- Ammo. You can have 4 spare primary clips, 6 spare secondary (And that's pushing it), and 8 spare pistol clips (Still pushing it)
As well as have a vast array of supplies
1-4 Instant medical injections (This is unrealistic, but this would be a close to real life represintation, a truely real game wouldn't be very fun.)
A Med Pack (Long term healing)
2 days worth of survival supplies (food, water)
3 granades
1 explosive charge
1 disposable compact rocket launcher (Because enemies will have armor at some points in the game, theoretically)
A map (Not guided)
A GPS (guided, but has batteries)
and a radio (You wouldn't be alone, if help isn't far, they can come to rescue you, or asist you)
Another thing, weapons deteriate, (Speed dependant on the weapon) So you'd constantly need to switch them with your defeated foe's, and weapons jam.
So would you play a game like this, giving realism an advantage over fun?
And I don't mean what realism has fallen into these days with games, I mean like all out realism.
Alright, So the health concept goes like this.
You have 2 bars of health, one you want to be empty, and one you want to be full.
One mesures pain, the higher it is, the quicker you become fatigued from running or sprinting, the more your character stops in combat to grab the inflicted areas, and so on.
And your actual health.
Now, think of pain as more short term, it doesn't kill you, but makes you easier to kill. On the other hand, your actual health, you might not die from a few assault rifle bullets, you slowly bleed out from them, and the longer your wounds go untreated, the faster your health falls.
Now there would be healing, but you'd have to use the proper medical supplies, as well as slow the bleeding, kill the pain, eat, drink fresh water, rest, ect.
There would be bullet proof vest you could buy (If there was a currency system) but work like real ones, A mark 1 can only fully protect you from a single 9mm round to the chest, and after that slowly degrades. ect.
Weapons,
I know a lot of people complain about weapon limitations in newer shooters, so I thought of something like this-
You can have 2 larger weapons (Assault rifles, Battle rifles, Snipers, larger SMGS, Machine Guns, Granade launchers, shotguns)
2 secondary weapons- (Smaller SMGS, smaller shotguns, compact rifles)(SMGs can be dual wealded)
and 2 pistols (Can be dual wealded in any combonation, but several things will have to be taken into account)
But here's the catch- Ammo. You can have 4 spare primary clips, 6 spare secondary (And that's pushing it), and 8 spare pistol clips (Still pushing it)
As well as have a vast array of supplies
1-4 Instant medical injections (This is unrealistic, but this would be a close to real life represintation, a truely real game wouldn't be very fun.)
A Med Pack (Long term healing)
2 days worth of survival supplies (food, water)
3 granades
1 explosive charge
1 disposable compact rocket launcher (Because enemies will have armor at some points in the game, theoretically)
A map (Not guided)
A GPS (guided, but has batteries)
and a radio (You wouldn't be alone, if help isn't far, they can come to rescue you, or asist you)
Another thing, weapons deteriate, (Speed dependant on the weapon) So you'd constantly need to switch them with your defeated foe's, and weapons jam.
So would you play a game like this, giving realism an advantage over fun?