Are you telling me you want someone to use both the L & R paddles - which means both hands - AND a stylus to use the touch screen?
That configuration LITERALLY requires 3 hands unless you've developed the ability to hold the stylus with your pinkie finger while manipulating the controller.
Why would an RTS game require you to use the Left and Right triggers on the gamepad? Especially when it is completely possible to play an entire game on the touch pad. Not even considering the fact that holding and sliding works just as well for scrolling up/down/left/right on the screen? If the main gameplay function of RTS's is to scout, select units, move units to different locations, so on and so forth, all of those things are possible simply using the touch screen. Even inventory is simple.
Because you never have to remove your hand from the mouse & WSAD when you play the game? Also, the mouse has more functions than just one button. Mouses today - even the most rudimentary - have 2 buttons, a mouse wheel which has 3 functions (wheel up, wheel down and press wheel) as well as mouseover function. This allows for far more options than the relatively binary touch screen, as well as faster options.
With the tablet you are able to quickly tap on units, or items you want to select. You can easily scroll around the screen by holding down the stylus and moving in in whichever direction you want it to go. If you don't feel like doing that, I'm certain the two analog sticks which are basically very much within your fingers grasp can accomplish the same thing. You can quickly tap and drag specific units to certain locations, the overworld map can easily be integrated onto the touch screen, so on and so forth.
Both control schemes have their pros and cons. That does not mean either of one are better than the other. Mouse and Keypad has the advantage because it's been there longer. However both control schemes are perfect for the genre.
You are making the touchpad interface seem a lot more horrible than it really is.
A very great niche future, I guess. It's possible to port COD and Battlefield to consoles - games considered pretty much the "best" FPS games with cross-platform marketing (this is the big thing, they can market ONE game to THREE platforms at the same time) - but can you imagine another big RTS title that could be cross-platform marketed? The big names are games like Starcraft, C&C, Warcraft, Dawn of War, Sins of a Solar Empire, & Wargame. How could you play any of those on console without the gameplay feeling "dumbed down"?
Because you would really have to dumb the game down to make it playable.
Pikmin didn't have a PC release, it's WiiU exclusive so it doesn't play the same way and doesn't have the same mechanics as other PC RTS games... and it feels REALLY dumbed down compared to other RTS titles.
You can release a few RTS games on consoles, but PC RTS games will always be capable of far greater complexity and control.
Shooters were probably proclaimed to be a niche future on consoles back in the day too. And look where it's at right now. Sells millions. For a few in particular 10's of millions. The same future can be within grasp with RTS games.
You really need to back up the claim that RTS games would be "dumbed down" on the Wii U.
You really do.
Because as far as I'm concerned, it's difficulty came from the computer AI. Not the mouse and keyboard configuration.
Pikmin isn't a "dunbed down" RTS.
It simply has different priorities.
The real challenge in Pikmin comes from now how hard it is to do anything, but how fast and efficiently you can accomplish the tasks at hand.
Many people were turned off by the first Pikmin due to how unforgiving it was with the time restraints.