Zenja said:
BloatedGuppy said:
For example, an escort VIP mission I had, I had a guy on the roof of a building, I decided he needed to come down into the building via ladder for that turn until everyone could climb up together with the VIP.
Next turn I send him right back up, there is a sectoid and a stun lancer up there now. So unless they can jump up buildings (I was guarding the only ways up both inside and outside.)
Are you sure? Most buildings have a few pipes leading up the side of them plastered around the place.
I don't have a save file to go back and double check due to Ironman, but I am like 95% sure. (Other 5% is only there to admit, I may have missed something despite checking.) I did look though as this was extremely frustrating. Xcom EU had this problem during its launch too. It could have to do with patrols "hopping" around the map, a wall gets in the way mixed with that bug where if you jump off a 3 story building to the second story balcony, you often jump to the ground floor inside the building then warp to the 2nd story balcony. There is some type of glitch in the terrain just as Xcom EU had. The reason I went back down wasn't in fear of aliens showing up on the roof, that was secure...or so I thought. It was because a drop ship was coming with reinforcements in a place that could see on the roof, but would have been unable to get up, but could shoot up there. So the plan was to storm the roof next turn and have the high ground to clear a path to the extraction point.
I don't actually know how it happened, but something is wonky. There is a small margin that I totally overlooked a way up, but I highly doubt it as I looked and figured, "maybe they can jump up... can they?" Then later realized that I am pretty sure they can't. But I have also had a psizombie spontaneously catch on fire where there was no fire. I have also recently had an alien shoot a car on their turn once when they missed me and the car blew up at the end of their turn, not mine. While I am complaining... the level of horrendously unoptimized stuff Firaxis puts out highly disappointsd me. Especially, for turn based games and their AI isn't even smart they just cheat so what are they processing?
All that said I adore Xcom and will put many hours into it, but maybe we need to raise a bit of a stink about either optimization or the level of bugs in a turn based game. It's not like this game is as intricate and elaborate as Skyrim or Fallout. I speak of these shortcomings out of love and hope that they will improve the game, not to be cynical. I don't like to defend games, I like for the game to defend itself... and as much as I love Xcom, NONE of the games do a good job at defending themselves. I can excuse Bethesda because nobody even comes close to making sandboxes as big and interactive as theirs. I can name a list of turn based games that do better than Xcom, even indie studios. Then again I am also the type of guy that if the mod community fixes everything, I am ok with it and Firaxis gave us open modding this time around. I wish I knew how to mod.