WOW my Xbox 360

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asinann

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Apr 28, 2008
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Danceofmasks said:
DC Universe Online will be on the PS3 ...
Sorry 360 people, it seems they think subscriptions and XBLA together costs too much, so it's not going to happen.
Well, that and Sony Online Entertainment made the game.
 

Jesus Phish

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AzrealMaximillion said:
Jesus Phish said:
Communication in MMOs is also key. Typing in commands, text, looking for items through search bars.

Unless you buy a keyboard for your xbox (which seems redundant) or one of those MSN accessories for the controller, have fun clicking every single character out with the thumbstick.
Well seeing as how every single 360 comes with a head set for free I can't see that being an issue.
Will that controller have voice activated searchs? When in large scale groups, will everyone wait their turn to talk to each other?

I don't know if you've been on XBL before, but the mic is probably the worst thing they give you when you buy an xbox.
 

Super Toast

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Dec 10, 2009
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I'll defend console gaming until the day I die, but I still agree when people say an MMO cannot and will not work on anything other than a PC. You need a mouse and keyboard. It doesn't work otherwise.
 

AzrealMaximillion

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Jesus Phish said:
AzrealMaximillion said:
Jesus Phish said:
Communication in MMOs is also key. Typing in commands, text, looking for items through search bars.

Unless you buy a keyboard for your xbox (which seems redundant) or one of those MSN accessories for the controller, have fun clicking every single character out with the thumbstick.
Well seeing as how every single 360 comes with a head set for free I can't see that being an issue.
Will that controller have voice activated searchs? When in large scale groups, will everyone wait their turn to talk to each other?

I don't know if you've been on XBL before, but the mic is probably the worst thing they give you when you buy an xbox.
I'm pretty sure if such a game was made for the console they would incorporate such things as multiple channels of chat. It depends on how the game is made. Until such a game is made we can't just assume that there's no way it could work. That are you could buy a 360 compatible usb keyboard. There are options that a developer could take and just assuming that just because it's console we're talking about doesn't mean it can't work. That's just ignorant.
 

Jamboxdotcom

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when people say it wouldn't work, they're correct if they're referring to MMOs in the style of WoW. however, it has worked and could work again for other types of MMOs. it worked ok for FFXI (with addition of a keyboard) both on PS2 and 360. however, that's largely due to the fact that FFXI was a much slower paced game than any modern MMO. combat was not as fast-paced, so a menu-driven UI worked ok most of the time.

i could also see this working on an action-style MMO like Vindictus. that game plays more like a fighter or hack-n-slash than a traditional MMO.

but, yeah... for something like WoW, it wouldn't work, and that's not just being closed-minded.
 

LightningBanks

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StickyFister said:
Im still waiting for some development company to realize the potential that a MMORPG on a console would have. I hate sitting at my keyboard trying to figure out hot to play the dam thing, i mean whats wrong with a controller and a menu button it works so much easier. one game id love see made into a console MMORPG is the elder scrolls series.
Cause microsoft wont let it cause there rules are all strict and rubbish. It was mentioned in a news article on here at some point
 

LightningBanks

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asinann said:
Danceofmasks said:
DC Universe Online will be on the PS3 ...
Sorry 360 people, it seems they think subscriptions and XBLA together costs too much, so it's not going to happen.
Well, that and Sony Online Entertainment made the game.
This made me laugh
 

AzrealMaximillion

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warcraft4life said:
AzrealMaximillion said:
Jesus Phish said:
Communication in MMOs is also key. Typing in commands, text, looking for items through search bars.

Unless you buy a keyboard for your xbox (which seems redundant) or one of those MSN accessories for the controller, have fun clicking every single character out with the thumbstick.
Well seeing as how every single 360 comes with a head set for free I can't see that being an issue.
Skipping every comment after this to quote this, apologies if it's already been quoted

HAVE YOU EVER PLAYED ONLINE? EVER PLAYED L4D(2)? Blops? Not seen how pathetic these plastic things are? unless you treat them like a diamond they break once you flipping sneeze on them.

Rant over :3
Well maybe in your case but not in the case of half my high school's graduating class. They still have their headphones from launch. Maybe you're too destruvtive with your head peice.
 

squid5580

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Feb 20, 2008
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Eclectic Dreck said:
When this sort of thread pops up and people say "It wouldn't work", I tend to believe that their notion is the result of some arbitrary idea of how an interface for an MMO ought to work.

If the problem is one of interface, then there is obviously a solution that involves using a different interface. Sure, problems arise any time you just try and transition from one input mechanism to another without fundamentally altering both the interface and game mechanics.
Exactly the controllers have the triggers and bumpers. I have played enough games that use them as secondary skill functions in combination with the face buttons leading to 20 different skills I could map to the controller.
 

Crankafoo

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Mar 28, 2010
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I could live without.
MMO's aren't my bread and butter, so I obviously won't be reluctant to say I'm not one who's going to be hopping on that bandwagon PC or otherwise. I'm sure there'd be a fanbase for console MMO's just as much as there is PC ones. (If it's good)

But, to each his/her own.
 

xXGeckoXx

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Jan 29, 2009
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An fps RPG only in the way that you chose your kit MMO would be interesting.

Red Right Hand said:
Anime-Addicted said:
well done, you've just repeated something memebers have said for years,and with bad grammer, no less.
Oh, the hypocrisy...
Red Right Hand you have pointed out a fantastic flaw in his comment.
 

baddude1337

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Jun 9, 2010
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If anything probably PS3 due to the keyboard and mouse support. Maybe the MSN chatpad on 360?
 

Petromir

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squid5580 said:
Eclectic Dreck said:
When this sort of thread pops up and people say "It wouldn't work", I tend to believe that their notion is the result of some arbitrary idea of how an interface for an MMO ought to work.

If the problem is one of interface, then there is obviously a solution that involves using a different interface. Sure, problems arise any time you just try and transition from one input mechanism to another without fundamentally altering both the interface and game mechanics.
Exactly the controllers have the triggers and bumpers. I have played enough games that use them as secondary skill functions in combination with the face buttons leading to 20 different skills I could map to the controller.
and most MMOs use combibnations on the PC to, LOTRO has 3 hotkey bars with preset hotkeys for, each with 12, so thats 36 functions there. Add in chat shortcuts, movement controls, camera contrpols, tagetting controls, and you're getting well beyond the amount of controls.

Traditional MMOs like WoW and LOTRO use to many keys for a controller.
 

squid5580

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Feb 20, 2008
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Petromir said:
squid5580 said:
Eclectic Dreck said:
When this sort of thread pops up and people say "It wouldn't work", I tend to believe that their notion is the result of some arbitrary idea of how an interface for an MMO ought to work.

If the problem is one of interface, then there is obviously a solution that involves using a different interface. Sure, problems arise any time you just try and transition from one input mechanism to another without fundamentally altering both the interface and game mechanics.
Exactly the controllers have the triggers and bumpers. I have played enough games that use them as secondary skill functions in combination with the face buttons leading to 20 different skills I could map to the controller.
and most MMOs use combibnations on the PC to, LOTRO has 3 hotkey bars with preset hotkeys for, each with 12, so thats 36 functions there. Add in chat shortcuts, movement controls, camera contrpols, tagetting controls, and you're getting well beyond the amount of controls.

Traditional MMOs like WoW and LOTRO use to many keys for a controller.
Well your movement, chat functions and targetting are taken care of. Since there won't be a keyboard your chat will be limited to voice like every other console game. The trick is how do you implement it properly. You can't overwhelm a player everytime he/she/it goes into town by a thousand voices all talking at once. Sure it isn't going to be exactly traditional since adjustments will have to be made. You are going to have to swap more hotkeys from your menu more often than you would on a PC game. Although 20 skills onhand seems like it should be enough for your average player. It just seems to me it would mean you can't have all your buffs hotkeyed and will have to activate them from the menu system. Which should mean less powerful but longer lasting buffs to accomodate for it.
 

Demons_Bane

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I would be lead to believe that if an MMO wants to be successful on a console it must redesign itself and break loose from the cliches of PC MMO's, be unique and fitting to its hardware and not act as though such is a restrain like a corset. Although as evidence has shown console outings of MMO's have so far been widely unsuccessful perhaps there is a smaller audience then you realize, for such game.

To me I would theorize that an MMO even if brilliant on a console will have a hard time existing because of two reasons:

Extra transaction fees, i.e the monthly subscription or perhaps extra content.

Console gamers on majority are more fond of purchasing the new 'latest thing' rather then continuously play the same game. Even if the 'latest thing' is just a slight difference and new iteration in a series (COD, Halo, etcetera).