I like a nice balance. I can't play Dwarf Fortress because it looks like ass, but I can't play FF13 because it plays like ass.
Pretty much thisevilneko said:How is this even a question?
The right answer is: "it depends on my mood at the time." Or, it could be, "it depends on the type of game it is."
It depends on my mood because frankly, sometimes I don't want to be bothered with a story or anything. I want to blow shit up. "Pretty" usually is more appealing than "deep" in such cases (though not always--I consider the original DOOM one of the best blowing-off-steam experiences one can have, but it's neither pretty by today's standards nor deep by any standard).
i don't think they are in any way linked, and wonder why people keep drawing a comparison between them or act as if they are the opposite ends of some kind of fidelity / depth slider in the development processimpeccable said:Would you rather development time be allocated to having a deep, complex game with a myriad of paths and choices to discover, several play throughs worth of exploration and outcomes based on your actions or would you prefer a more simple game with astounding graphics, where every action is captured perfect and the detail is presented without flaws, glossed and polished to perfection?
I've noticed that the nicer games are starting to look, the less in depth the worlds are starting to become. I have two prime examples to bring up, and I realize I am pretty much only talking about RPG's, but please use any games you feel appropriate as examples.
Morrowind, released in 2002, was graphically inferrer to oblivion in every way but the actual game was significantly deeper. These games were four years apart. The Original Deus Ex was an incredible play through, very unique while DE: human revolution Has a pretty straight forward game world that is one of the most polished games to date, boasting a combat system that is fun and fluid. Theses games were 11 years apart.
So tell me escapists, what are your thoughts on the matter?
I don't know man. 12 hours of Crysis? That's about 11 hours too much.TestECull said:...Use your brain. Look at the amount of hours I've put into the games, look at the last time I've played them, and you should be able to tell which type of game I prefer.
You're misunderstanding me. I'm not saying Crysis was EASY. I'm saying Crysis was INTOLERABLY STUPID.TestECull said:I didn't treat it like a benchmark, and I'm somewhat ham-fisted when it comes to shooters, so it took a few tries to beat a few spots.
This is the right answer. If I'm playing a 4X game, I want depth. Make it in ASCII if you have to, so long as the actual mechanics are what shine through. If I'm playing, say, a 2D platformer, on the other hand, there really isn't much room for depth, but given the incredible power of modern gaming equipment, there's absolutely no reason it can't be both solid mechanically, and absolutely Beautiful. Unfortunately, I'm kind of drawing a blank on a modern platformer that fits those criteria; Braid is pretty, but mechanically unimpressive, while VVVVVV is solid and the aesthetics are well designed, but as an homage to Jet Set Willy, the graphics were left intentionally lo-fi. I don't see why we can't have a platformer with graphics on par with, say Guilty Gear XX or Street Fighter III in this day and age.evilneko said:How is this even a question?
The right answer is: "it depends on my mood at the time." Or, it could be, "it depends on the type of game it is."
It depends on my mood because frankly, sometimes I don't want to be bothered with a story or anything. I want to blow shit up. "Pretty" usually is more appealing than "deep" in such cases (though not always--I consider the original DOOM one of the best blowing-off-steam experiences one can have, but it's neither pretty by today's standards nor deep by any standard).
The "it depends on the type of game" gets into a whole mess of conditionals and subjectives that I don't really want to get into. Suffice to say that if a game has little or no depth, it better damn well be pretty or it's not gonna survive long, whereas a game with deep story and/or gameplay elements can get by with lesser visuals. FPS are a good example of this. They keep touting the graphics because there's not much else there. On the other hand, take the Fallout games. Kinda pathetic graphics-wise by comparison to contemporary shooters ain't they. For an even more extreme example, take Pokemon games. Yeah. I went there.