I admit that while I don't do it often myself, sometimes I will just be frustrated with some part of a game (boss, puzzles) and be loose on time, then resort to finding help. It's only now I found out how much people out there resent the idea of looking for help with a game, since it supposedly destroys the entire idea of playing a game. To further clarify, people say that once you start looking at a guide to get through a game, it's no longer playing it as much as doing a chore. You know, I don't like to namedrop and I apologize if it is against the rules, but to set an example: Infamous gamer darksydephil constantly looks to his stream chat or tweets to get through a game, and this is especially apparent when he played Dark Souls.
"...the purpose of gaming..." Let's look at these words. "The" purpose of gaming does not exist. Some play games for a challenge. Some play games to be mindlessly entertained. Some play to be immersed in an interactive fictional world. Those are the big three that come to mind, but I'm sure there are more. I mostly hear this argument from people who appreciate games for the challenge factor; they say that using the guide undermines the challenge (which is true), and that without the challenge, the game is meaningless (which is not always true).
To say that using a guide "destroys the entire purpose of a game" is to say that the entire purpose of the game is the challenge, which is VERY presumptuous on the part of the person saying such a thing.
As a personal example, my number one draw to games is being immersed in an interactive fiction. If I'm stuck on something to the point where I'm no longer enjoying the experience, and I don't care about undermining the challenge factor, I just want to get on with the experience, I will turn to a guide to get me past that one part. Heck, there have been instances with some JRPGs where I loved the art, music, and story elements of the game, but didn't like the battle system or found it too difficult for my taste, so I used a story-free guide to get me through the gameplay so I could just take in the game's world without the frustrations.
Did this "destroy the purpose of the game" for me? Not at all. If anything it enriched the purpose of the game, which, to me, was to experience the world/story of the piece. For anyone to say that their personal purpose of gaming is THE purpose of gaming is being quite narrow-minded.
I'm currently playing MOTHER 1, and to be perfectly blunt, I would be having far less fun with the game if I hadn't used a guide to get through an extremely tedious maze area...
The argument of playing for fun justifying it is somewhat complexing to me. Am I having less fun because I'm hunting for secrets in zelda while you're just following a map right to them? Am I having less fun finding the robot master's weakness myself instead of just looking up the "proper" order to fight them? The argument is one I get, but feel comes with an unspoken statement to those using guides to play for fun: and I only have fun if I'm winning and having the easiest time of it possible. The more the game's mechanics is puzzle based, be more pathetic it seems to just bring up the solutions and follow them to completion.
That said, pure saturation aside, gaming has gone into very large games with very elaborate secrets and things that can be missed forever and / or lead to bad endings, so guides are very understandable for certain purposes. It seems more acceptable to keep a list of Dragon Age or Borderlands quests on hand to play them all, even if you don't look up how to beat the quests. I keep a list of "missables" dug up on gamefaqs for games I'd like to 100% without having to restart. Then of course there's the "true/bad ending" problem that hits any player of JRPGs where you'd kind of like to know if what you see was how it really should end, or if you accidentally cut the game short through one decision or another. Given some weapon / item requirements to get are downright insane even if you know about them, I also get learning how ahead of time if you want the unlockable gun, or best weapon hidden behind some obscure challenge (friggin Zodiac Spear).
Once I was more anal, and while I'd still look at someone just following a playthrough for Phoenix Wright or Portal like they really shouldn't be in the hobby, now that games are 80 hours for a single playthrough, and coming out so fast, I do find myself willing to cheat a bit to see it all the first time because I don't have time for a second.
It's not complex, it shouldn't be confusing: different people find fun in different things. It's subjective. When one person finds fun in using a guide or not using a guide, that has no impact on another's experience for doing the opposite.
Why should you care how someone derives fun from their purchased entertainment? Why should someone else care what you find acceptable or pathetic when it comes to how they play? Why should anyone get to judge whether or not another deserves the right to play games in the first place on the basis of their skill, lack thereof, available time to invest or preferred method of completion? I bought the game, I'll play it how I damn well please and would not give the steam off my piss to anyone who thinks they can sit in judgment of my methods.
To echo the suave shark above, people with pompous opinions about these things can fuck right off.
Funny how this always hits a nerve with someone. Even funnier how people respond to harsh judgment with judgmental insults. And in always, it's to deflect from the actual thing I'm accusing you of: only having fun if you are having an easy time winning.
Color it a philosophical question: why would someone that enjoys something take shortcuts to finishing it? I get why people would take the easiest way to get through something they hate, but claim to enjoy, I don't. So when people justify a shortcut, I'm left thinking they really don't enjoy what they're doing, and are playing either because the hobby presented a cheap and presumable easy sense of accomplishment, or are just jumping on trends. Fine, but in life, you can't escape judgement of others, especially when I get it more as a negative for yourself. True enjoyment comes from doing your best at something you don't see as a chore. I might not find everything in games fun, but I at least find them fulfilling. I pity people that can't find that because they have to folow the popular hobby.
Funny how this always hits a nerve with someone. Even funnier how people respond to harsh judgment with judgmental insults. And in always, it's to deflect from the actual thing I'm accusing you of: only having fun if you are having an easy time winning.
Color it a philosophical question: why would someone that enjoys something take shortcuts to finishing it? I get why people would take the easiest way to get through something they hate, but claim to enjoy, I don't. So when people justify a shortcut, I'm left thinking they really don't enjoy what they're doing, and are playing either because the hobby presented a cheap and presumable easy sense of accomplishment, or are just jumping on trends. Fine, but in life, you can't escape judgement of others, especially when I get it more as a negative for yourself. True enjoyment comes from doing your best at something you don't see as a chore. I might not find everything in games fun, but I at least find them fulfilling. I pity people that can't find that because they have to folow the popular hobby.
Or, maybe, just maybe, they're stuck and need help. Looking up a guide is no different from asking a friend for help on a part that you can't get past.
And besides, it doesn't affect how you play your game, so let a person play however they damn well please.
OT: No, not in the slightest, enjoy games however you bloody well want to. I have used a guide to help me through Dark Souls, and figure out how in the hell I get to the DLC, but I'm also currently playing Persona 4 without ever looking at a guide; neither way is wrong, to me, because I'm enjoying the experience. If a person needed help on a certain level 10-20 years ago, they asked a friend; now they check online or ask a friend. I thought that people were to help one another, not suffer alone.
The purpose of gaming is to have fun. If you using a guide helps you have fun, all the power to you. Who are we to define how a person is supposed to have fun while playing a game? Seems incredibly dickish to me.
Not really. If I really had an awesome experience based on beating the game without needing a guide; I'll probably want others to get that same experience, and I'll tend to discourage them of doing the opposite. Of course there are always jerks and trolls out there...
The purpose of gaming is to have fun. If you using a guide helps you have fun, all the power to you. Who are we to define how a person is supposed to have fun while playing a game? Seems incredibly dickish to me.
Not really. If I really had an awesome experience based on beating the game without needing a guide; I'll probably want others to get that same experience, and I'll tend to discourage them of doing the opposite. Of course there are always jerks and trolls out there...
Oh sure, that's fine. But the OP asks if using a guide RUINS the game. To tell someone that they're ruining their own fun by using a guide is what seems dickish to me. You can suggest to them that they might enjoy it more without the guide, but to tell them that they aren't having fun is awfully presumptuous.
Nothing wrong with giving someone a friendly suggestion on how they could enjoy their game even more. Telling someone that they must play a game in exactly this way is what's wrong. Different people enjoy different ways of playing games.
Game Guides are tools to help you get through a game but they don't really play the game for you. That's what I told myself as I used a guide to get through the NES Zelda games but when it comes to those I don't see any other way TO do it (outside of spending dozens of hours exploring, etc).
Not at all. One can attempt to 100% a game and still miss things depending on the depth of a game. When I say depth, I don't mean complexity because they're not the same thing at all.
An example could be Final Fantasy of the PS1 era. Pretty much any of those games needs a guide if one wants to find and complete all the secret stuff. Like FF8 and Odin and how to get Gilgamesh. You can stumble onto how to get Gilgamesh, but its not easy to do nor is there any indication on how to get him in game (as far as I'm aware).
In newer games, its not so obscure to find the hidden stuff but overall a guide doesn't ruin anything for me. Its nice to have a guide from time to time so I don't have to spend too much time looking for where a certain item may be at/dropped/whatever or if there's a way to beat a boss that doesn't involve an aneurysm from frustration.
Inherently speaking, a guide is nebulous to how a game plays out since one can finish any game without a guide. If a game is unplayable without a guide, however, then you've crossed the line from deep to overly complex. Complexity for complexity's sake is bullshit, it doesn't add to a game but rather bogs it down with minutia that has no purpose being there.
Overall, they're nice to have but they don't destroy the purpose of gaming at all. They've been around since I can remember in one form or another and its never felt like they made a game shit by existing or by using them.
The argument of playing for fun justifying it is somewhat complexing to me. Am I having less fun because I'm hunting for secrets in zelda while you're just following a map right to them? Am I having less fun finding the robot master's weakness myself instead of just looking up the "proper" order to fight them? The argument is one I get, but feel comes with an unspoken statement to those using guides to play for fun: and I only have fun if I'm winning and having the easiest time of it possible. The more the game's mechanics is puzzle based, be more pathetic it seems to just bring up the solutions and follow them to completion.
That said, pure saturation aside, gaming has gone into very large games with very elaborate secrets and things that can be missed forever and / or lead to bad endings, so guides are very understandable for certain purposes. It seems more acceptable to keep a list of Dragon Age or Borderlands quests on hand to play them all, even if you don't look up how to beat the quests. I keep a list of "missables" dug up on gamefaqs for games I'd like to 100% without having to restart. Then of course there's the "true/bad ending" problem that hits any player of JRPGs where you'd kind of like to know if what you see was how it really should end, or if you accidentally cut the game short through one decision or another. Given some weapon / item requirements to get are downright insane even if you know about them, I also get learning how ahead of time if you want the unlockable gun, or best weapon hidden behind some obscure challenge (friggin Zodiac Spear).
Once I was more anal, and while I'd still look at someone just following a playthrough for Phoenix Wright or Portal like they really shouldn't be in the hobby, now that games are 80 hours for a single playthrough, and coming out so fast, I do find myself willing to cheat a bit to see it all the first time because I don't have time for a second.
It's not complex, it shouldn't be confusing: different people find fun in different things. It's subjective. When one person finds fun in using a guide or not using a guide, that has no impact on another's experience for doing the opposite.
Why should you care how someone derives fun from their purchased entertainment? Why should someone else care what you find acceptable or pathetic when it comes to how they play? Why should anyone get to judge whether or not another deserves the right to play games in the first place on the basis of their skill, lack thereof, available time to invest or preferred method of completion? I bought the game, I'll play it how I damn well please and would not give the steam off my piss to anyone who thinks they can sit in judgment of my methods.
To echo the suave shark above, people with pompous opinions about these things can fuck right off.
Funny how this always hits a nerve with someone. Even funnier how people respond to harsh judgment with judgmental insults. And in always, it's to deflect from the actual thing I'm accusing you of: only having fun if you are having an easy time winning.
Color it a philosophical question: why would someone that enjoys something take shortcuts to finishing it? I get why people would take the easiest way to get through something they hate, but claim to enjoy, I don't. So when people justify a shortcut, I'm left thinking they really don't enjoy what they're doing, and are playing either because the hobby presented a cheap and presumable easy sense of accomplishment, or are just jumping on trends. Fine, but in life, you can't escape judgement of others, especially when I get it more as a negative for yourself. True enjoyment comes from doing your best at something you don't see as a chore. I might not find everything in games fun, but I at least find them fulfilling. I pity people that can't find that because they have to folow the popular hobby.
I can see how it must be funny to respond to harsh judgment with harsh judgment. You seem to think that the reactionary harsh judgment is somehow less relevant than the harsh judgment to which it was responding.
Is it just as funny as you making up a bunch of baseless inaccurate assumptions about me and using that seemingly as the basis of a dick measuring contest to feel better about yourself? I'm most surprised to learn that I only have fun when I'm having an easy time winning and that I'm only playing games because they're popular; I thought I knew myself better than that.
It's also funny how I didn't deflect your accusation - I answered it in saying different people have fun in different ways. My point there was how can you say you're having more or less fun than someone else, based on whether or not one of you is using a guide? Are they taking a shortcut to finish the thing, or are they taking a shortcut to get to a part of the thing that they find more enjoyable? Who's to say? I think it presumptuous and conceited of you to pass judgment on another over how they spend their time.
Taking your second paragraph as your answer to my question of why you should care how someone else derives fun from their entertainment, can you answer why they should give a fig for what you find acceptable or pathetic in their method of pursuing their hobby? You might feel super awesome about beating Zelda and getting all the hidden trinkets unaided, but I wouldn't feel any less of a man if I used a guide to do the same thing. Conversely I wouldn't feel any more of a man if I knew that we both completed Zelda and got all the hidden trinkets, but I did it faster than you. Maybe I'm just less insecure and need less validation.
Can you also answer why you or anyone should get to judge whether someone's method of enjoying their own hobby is worthy?
I pity your stance on the issue, which seems a cross between the good old "stop liking what I don't like" and "I'm more hardcore than you, you filthy casual!" lines of thinking. Ha!
A crime? Absolutely not. People are allowed to play a game in whatever way they see fit, and if a guide makes it more enjoyable for those people, then more power to them. It seems unnecessarily petty to try and belittle that sort of thing simply because one doesn't approve.
The argument of playing for fun justifying it is somewhat complexing to me. Am I having less fun because I'm hunting for secrets in zelda while you're just following a map right to them? Am I having less fun finding the robot master's weakness myself instead of just looking up the "proper" order to fight them? The argument is one I get, but feel comes with an unspoken statement to those using guides to play for fun: and I only have fun if I'm winning and having the easiest time of it possible. The more the game's mechanics is puzzle based, be more pathetic it seems to just bring up the solutions and follow them to completion.
That said, pure saturation aside, gaming has gone into very large games with very elaborate secrets and things that can be missed forever and / or lead to bad endings, so guides are very understandable for certain purposes. It seems more acceptable to keep a list of Dragon Age or Borderlands quests on hand to play them all, even if you don't look up how to beat the quests. I keep a list of "missables" dug up on gamefaqs for games I'd like to 100% without having to restart. Then of course there's the "true/bad ending" problem that hits any player of JRPGs where you'd kind of like to know if what you see was how it really should end, or if you accidentally cut the game short through one decision or another. Given some weapon / item requirements to get are downright insane even if you know about them, I also get learning how ahead of time if you want the unlockable gun, or best weapon hidden behind some obscure challenge (friggin Zodiac Spear).
Once I was more anal, and while I'd still look at someone just following a playthrough for Phoenix Wright or Portal like they really shouldn't be in the hobby, now that games are 80 hours for a single playthrough, and coming out so fast, I do find myself willing to cheat a bit to see it all the first time because I don't have time for a second.
It's not complex, it shouldn't be confusing: different people find fun in different things. It's subjective. When one person finds fun in using a guide or not using a guide, that has no impact on another's experience for doing the opposite.
Why should you care how someone derives fun from their purchased entertainment? Why should someone else care what you find acceptable or pathetic when it comes to how they play? Why should anyone get to judge whether or not another deserves the right to play games in the first place on the basis of their skill, lack thereof, available time to invest or preferred method of completion? I bought the game, I'll play it how I damn well please and would not give the steam off my piss to anyone who thinks they can sit in judgment of my methods.
To echo the suave shark above, people with pompous opinions about these things can fuck right off.
Funny how this always hits a nerve with someone. Even funnier how people respond to harsh judgment with judgmental insults. And in always, it's to deflect from the actual thing I'm accusing you of: only having fun if you are having an easy time winning.
Color it a philosophical question: why would someone that enjoys something take shortcuts to finishing it? I get why people would take the easiest way to get through something they hate, but claim to enjoy, I don't. So when people justify a shortcut, I'm left thinking they really don't enjoy what they're doing, and are playing either because the hobby presented a cheap and presumable easy sense of accomplishment, or are just jumping on trends. Fine, but in life, you can't escape judgement of others, especially when I get it more as a negative for yourself. True enjoyment comes from doing your best at something you don't see as a chore. I might not find everything in games fun, but I at least find them fulfilling. I pity people that can't find that because they have to folow the popular hobby.
I can see how it must be funny to respond to harsh judgment with harsh judgment. You seem to think that the reactionary harsh judgment is somehow less relevant than the harsh judgment to which it was responding.
Is it just as funny as you making up a bunch of baseless inaccurate assumptions about me and using that seemingly as the basis of a dick measuring contest to feel better about yourself? I'm most surprised to learn that I only have fun when I'm having an easy time winning and that I'm only playing games because they're popular; I thought I knew myself better than that.
It's also funny how I didn't deflect your accusation - I answered it in saying different people have fun in different ways. My point there was how can you say you're having more or less fun than someone else, based on whether or not one of you is using a guide? Are they taking a shortcut to finish the thing, or are they taking a shortcut to get to a part of the thing that they find more enjoyable? Who's to say? I think it presumptuous and conceited of you to pass judgment on another over how they spend their time.
Taking your second paragraph as your answer to my question of why you should care how someone else derives fun from their entertainment, can you answer why they should give a fig for what you find acceptable or pathetic in their method of pursuing their hobby? You might feel super awesome about beating Zelda and getting all the hidden trinkets unaided, but I wouldn't feel any less of a man if I used a guide to do the same thing. Conversely I wouldn't feel any more of a man if I knew that we both completed Zelda and got all the hidden trinkets, but I did it faster than you. Maybe I'm just less insecure and need less validation.
Can you also answer why you or anyone should get to judge whether someone's method of enjoying their own hobby is worthy?
I pity your stance on the issue, which seems a cross between the good old "stop liking what I don't like" and "I'm more hardcore than you, you filthy casual!" lines of thinking. Ha!
You miss why I find it funny: stop judging me you [list of harsh judgments]. AKA I'm the one that gets to pass judgment on the "elite" but I don't want them passing judgment on me. Why does my (on anyone's) opinion of you and why they think you do it bother you so much? Should it stop you? Is insulting me back going to change my original opinion or actually make me think even less of you? The question was put out there and I gave my opinion, one based on valuing people that can deduce the solution to a presented problem over those that just run to look up the answer, or can derive enjoyment from the act of doing a task regardless of quality rather than only being able to enjoy oneself if doing it very well. Those values aren't going to change by being insulted, and the hostility only makes me think that yes, it hits a nerve.
You want to be part of the instant gratification generation and only see value in getting an end result> Fine, but you can't make me see it as respectable, at least not by being insulting as it just comes off like you want to say accomplishments of those using cheats, shortcuts and phoned in efforts are just as worthy as those that didn't so they can be in the "elite".
The argument of playing for fun justifying it is somewhat complexing to me. Am I having less fun because I'm hunting for secrets in zelda while you're just following a map right to them? Am I having less fun finding the robot master's weakness myself instead of just looking up the "proper" order to fight them? The argument is one I get, but feel comes with an unspoken statement to those using guides to play for fun: and I only have fun if I'm winning and having the easiest time of it possible. The more the game's mechanics is puzzle based, be more pathetic it seems to just bring up the solutions and follow them to completion.
That said, pure saturation aside, gaming has gone into very large games with very elaborate secrets and things that can be missed forever and / or lead to bad endings, so guides are very understandable for certain purposes. It seems more acceptable to keep a list of Dragon Age or Borderlands quests on hand to play them all, even if you don't look up how to beat the quests. I keep a list of "missables" dug up on gamefaqs for games I'd like to 100% without having to restart. Then of course there's the "true/bad ending" problem that hits any player of JRPGs where you'd kind of like to know if what you see was how it really should end, or if you accidentally cut the game short through one decision or another. Given some weapon / item requirements to get are downright insane even if you know about them, I also get learning how ahead of time if you want the unlockable gun, or best weapon hidden behind some obscure challenge (friggin Zodiac Spear).
Once I was more anal, and while I'd still look at someone just following a playthrough for Phoenix Wright or Portal like they really shouldn't be in the hobby, now that games are 80 hours for a single playthrough, and coming out so fast, I do find myself willing to cheat a bit to see it all the first time because I don't have time for a second.
It's not complex, it shouldn't be confusing: different people find fun in different things. It's subjective. When one person finds fun in using a guide or not using a guide, that has no impact on another's experience for doing the opposite.
Why should you care how someone derives fun from their purchased entertainment? Why should someone else care what you find acceptable or pathetic when it comes to how they play? Why should anyone get to judge whether or not another deserves the right to play games in the first place on the basis of their skill, lack thereof, available time to invest or preferred method of completion? I bought the game, I'll play it how I damn well please and would not give the steam off my piss to anyone who thinks they can sit in judgment of my methods.
To echo the suave shark above, people with pompous opinions about these things can fuck right off.
Funny how this always hits a nerve with someone. Even funnier how people respond to harsh judgment with judgmental insults. And in always, it's to deflect from the actual thing I'm accusing you of: only having fun if you are having an easy time winning.
Color it a philosophical question: why would someone that enjoys something take shortcuts to finishing it? I get why people would take the easiest way to get through something they hate, but claim to enjoy, I don't. So when people justify a shortcut, I'm left thinking they really don't enjoy what they're doing, and are playing either because the hobby presented a cheap and presumable easy sense of accomplishment, or are just jumping on trends. Fine, but in life, you can't escape judgement of others, especially when I get it more as a negative for yourself. True enjoyment comes from doing your best at something you don't see as a chore. I might not find everything in games fun, but I at least find them fulfilling. I pity people that can't find that because they have to folow the popular hobby.
I can see how it must be funny to respond to harsh judgment with harsh judgment. You seem to think that the reactionary harsh judgment is somehow less relevant than the harsh judgment to which it was responding.
Is it just as funny as you making up a bunch of baseless inaccurate assumptions about me and using that seemingly as the basis of a dick measuring contest to feel better about yourself? I'm most surprised to learn that I only have fun when I'm having an easy time winning and that I'm only playing games because they're popular; I thought I knew myself better than that.
It's also funny how I didn't deflect your accusation - I answered it in saying different people have fun in different ways. My point there was how can you say you're having more or less fun than someone else, based on whether or not one of you is using a guide? Are they taking a shortcut to finish the thing, or are they taking a shortcut to get to a part of the thing that they find more enjoyable? Who's to say? I think it presumptuous and conceited of you to pass judgment on another over how they spend their time.
Taking your second paragraph as your answer to my question of why you should care how someone else derives fun from their entertainment, can you answer why they should give a fig for what you find acceptable or pathetic in their method of pursuing their hobby? You might feel super awesome about beating Zelda and getting all the hidden trinkets unaided, but I wouldn't feel any less of a man if I used a guide to do the same thing. Conversely I wouldn't feel any more of a man if I knew that we both completed Zelda and got all the hidden trinkets, but I did it faster than you. Maybe I'm just less insecure and need less validation.
Can you also answer why you or anyone should get to judge whether someone's method of enjoying their own hobby is worthy?
I pity your stance on the issue, which seems a cross between the good old "stop liking what I don't like" and "I'm more hardcore than you, you filthy casual!" lines of thinking. Ha!
You miss why I find it funny: stop judging me you [list of harsh judgments]. AKA I'm the one that gets to pass judgment on the "elite" but I don't want them passing judgment on me. Why does my (on anyone's) opinion of you and why they think you do it bother you so much? Should it stop you? Is insulting me back going to change my original opinion or actually make me think even less of you? The question was put out there and I gave my opinion, one based on valuing people that can deduce the solution to a presented problem over those that just run to look up the answer, or can derive enjoyment from the act of doing a task regardless of quality rather than only being able to enjoy oneself if doing it very well. Those values aren't going to change by being insulted, and the hostility only makes me think that yes, it hits a nerve.
You want to be part of the instant gratification generation and only see value in getting an end result> Fine, but you can't make me see it as respectable, at least not by being insulting as it just comes off like you want to say accomplishments of those using cheats, shortcuts and phoned in efforts are just as worthy as those that didn't so they can be in the "elite".
Again, who says I want instant gratification? Or when you say "you" are you being general beyond me? Because you have nothing on which to base this assumption if leveling it directly at me.
I can point out the circle of each of us thinking less of the other for thinking less of the other, but you've just twice alluded to the fact that you think you're "elite" for the manner in which you play video games. Bye.
his will vary depending on the game being play, but most importantly it depends what a play considers to be fun/engaging about on the game they are playing.
For Zelda games I almost never use a guide in dungeons unless I am really stuck because figuring what to do is half the fun. when come to collection heart containers and other stuff in the overworld I have no problem with using a guide. It speeds up the process find these objects.
I don't like the gameplay of point and click games but if it is one with a good story I will use a guide to get thought gameplay as fast as possible. To me keeping up a good story pace is more important then actually playing the game. Also I find that kind to generally be gameplay boring/frustrating. To me ruining the purpose point and click gameplay due to disliking point and click gameplay is required to enjoy said games.
I plan eventually play the longest journey and due to hearing it has a very good story, but it has point and click gameplay. It will very likely not take that long for me to say "screw this, I will just use a guide".
I really like the combat and the sense of adventure when exploring. At the same time it kinda vague on telling what you to do which I am fine with since was going to explore everything anyway. But this also extends to some puzzles that give extremely vague hints to point of the hint being almost useless. I used a walkthough for some of the puzzles in this game.
to me looking up builds is not an interesting way to play. I proffer to just wing when building a character and learn any mistakes I make. Other people would disagree and find look up how make a specific kind of character to be essential to enjoy the game.
Of course not. In fact, I?d say they potentially ADD to the purpose of gaming.
The purpose of gaming is to have fun, right? If a game is frustrating (E.G. a player gets lost) a guide can help a player have fun. Not only that, but a guide shouldn?t RUIN a player?s fun considering guides are absolutely optional.
Seeing as how I got through Dark Souls with minimal headache (which is still considerable...) via looking up a guide for every bossfight besides the very first one? No, I don't think guides ruin anything unless your idea of fun is specifically to do things unaided by anything whatsoever.
I didn't care for that fucking slidy-block puzzle in Resident Evil 4 or riddling out the hoops you have to jump through to find every Aeon in FFX, either. I guess you could argue that as a game is meant to kill time, I was getting that every minute I spent trying to figure out how to proceed, but I'd like to waste time on my own terms, when possible.
Would you say that using a guide ruins the purpose of gaming?
Fuck no! Although, subjectively speaking, it all depends on how much you want out of a particular game in question... I mean, is the "fun" you're having with a game in question in proportion to the "info" you know about said game? Is the "info" the game itself gives you in proportion to the amount of "fun" you, yourself, should be having in the first place? For some, the more info they know about the game they're playing, the more fun they will have in general... For others, the fun comes from the lack of info about the game in question...
For me, I buy/use [official] written [strategy] guides as a means to plan out my gameplay sessions so that I don't end up in a situation where I can't escape/save and end up loosing progress because of something [more] important... I mean, I take separate pieces of paper, do some mathz (if needed), figure out how to "work" with the game's RNG (if needed), write down any other info[rmation] I can make a quick-reference to as I'm playing the game in question, and let my [personal] definition of fun take me away to gaming [interactive] entertainment...
Besides, the whole "purpose" of gaming nowadays is more subjective than one's enjoyment of video games these days... To say that using a guide, for example, ruins the "purpose" of gaming says more about what your stance on the "purpose" of gaming is than to someone who has more fun with a guide in-hand... (Then again, I've been only referring to the single player experience this whole time, so there's that...)
Considering that the definition of gaming's "purpose" is entirely subjective, no, I wouldn't say that using a guide ruins the purpose of gaming.
"Playing a game for a challenge" is indeed one of the many possible answers for "what is the purpose of gaming?" But there's plenty of other reasons that people game as well.
It depends some times I think having a guide hurts the experience(mostly because its a pain to keep looking at the guide), but honestly if its the kind of situation where the only option is to spend lodes of time playing until you figure out a solution I'd rather have a guide. Or if it's like a point and click game where a puzzle depends on getting one item that's the size of a pin and the same color as the back ground in that case it's not even cheating if you ask me.
I admit that while I don't do it often myself, sometimes I will just be frustrated with some part of a game (boss, puzzles) and be loose on time, then resort to finding help. It's only now I found out how much people out there resent the idea of looking for help with a game, since it supposedly destroys the entire idea of playing a game. To further clarify, people say that once you start looking at a guide to get through a game, it's no longer playing it as much as doing a chore. You know, I don't like to namedrop and I apologize if it is against the rules, but to set an example: Infamous gamer darksydephil constantly looks to his stream chat or tweets to get through a game, and this is especially apparent when he played Dark Souls.
If it's a level walkthrough, boss/enemy strategy guide, then that just spoils the game for me. It's like watching a movie and reading the plot on wikipedia RIGHT before it unfolds on screen.
But if it's a guide that shows secrets, then yeah they're often handy. And I'm not talking about secrets like hidden doors, or secret passages, stuff you're free to find on your own. I mean the secrets that are never revealed to you, even after finishing the game 100%.
For example, in the game Bare Knuckle 3 (Streets Of Rage 3) you can unlock bosses as playable characters, however you unlock them through unexplained ways, like you kill the boss and quickly hold UP+B till the cutscene is over. The game never reveals the secret to you, you have to find that secret in a guide.
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