WoW getting repetitive?

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ottenni

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Gnargy said:
Welcome to the escapist! Its safer here.

OT: WOW repetitive? So i'm not the only one who thinks this, thank god i though there was something wrong with me.
 

Gnargy

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Nov 19, 2009
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Anoctris said:
It's true it's one of the few games where teamwork pays off and feels great when you succeed, but I've found with a lot of raid encounters if you're all wearing the right gear and your tanks/healers aren't braindead/asleep it all becomes a bit tedious.
This is true for especially the earlier part of an expansion. However there are enough INSANE encounters to make up for it in the later ends of the expansion, like the original naxxramas or sunwell. Nowadays since every dungeon has a normal and a hard version its even less the case. Encounters like Mimiron hard mode took the first few guilds weeks of practice to bring them down.

Again however in order to reach these encounters you need good gear so you need to have farmed all the easy bosses for a substantial amount of time. I can see why this is a problem for many people but for me it's worth it. There just isnt anything else like it.

Especially in the earliest days of WotLK it was pretty sad, all the dungeons were far below the level people were used to from TBC.
 

Weaver

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Apr 28, 2008
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You're only NOW figuring out WoW is repetitive?? I figured that out before I even played the game.
 

Gxas

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RealLifev2.0.09 said:
Could you elaborate please? I usually played a healing monk which mostly I just explored the PVE aspects of the game. Any pvp I did play on characters could only be considered grinding if you were faction grinding, but you could buy every skill in the game without setting foot in any arenas.

If grinding means having to repetitively obtain something or complete something to obtain something or unlocking something else then every game is a "grind".

For example:
Collecting stars in Mario 64.
Completing missions in any game.
Beating other teams in sports games to win the season.

all these things could be considered "grinding" then.
You seem to have answered your own question.
 

RealLifev2.0.09

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Nov 17, 2009
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Gxas said:
RealLifev2.0.09 said:
Could you elaborate please? I usually played a healing monk which mostly I just explored the PVE aspects of the game. Any pvp I did play on characters could only be considered grinding if you were faction grinding, but you could buy every skill in the game without setting foot in any arenas.

If grinding means having to repetitively obtain something or complete something to obtain something or unlocking something else then every game is a "grind".

For example:
Collecting stars in Mario 64.
Completing missions in any game.
Beating other teams in sports games to win the season.

all these things could be considered "grinding" then.
You seem to have answered your own question.
Then why would you suggest him not play mmos? Why would you not just suggest he should not play any video games? Your statements are short and cryptic. Please elaborate.
 

Cowabungaa

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Feb 10, 2008
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Gxas said:
RealLifev2.0.09 said:
Gxas said:
So... Don't play WoW.

You seem to not like it, why not try a different MMO?

Though, if you dislike the grind, try playing something that isn't an MMO seeing as every MMO ever has had grind.
Guild Wars is the first MMO that I have ever seen that did not use the grind method for its content... and I think it did a pretty good job. Too bad no other developer that I know of followed the formula of low level, but more emphasis on play style.
PvP grind is still grind.

Grind is grind is grind is grind.
Then again, almost every game, and especially all online shooters, are grinders. All you do is kill hordes of virtual people over and over again. Hence, if every game is a grinder in essence, why does it matter? You're not forced to grind in WoW, I didn't in WotLK and didn't miss anything out. Sure some things took longer to achieve, but at least it ain't dull.
Gnargy said:
I agree leveling up a character to max level is probably the most boring thing you can do with your time.
I beg to differ, actually. Yes raiding is pretty cool, but leveling from 70 to 80 was the most enjoyable experience (except for some extreme high's, like killing Kael'thas for the first time) I ever had in WoW. It's a shame that the questing content on Outlands and especially on ye olde Azeroth isn't nearly as good (except for some small things) as the content in Northrend. I'm hoping Cataclysm will bring the content in at least Azeroth up to the same level as Northrend.
 

Gnargy

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Yes offcourse some people enjoy reading all the lore and in WotLK there was some interesting quest design.

I just plowed through it to get to raiding as fast as possible though, leveling is mostly a solo experience which I dont enjoy. I avoid all solo-aspects of the game as much as possible :).
 

Smudge91

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The quests in the origional and the quests in outland were repetitive, at least with WoTLK, there are some varied quests however it takes so long that i get bored and go play on my DK which is amsuing me for the time being. Then again i don't really play WoW to grind up the levels, thats just something you have to do, i like the sociable and economy aspects of the game much more and as the guild i'm in is fairly relaxed then it isn't as repetitive. The only reason i'm getting to 80 is to go and raid places in all honesty.
 

Mr.Something

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Apr 28, 2009
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I started playing in the F&F alpha for the original WoW and now have level 70+ every class and 6 of those are 80. The solo questing process was repetitive, but wasn't what ruined it for me. The difficulty, or lack thereof, has allowed every noob and their mum to get full epics in as little time as possible. The game is very repetitive, but it's not the only thing repelling long-time customers or any subscriber with half an ounce of skill at that.
 

TimeLord

For the Emperor!
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Aug 15, 2008
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I find it funny you (OP) are complaining about a game being repetitive where the point is to grind out the same fetch quest 1000 times.
 

Gnargy

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Mr.Something said:
I started playing in the F&F alpha for the original WoW and now have level 70+ every class and 6 of those are 80. The solo questing process was repetitive, but wasn't what ruined it for me. The difficulty, or lack thereof, has allowed every noob and their mum to get full epics in as little time as possible. The game is very repetitive, but it's not the only thing repelling long-time customers or any subscriber with half an ounce of skill at that.
Sorry but I can't take this post seriously until you link your character within a top-100 guild or a gladiator title. Yes the entry level is lower, but on the high end the game is as hard as ever. Most people who complain about this actually dont have any real achievements within the game.

Some people also just can't understand that the game has changed. Back in vanilla it indeed took alot of effort to get a fully epic set. Its just that the current equivalent to rare drops from those days have a purple colour now. It really doesnt matter, an experienced player can still inspect someone and see major differences in gear quality.
 

Guitarmasterx7

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Mar 16, 2009
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Wow is repetitive? Poppycock! Next you're going to tell me that the combat in turn based RPGs is unexciting!
 

Mr.Something

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Gnargy said:
Mr.Something said:
I started playing in the F&F alpha for the original WoW and now have level 70+ every class and 6 of those are 80. The solo questing process was repetitive, but wasn't what ruined it for me. The difficulty, or lack thereof, has allowed every noob and their mum to get full epics in as little time as possible. The game is very repetitive, but it's not the only thing repelling long-time customers or any subscriber with half an ounce of skill at that.
Sorry but I can't take this post seriously until you link your character within a top-100 guild or a gladiator title. Yes the entry level is lower, but on the high end the game is as hard as ever. Most people who complain about this actually dont have any real achievements within the game.

Some people also just can't understand that the game has changed. Back in vanilla it indeed took alot of effort to get a fully epic set. Its just that the current equivalent to rare drops from those days have a purple colour now. It really doesnt matter, an experienced player can still inspect someone and see major differences in gear quality.
I'm guessing that you aren't stuck on a shitty server where incompetent noobs can't even pug a naxx 10 without taking 6-9 hours and replacing 8/10 original pugs, or where decent guilds are few and far between and even then can't do half the shit in ToC. When was the last time you looked in LFG for the daily heroic and saw only yourself?

And before you say it, $25 IS too much to ask for an entertaining experience that's free for more fortunate players.

These noob-infested servers don't offer any incentive to do anything other than create a shitty guild with all your shitty noob friends and spend 5 hours a day doing 3 heroics and still getting tier whateverthefuck for badges.
 
Jan 23, 2009
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Timelord91 said:
I find it funny you (OP) are complaining about a game being repetitive where the point is to grind out the same fetch quest 1000 times.
OP wins award for most Obvious Thread title in the Universe.