JaceValm said:
I dislike DA:O and its stat building, like how you need to choose almost all of the stats anyway. For a warrior, you need Strength (1st Skill) then Constitution (2nd Skill) then you need lots of willpower (3rd Skill) but the game requires you to put points into Dexterity if you are a sword/shield warrior (get up to 26 points to be effective) then you need points in cunning if you want to roleplay a persuasive and charming character. Thats 5/6 skills you need to put points into if you want to play as a sword/shield warrior and actually roleplay.
Funnily, I really liked DA:O as a game. I think it's an absolute blast, but I totally agree with you in that a lot of things are just badly explained.
See, interestingly, I actually think you're
meant to be taking a highish dexterity as a shield warrior. Heck, I found it was more the other way around in that you only want enough strength to be wearing the best armour you can find and pump the rest into dexterity. The reason being, dexterity increases your defence score which makes you harder to hit and improves your overall damage mitigation.
Cunning is another weird stat. I remember when I started playing rogue (my favourite class in the dragon age series) and I figured I'd need loads of dexterity. It makes sense right? Dexterity is the big thing for rogues ever since D&D. Well, wrong.. half a playthrough in and I suddenly realized I should have been pumping just about every point I had into cunning because there's nothing dexterity can do which cunning can't do better.
I love that game for it's story and it's combat system, but numbers are so screwed up. A two handed warrior can out-tank a shield user any day. There's one particular spell (mana clash) which is effectively equivalent to turning the difficulty level down all by itself. Half the mage specialities focus on physically hitting things, which wouldn't be bad but they're not even compatible. There's one ability (arrow of slaying) which calculates its damage based on the difference in level between you in the enemy, and not in a nice linear curve, but using completely random numbers picked out of nowhere. It just.. doesn't make sense.
Everyone said the game was really hard. I'm pretty sure most of that is just because it's just really, really unintuitive.