I think The Path fits your description of an arthouse game. It's hardly even a game, more like interactive art. I have played it, and rather enjoyed it, although I've not yet found every sister's own personal Wolf.
If the game is good, then yes, I would've. Depends, depends on the subject, how it's handled, how much it appeals to me. I don't go and look at art just because it's art, I go to look at art like I go to look at anything else, because I expect to enjoy it, the fact it's art is merely a property of the experience.Stall said:I can't help but to feel that you didn't read my post, and just replied based on the title. One of the points I tried to emphasis is that playing an art game itself probably won't be enjoyable at all. The enjoyment will come from interpretation and understanding of the game... not from the game itself. It's not like our current perception of games where you can have fun playing it. The only enjoyment you will probably get from a real, true art game is sitting down and analyzing it.Swny Nerdgasm said:Is the game well made and enjoyable? If the answer is yes, then I would play it
So... Not even Braid? Then again, I guess I'm not really a fan of arthouse films. I have seen experimental animation, but that's the closest I've ever come to enjoying abstract art. When it comes to that kind of thing, I care less about the underlying message and more about the experiment. Can the viewer's emotions be influenced with just solid color and one sound? What crazy things can I do to this strip of film that won't break it or the projector? That kind of thing.Stall said:I don't think an art game exists yet, so an example is quite impossible to ask for. Like I said, I think all the games that have come out up to this point have just been artistic, or contain art... and none of them have been the gaming equivalent to arthouse films. Perhaps there is some super obscure game that is can wholy be considered an art house game. It's all rather abstract right now. Like I said, if you watch an arthouse film, then I think you'll get a much better idea of what I am talking about.Android2137 said:...So... can you give me an example of what you consider an art game? Because otherwise, I can't fully understand your definition...
Can you give an example of an art game?Stall said:Well, would you? I'm not talking about a game with artistic elements, a game containing art, or even an artistic game, but a real, in the flesh arthouse game. I don't consider a game that contains art to be art itself, or even an artistic game to be art. There's a fine, but notable difference between being art, and simply containing it. Now I think that games have proven they have the ability to be art, but no one has capitalized on it. I don't believe a true arthouse game exists yet, primarily because the legal definition of art is just now including games, so hopefully a game created for the sole purpose of art will come up someday or another. However, please don't dwell on this... it's not the purpose of this thread.
Now, before you say yes, I want you to think about it. I know the whole 'GAMES ARE TOTALLY ART MAN' movement is popular on this site, but I honestly want you to think about it. To get a better perspective on it all, I advise you to watch an arthouse film if you never have before (watch The Seventh Seal or something). If you have never watched an art film before, then you are in for a huge culture shock. Art films aren't fun. They are a huge chore to watch: You usually have to sanction time out in your day to sit down and watch one, and they are incredibly challenging to sit through (not only because of the typically slow and methodical pacing, but because of the simple content you are being fed). The biggest thing is you will garner no enjoyment from finishing it. Odds say the movie won't end on a happy note, and since the film itself is so challenging, you'll probably walk away confused and hate the film. Most art films are like this.
So, what's the point of an art film then? It's understanding it. Unless you cheat and read an synopsis of the film, it will take you a while to understand what you just watched. You'll have to digest the imagery, symbolism, themes, and all those big words you learned in freshmen English. THEN you'll enjoy the film. The enjoyment of art films comes not from watching it, but from understanding it. This, I feel, is the major factor that separates Hollywood films from art films. A Hollywood film is meant to be fun. It might make you think a little, and be kind of artistic, but it's ultimate goal, beyond all else is to entertain. Arthouse is there JUST to make you think. It doesn't care about entertaining you, or making you laugh, it just wants you to think, and understand it.
Honestly, I speculate an art game will be very similar to arthouse films. Yeah, yeah, don't talk about that interactivity crap. It's not going to make it any more entertaining... if anything, the developer might actually use the interactivity of games to make your experience more miserable to drive home a theme or something. Even further, it will probably be a huge chore to play, and offer little in the way of entertainment value. It will have a slow pace, and move along at a pace it thinks appropriate-- not what you think is appropriate. Beating it will probably not leave you with that "gamer's euphoria" or give you any sense of accomplishment. It will be there to make you think, and unless you want to sit down and really analyze the game (I'm talking about analysis like literature, as in deconstructing the game's analogies, and looking for thematic meaning... like the stuff you did in school), then you will probably end up totally hating it. Arthouse games are going to be just like arthouse films: you will end up enjoying it because you understand it, and interpret it, not because its fun in itself.
So, would you play an art game?
I agree.varulfic said:Bullshit. Truly great art is both thought provoking AND entertaining. What you are talking about is pretentious crap. Bad art. So to answer your question No, I would not like to play a bad art game when there's so many good ones out there.Stall said:A Hollywood film is meant to be fun. It might make you think a little, and be kind of artistic, but it's ultimate wronggoal, beyond all else is to entertain. Arthouse is there JUST to make you think.
Also, the Seventh Seal kicks ass.
^ Everything here, a thousand times over.DarthFennec said:I play a lot of `arthouse' style games, and I love the fuck out of a lot of them. Most of them are short little flash games, but I can play them over and over again and still have a great experience. There are some I don't like. But, again, there are others I like, so, sure, I'd play an art game.
Also, `would you play X game' seems like sort of an odd question to me, I mean of course I'd play it. I've never downright refused to play a video game, there's no reason to not play something. Maybe after you've played it once you could decide whether you liked it and whether you'd play it again, but you really have no frame of reference beforehand, so you have absolutely no idea whether you'd actually enjoy it or not.
What's the salient difference between that game and Adventure or something similar?SvenBTB said:I'd say yes, and I'd argue that something like this would qualify: http://www.ludomancy.com/games/today.php?lang=en
Yes, Part interactive screen saver, Part MMO, part sandbox, part living experience.Jerram Fahey said:I wanted to play that but it kept crashing for some reason. It's pretty much an interactive screensaver though, right?viranimus said:Other thought.
I think if you want to see what an Art game is, you really should play The Endless Forest.
It certainly expands what we consider to be a game, It even explores human interaction through lack of communication. Its one of the best examples of what an art game is or can be. It is made by the same company that made The path, and it has the advantage of being essentially free.
http://en.wikipedia.org/wiki/The_Endless_Forest
http://www.tale-of-tales.com/TheEndlessForest/
I have, and they're pretty good. This is going to be a long post, sorry, I like so many! None of them have happy endings, and they all are introspective. They end up on IGF or other independent festivals. You should check them out.Stall said:*snip*