WoW Director says he hopes Blizzards new MMO project could "be more successful than WoW"

Recommended Videos

Theo Samaritan

New member
Jul 16, 2008
1,382
0
0
Read This [http://kotaku.com/5031742/blizzards-next-game-could-be-more-successful-than-wow]

Comments?

I personally feel that even the same team will have to pull something made of Gold-Pressed Latinum in order to beat their own monolith. Either or, it will always be compared to WoW.
 

mjhhiv

New member
Jun 22, 2008
758
0
0
It's certainly possible. Their main/only competition is themselves.
 

itari

New member
Aug 2, 2008
11
0
0
I think he made some very interesting points further in the article about the development cycle. It's different for MMORPG's because they have years of time to make money unlike other games which have to do it upon release. Even guild wars makes money over time with such frequent releases of new content which have to be bought.

And if anyone can catch up with blizzard, it's blizzard.The gaming population is growing constantly so more people will pay and play.

One option to make it bigger is multi-platforming.
 

mjhhiv

New member
Jun 22, 2008
758
0
0
itari said:
I think he made some very interesting points further in the article about the development cycle. It's different for MMORPG's because they have years of time to make money unlike other games which have to do it upon release. Even guild wars makes money over time with such frequent releases of new content which have to be bought.

And if anyone can catch up with blizzard, it's blizzard.The gaming population is growing constantly so more people will pay and play.

Another option to make it bigger is multi-platforming.
Consoles couldn't handle a game of WoW's size, or any MMO for that matter.
 

itari

New member
Aug 2, 2008
11
0
0
mjhhiv said:
Consoles couldn't handle a game of WoW's size, or any MMO for that matter.
You mean hardware wise? hmm, i haven't got a clue about that. I've never played on one myself. I am restricted to the PC. Can you elaborate?
 

mjhhiv

New member
Jun 22, 2008
758
0
0
itari said:
mjhhiv said:
Consoles couldn't handle a game of WoW's size, or any MMO for that matter.
You mean hardware wise? hmm, i haven't got a clue about that. I've never played on one myself. I am restricted to the PC. Can you elaborate?
Well, a game like TF 2 is restricted to only 16 players on the consoles, and it still lags pretty badly - and that's only 16 people. 16. Imagine how laggy the games would get with the number of people needed for an MMO.
 

Aries_Split

New member
May 12, 2008
2,097
0
0
mjhhiv said:
itari said:
mjhhiv said:
Consoles couldn't handle a game of WoW's size, or any MMO for that matter.
You mean hardware wise? hmm, i haven't got a clue about that. I've never played on one myself. I am restricted to the PC. Can you elaborate?
Well, a game like TF 2 is restricted to only 16 players on the consoles, and it still lags pretty badly - and that's only 16 people. 16. Imagine how laggy the games would get with the number of people needed for an MMO.
No, you are foolish!
The lag is dependent on the servers. All blizzard needs is a good server, an they could make it cross platform.
And what do you mean the consoles can't run it? The ps3's graphics card is akin to a nvidia 7800 ultra, and it's CPU proccessor is faster than most duo's, so why could'nt it run it?
 

Lunther

New member
Aug 2, 2008
16
0
0
Aries_Split said:
mjhhiv said:
itari said:
mjhhiv said:
Consoles couldn't handle a game of WoW's size, or any MMO for that matter.
You mean hardware wise? hmm, i haven't got a clue about that. I've never played on one myself. I am restricted to the PC. Can you elaborate?
Well, a game like TF 2 is restricted to only 16 players on the consoles, and it still lags pretty badly - and that's only 16 people. 16. Imagine how laggy the games would get with the number of people needed for an MMO.
No, you are foolish!
The lag is dependent on the servers. All blizzard needs is a good server, an they could make it cross platform.
And what do you mean the consoles can't run it? The ps3's graphics card is akin to a nvidia 7800 ultra, and it's CPU proccessor is faster than most duo's, so why could'nt it run it?
The question is indeed not about console's hardware, aside from controllers but then again they DO have those USB keyboards for the 360 at the least. But now the problem becomes can Blizzard purchase said servers and gain the rights from Sony and/or Microsoft to embark on it? Possibly. But do they really 'want' to? Probably not. Blizzard at least seems to be dedicated to it's PC-core gamers, and they find it easier just to stick with what they're good at. Example: Starcraft: Ghost.

Edit: It's entirely possible they could outdo themselves. If they take everything they've learned about MMO creation and such in WoW and then apply that knowledge to say... Galaxy of Starcraft or somesuch, you'd suddenly have almost every Starcraft fan attached to it, and as we all know that's quite a few people.
 

Squarewave

New member
Apr 30, 2008
229
0
0
mjhhiv said:
itari said:
mjhhiv said:
Consoles couldn't handle a game of WoW's size, or any MMO for that matter.
You mean hardware wise? hmm, i haven't got a clue about that. I've never played on one myself. I am restricted to the PC. Can you elaborate?
Well, a game like TF 2 is restricted to only 16 players on the consoles, and it still lags pretty badly - and that's only 16 people. 16. Imagine how laggy the games would get with the number of people needed for an MMO.
Try FFXI sometime, its a PS2 based game and it still can handle 8000+ people on a server at once(the most ive seen on WoW was 3000 or so before they start queuing people to get on the server) , and around 100-300 people in the same area. WoW is hardly some penical of graphic greatness, its about the same level as FFXI (+glowing weapon effects) In terms of landmass WoW might be a little bigger then FFXI but not that much bigger

And yes FFXI supports keyboards on both the ps2 and 360 version as well as 1080p on the 360 version (I don't think there is a limit on the PC version). Yes there is some limitations to a controller based interface, FFXI gets around them by allowing multiple spells/abilities in a single macro ( up to 5) vs WoWs 1 (well one that triggers the global cooldown, FFXI doesnt have a global cooldown at all so its hard to compare)
 

Abako

New member
Jun 30, 2008
326
0
0
I tried FFXI and for a console based MMO it was ok but it never really felt right to me. MMOs are best suited for pc because of how the interfaces are set up. Even with a mouse and keyboard plugged in for FFXI it wa just weird and not fun playing with a controller. But thats just me. Now if they ever made a starcraft MMO it would beat the shit out of every other MMO out there in a heartbeat. Not only do you have pretty much every person who played starcraft going to want to try it, you have all the chinese farmers, and what about korea, do you know just how many people over there play starcraft? Its like their national sport. I would love to play a starcraft MMO but I still think thats just a myth.
 

Saevus

New member
Jul 1, 2008
206
0
0
How fast can you access 20 different specific skills on a keyboard while retaining full mobility?

Nigh instantly.

How fast can you do that with a console controller?

WoW, by the time you get to the endgame, means mashing a score of different buttons the absolute moment that you need them. Explain how to do that on such a clumsy physical interface, and you may have a chance at selling the idea of WoW on PS or exbawkz.
 

Exosus

New member
Jun 24, 2008
136
0
0
I've been a console diehard for a long time, but I have to say you cannot put an mmo on a console effectively, simple as that. The interface doesn't work. It isn't a power issue, its just that you need a m/k for it, and theres no real reason to buy a m/k for your console when you could just run it on PC.

EDIT: I tried FFXI for X360 and it just didn't work.