I suspect you play for a faction other than SVER.Newtilator said:In MAG, you must choose a team online, and stick with it. One team is very good, with many advantages over the others. Once this was realised, many defected to that team. But me, and many other people, play as the "worst" team not because of a petty lust for victory, but because this is the team we like the most.
Not quite what you asked, but a similiar example.
HAlo Reach did it well you know your going to lose but you keep thinking "I can win this"Karma168 said:Would you play a game in which the ending involves your defeat? the missions are not geared towards you winning through and defeating your enemy but simply surviving while slowing their unstoppable advance.
Think pre-Dunkirk British forces or post-D day German forces. you know that you cant win outright so your missions revolve around delaying tactics and making sure enough of your troops survive.
the game could either be a FPS or a RTS;
for the FPS you could be placed as the rear-guard of your retreating forces, your objective is to make sure X number of allies escape while trying to slow down the advancing enemy. delaying tactics could be used to influence later missions (i.e destroying a bridge to keep enemy armour from advancing in support of regular infantry).
The RTS would be similar. the campaign could either be made up of a choice of different locations (each with their own distinct missions) or a more linear system. the enemy force could be made up of several armies (similar to the set up of the war of the ring mode of BfME2) by defeating one of these armies you reduce the enemy strength in a later mission.
So What do you think? would you play a game designed this way? or would the innate desire to win make a losing battle less fun?
P.S if there are any games like this i'd be grateful to hear about it.