Ranorak said:
And are now forced to spend our time doing silly odd jobs for panda's.
Sure, there is the Sha stuff, but it just all felt so minor compared to the previous expansions.
I never felt like I was 'forced' to do jobs for pandas. If there was something I found arbitrary, boring or anything like 'work', I simply didn't do it. The reputation/valor system was a terrible system, thus I chose not to be a part of it.
ERaptor said:
The Talent-Trees where dumbed down horribly. Everyone takes the same Talents currently, since th Playerbase heavily relies on Guides. The Theme and Areas were well designed and looked really nice. The Story however, was a bit lame. We allready had "Old God slumbering until Players show up. Strats wrecking sh*t." in WOTLK and with C'Thun. Also, Garrosh was killed solely because the Community didnt like him, appearantly he was to "Brutal".
I agree there. Using Old God and Trolls as go-to bad guys is getting really stale. I'm sick of seeing the Zandalari getting all bitchy about taking over the world, getting effortlessly roflstomped, then trying again over and goddamn over, and that Old Gods are pretty much everywhere takes from their mystique and threat.
RJ 17 said:
...but in Survival Mode you have a MUCH stronger feeling of accomplishment because you "worked" your ASS off to get all that obsidian and build a giant floating black pyramid in the sky with lava flows running down the sides. There's pay-off for all the time and effort you put into it rather than simply coming up with an idea for something big and grand and being able to build it in 10 minutes. The magic of Minecraft was that it gave you a purpose, a goal, a PROJECT that you could spend days working on.
The same goes with mounts - as an example - with WoW. Apparently they're just giving the things away now. Back in the day you had to put in your time leveling up, then earn a crap-ton of gold to get yourself even a basic mount. Epic Mounts required max-level and an even MORE obscene amount of gold to purchase one. And if you were a Paladin or Warlock, you actually had to go through a long, expensive quest involving various dungeons in order to get your specialized Epic Mount. There was work and effort involved there, things that weren't just handed to you on a silver platter, but rather things you had to earn.
This is just one of the examples of the more modern gripes that I've heard of since I left three expansions ago. But they all stem from the same complaint of "It's just too watered down, too easy and accessible now" and honestly if what I've heard is true I can easily see where those complaints are coming from.
I couldn't disagree more. I don't believe such details of the game should be 'inaccessible' to people because it's a ridiculous grind. I levelled where I didn't get my first mount until lv40, epic at 60 and flying at 70, and I praised the change to 20 and 40, with reduced prices, long after I reached level 70 and was riding a Netherwing. I still fly my Netherwing, actually, because I think it's still the coolest looking mount in the game, for myself. Not to impress anybody else or wave my e-penis around. I have the Icecrown Citadel Drakes, but not the Cata raid ones - I don't like them, wouldn't choose flying them over my already favorites, so I never bothered.
There's no skill in farming gold for mount riding training and buying a damn horse, no real 'effort' - farming gold just takes time. Challenge Mode dungeons, heroic raids - that takes skill and effort and thus should be rewarded. That's not why I wear my Challenge Mode transmog on my Mage, though - it's because I think it looks awesome. I've always been into the 'elemental triad' that the armor represents. So I went and got it on my Mage. But not on my Rogue or other lv90 characters. Seeing a pattern?
I definitely don't agree with the astounding amount of time people put into waiting for rare mobs, especially the mentally sick who spend literal days at a time at their PC's waiting for the Time-Lost, or the mount in Deepholm. MoP's system of getting the world mount is excellence - you still have to pour in the same time, but you're actually playing instead of sitting in your room with NPCFinder on.
I absolutely hate when the term 'work' is ever applied to a game. Because the bottom line is, you're not working. You never work. You're still just sitting on your ass playing an online game, and please don't take offense to this, but I've never understood the 'pride' and 'sense of accomplishment' people get from certain thresholds in WoW that took a great deal of time and energy for something ultimately nobody is impressed by.
I don't believe in making details like mounts, pets etc inaccessible. Why should something like that be excluded from somebody because they're not willing to sit in front of a PC for days worth of time banging on at it? I think that everyone being able to see all the content WoW has to offer is awesome, with the more difficult and focused stuff like heroic raids still being exclusive to skilled and dedicated players - something tangible you raid together towards. An adventure, an experience, with your friends. That's what WoW is, not fucking around collecting enough gold for a certain reward, or sitting in a spot waiting for something to spawn, or deluding yourself into thinking you're working hard for a reward you can be "proud" of.
I get zero sense of adventure working the Auction House for gold for a mount.
Waaghpowa said:
I also believe that Mists of Pandaria is Blizzards best work to date in terms of art style, story and encounters. They're still mis stepping with character balancing and talents...
This was the expansion that made me come back after Cataclysm which I thought was awful. A lot of people were, or still are, hating on Mists of Pandaria, though I feel that many of them haven't actually played it and are simply playing hate for the sake of hate.
The problem with the old talent trees is there were cookie-cutter specs - people had spent a great deal of time and effort calculating every possible talent and stat build and had come up with *the* best spec for a given DPS role, and people just looked that up and specced like that. I mean, I did - why wouldn't you? If you want the best out of your character, you go to the people who really know their stuff and follow their instructions. Now, to a degree, you can choose and customize your character's talents in a way that you change it up, and play to your own style. To a degree - there's still a lot of cookie cutters, but in today's WoW community, that's not ever going to change.
And for some reason people can't let the comparison to 'kung-fu panda' go, whatever that reference is.