wow hate

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Kae

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Well the few times I hate on it I explain why and it's not really WoW's fault but GameStop's since I bought WarCraft III Battlechest at a GameStop in Arizona (before that stupid stupid law) and then went back to Queretaro which is a mexican city that is pretty damn near the center of Mexico, and when I arrived and was at my home I finally opened the box just to find out that the idiot clerk put WoW and Burning Crusade, instead of WarCraft III and Frozen Throne, as you can imagine being so far away from the store pretty much guaranteed that I would not return it so I had to suck it up and play my free month of WoW which although it was not bad it was way to different from the product I supossedly bought and I'm not a fan MMOs so I'm pretty sure you can understand that, since that day I have not really had the chance to go back to the US so I have not played WC III yet and that bothers me, I mean I still have the box...
 

Asehujiko

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Because this is an intellectual site and intellectualism means being vehemently opposed to anything popular, with the exception of popular things they themselves like. Say anything bad about the shitbox360, and you'll have an entire crowd going "hurr pc elitist pirate nerd lololol"
 

ultrachicken

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I used to play WoW before I had any consoles or access to decent computer games. I didn't realize how little fun I was having for 18 months, simply because I didn't know better. After that, I highly dislike the game, but I don't go around bashing it (well, except here, I guess).

It's really a shame; the trailers make the story seem very interesting, and there are some very interesting environments, but there just isn't enough variety in the gameplay to keep me interested.
 

Bradd94

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jawakiller said:
I hate MMOs not just WoW. If people want to waste their time doing the same thing over and over again... Thats their business. Now multi-player-shooters are fun because there actually is some gameplay (aka fun). I find MMOs really really boring. All it is is repetition. -snip-
Firstly, I play WoW, but I'm not a take-a-bullet-for-the-alliance kind of player. I play casually with a group of friends, and I find it fun and refreshing.

The point I'd like to address is where you said Multiplayer Fps' are 'fun because there actually is some gameplay (aka fun)'. Gameplay and 'fun' do not go hand in hand; because fun is subjective, gameplay is not. The statement you made seems to imply that the reason you prefer FPS over MMO is because you don't think MMO have gameplay and are repetitive; whilst FPS are not repetitive and have loads of gameplay.

MMO have far, far greater content than FPS. Just look at the sheer size of the world in which WoW is set, and it will prove my point. A standard FPS would have between 10-20 maps, then more with DLC. Even with several DLC map packs, you still don't have anywhere near the same size of a game as you would with an MMO. My view is, FPS do not have more gameplay at all; since you are limited to the maps and weapons you find; and there is little variety in gameplay modes. Contrastively, the number of quests in World of Warcraft are staggering and thats without even taking into account end-game raids/pvp.

I agree that MMO's have a lot of repetition; but you can't argue an FPS online does not. Where you might say WoW has you
- Talk to an NPC
- Get Quest
- Kill #x of ____
- Return Quest

And FPS basically has
- Choose Gametype
- Spawn
- Kill enemy
- Be Killed
- Spawn etc.

Both genres are repetitive, however an MMO like World of Warcraft has far more content than any FPS, and you stated that gameplay=fun. With your own logic: World of Warcraft should be one of your favourite games.
 

jawakiller

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Bradd94 said:
jawakiller said:
I hate MMOs not just WoW. If people want to waste their time doing the same thing over and over again... Thats their business. Now multi-player-shooters are fun because there actually is some gameplay (aka fun). I find MMOs really really boring. All it is is repetition. -snip-
Firstly, I play WoW, but I'm not a take-a-bullet-for-the-alliance kind of player. I play casually with a group of friends, and I find it fun and refreshing.

The point I'd like to address is where you said Multiplayer Fps' are 'fun because there actually is some gameplay (aka fun)'. Gameplay and 'fun' do not go hand in hand; because fun is subjective, gameplay is not. The statement you made seems to imply that the reason you prefer FPS over MMO is because you don't think MMO have gameplay and are repetitive; whilst FPS are not repetitive and have loads of gameplay.

Both genres are repetitive, however an MMO like World of Warcraft has far more content than any FPS, and you stated that gameplay=fun. With your own logic: World of Warcraft should be one of your favourite games.
But WoW requires little to no skill. Maybe some occasional thought process and a few strategic moves but thats it. An FPS is based on reflex and accuracy. The veteran players even use tactics. WoW just lacks this key element. All it needs is time. Lots and lots of time.
 

Sarah Frazier

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I played WoW up to BC, then quit before Lich King came out, and looking back I find that it wasn't nearly as fun as it felt when actually playing. The dated and cartoony look gets distracting now, and the way that zones have little to no blending makes a part of me wonder what kind of scale is actually being used. One digital food translating to one real life mile when a forest suddenly ends at the edge of a desert? Why?!

The reliance of mods by raiders and even PvPers makes it harder for skilled players to take part in end-game content because *gasp* You can't possibly be any good without a third party program telling you what to do. Gear and spec requirements are understandable since there are combos that are most efficient, but turning everyone into bots because anything natural will fail? That's just silly.

Now I have another reason to hate WoW, and that's because of the people who go to other games just to say how much better it is, how this new game is ripping it off, and how big a N**i everyone must be to tell them to knock it off. That kind of behavior would make anyone hate a game's community because of the example made of how pointless and rude their behavior is.

As a final point... The community. People were jerks when I last played, but now the game is more streamlined and simplified for even younger gamers, which gives the jerks more ammo to insult new people who didn't read the hints that popped up not long ago. Teamwork in the open world was rare enough before, but back then people actually helped one another when they were working together. During the trial, teamwork consisted of sharing buffs but otherwise each person doing their own thing with maybe a little interference if the other seemed to struggle. Which was rarely the case.

Yeah... I don't really care for WoW and how it has set a kind of expected standard for other games, but not to the point that I would spend so much time berating people who do play. I can't even say what it was that kept me playing so long other than wanting to avoid feeling the loss of a family member coupled with the immaturity to tell myself to stop.
 

Aeshi

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It's popular to bash.

They don't really have any reason other than that.
 

Bradd94

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jawakiller said:
-snip

But WoW requires little to no skill. Maybe some occasional thought process and a few strategic moves but thats it. An FPS is based on reflex and accuracy. The veteran players even use tactics. WoW just lacks this key element. All it needs is time. Lots and lots of time.
I'd argue, without starting a flaming war, that FPS also only require time.

The more games of Halo, Call of Duty, Team Fortress (whatever) you play, the better you will become. You'll know all the maps, all the guns, all the spawns; and in the case of call of duty you'll actually have an advantage over the rest if you've played for ages.

I agree WoW requires time above anything else; because the game only really starts at end-game.

To say it requires little skill is a bit harsh, perhaps? Certainly you can dungeon grind/raid with little skill, but pvp is in essence the same as an fps. Player vs Player. You've to learn the battlegrounds, learn your favourite rotations; all similar to an FPS.

But you also need to learn how to adapt to new situations. Where FPS rely solely upon shooting somebody before you get shot; which yes, is a certain degree of skill; WoW PvP requires you to know how your class combats other classes. You wouldn't use the same skill set attacking a priest as you would, say, a warrior.

And on that note, the more aged PvP players use tactics and skill every bit as much as FPS veterans do.
 

Laurie Barnes

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I actually don't hate WoW, that is I don't hate Azeroth, Outland Icecrown, and Cata. In fact as a result of playing the Warcraft series and getting a good number of the Loremaster achieves in WoW, I like to think I am pretty familiar with the Mythos, and that more than anything is what kept me playing. I actually read the quest text and I do everything I can for myself to make the experience immersible.
However that all dies for me when a person kills my harmless tauren as he picks fucking flowers, and then hugs my dead body while saying "L o L, T r y H a r d F a g g o t ."

So I don't hate Wow, just the people who play it.
 

Gxas

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jawakiller said:
At least there is a considerable amount of skill required to play CoD or Halo.
And here is where your argument falls to pieces. Its funny, because I stopped playing CoD and Halo because I was too good at those games. I continue to play WoW because there is so much I can improve upon. WoW takes tons of skill to play. Shooters don't take so much. But, you're biased to the point of irrational so our argument is done here.
 

jawakiller

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Bradd94 said:
jawakiller said:
-snip

But WoW requires little to no skill. Maybe some occasional thought process and a few strategic moves but thats it. An FPS is based on reflex and accuracy. The veteran players even use tactics. WoW just lacks this key element. All it needs is time. Lots and lots of time.
I'd argue, without starting a flaming war, that FPS also only require time.

The more games of Halo, Call of Duty, Team Fortress (whatever) you play, the better you will become. You'll know all the maps, all the guns, all the spawns; and in the case of call of duty you'll actually have an advantage over the rest if you've played for ages.


And on that note, the more aged PvP players use tactics and skill every bit as much as FPS veterans do.
I guess I just look at both the genres differently. When I see someone grinding (as in repetitive playing) I think of it as monotony. When I play a shooter for 8 hours straight I think of it more as practice. But it is true, shooters do get old after a while. I guess I like the feeling of connection between me and the on screen warrior. In an MMO you kind of lose that feeling, it starts to feel more like a strategy game (minus the strategy). In god of war, you hit X and he jumps, you tap O and he rips an enemy in half ( actually he doesn't, he only grabs them but I didn't have a square or a triangle on my keyboard). In WoW you can't do that, it is a much more monotone fight (you just click on the enemy) which makes the grind unbearable.
 

jawakiller

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Gxas said:
jawakiller said:
At least there is a considerable amount of skill required to play CoD or Halo.
And here is where your argument falls to pieces. Its funny, because I stopped playing CoD and Halo because I was too good at those games. I continue to play WoW because there is so much I can improve upon. WoW takes tons of skill to play. Shooters don't take so much. But, you're biased to the point of irrational so our argument is done here.
WoW requires minimal skill. It takes time. Lots and lots of time. Sure your character can improve his "skills" but the actual player can only become so good.

And the fighting animations suck ass.
Swing: HIT. 25 damage
Swing: MISS.
Swing: HIT. 23 damage..... "Wtf? When do I get to do anything?"
 

ultimateownage

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Why do you use words like 'Vehemence' and yet not capitalise your i's or use apostrophes?

O.T. Eh, everyone needs something to hate. I honestly don't see that much WoW hate.
 

Zydrate

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Sir_Auron_the_Badass said:
Basically this. Given that it has roughly 12 million subscribers despite being almost 6-1/2 years old
I'm 22, thank you very much.

I understand a lot of people's hatreds of WoW, but THIS complaint is so misinformed and mis-aimed it's just silly.
 

Gxas

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jawakiller said:
WoW requires minimal skill. It takes time. Lots and lots of time. Sure your character can improve his "skills" but the actual player can only become so good.

And the fighting animations suck ass.
Swing: HIT. 25 damage
Swing: MISS.
Swing: HIT. 23 damage..... "Wtf? When do I get to do anything?"
Go play a couple arena matches and then tell me that there is no skill. Like I said before though, you are biased to the point of irrational, nothing will change your mind because you have closed it off to where you are right and anyone who disagrees at all is just stupid.

Done here. Thank you.
 

jawakiller

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Gxas said:
jawakiller said:
And the fighting animations suck ass.
Swing: HIT. 25 damage
Swing: MISS.
Swing: HIT. 23 damage..... "Wtf? When do I get to do anything?"
Go play a couple arena matches and then tell me that there is no skill. Like I said before though, you are biased to the point of irrational, nothing will change your mind because you have closed it off to where you are right and anyone who disagrees at all is just stupid.

Done here. Thank you.
So would you argue that the fight animations don't suck ass?
 

Zydrate

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Fight animations are hardly the prime source of complaint.
That's just a nitpick.
 

loc978

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I dislike the combat system, the near complete lack of a physics engine (those trolls are throwing axes. I should be able to take cover behind a gorram boulder!), and the grind-tastic nature of the game... so it's not my cup of tea... but I don't hate it per se.
What I do hate about it are the social elements and the type of gamer those social elements appeal to. So... I hate the players, not the game.