No, it has less to do with luck and more to do with knowing you can make a game that people want. You fail if you produce crap.OutrageousEmu said:In the same way buying lottery tickets can be very smart.veloper said:We'll call it the humble small developer bundle then.xXxJessicaxXx said:Surely a small developer is deserving of inclusion in the bundle then. Since it's not exactly like they are rolling in cash.veloper said:How about simply calling Klei a "small developer" then. Problem solved.xXxJessicaxXx said:Errm I kind of meant that the current definition puts Klei on the same level as Bioware which seems kind of skewed since they are clearly a relatively tiny company yet they have a large publisher.veloper said:Plenty of useful definitions around already.xXxJessicaxXx said:Maybe there needs to be a new definition of indie then.. Because they are hardly Bioware.veloper said:Indies don't have publishers by definition. They self-publish. Indies don't go to a publisher to borrow money for their project.xXxJessicaxXx said:''Shank is a 2D side-scrolling beat 'em up developed by Klei Entertainment and published by Electronic Arts.''
Indie developer, with EA as publisher, no problem there right?
Here is their website http://kleientertainment.com/ They are definitely indie I'd say.
Bioware are a large game studio: they're big and a part of a publisher.
Bioware used to be a big developer: big and working with a publisher (atari back then).
Mojang are indie: they self-publish.
Indie =/= poor. Mojang are indie and they are raking in the money. Going indie on the PC can be very smart.
Though I take that back, as more people have won the lottery than be successful independently on the PC.
Even less succesful indies like Jeff Vogel are still sticking around, because the niche for his type of RPGs is big enough to support him.